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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>code/__DEFINES/monkey_defines.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="code/__DEFINES/monkey_defines.html#define">Define Details</a></header><main><h1>code/__DEFINES/monkey_defines.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/monkey_defines.dm"><img src="git.png" width="16" height="16" title="code/__DEFINES/monkey_defines.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="code/__DEFINES/monkey_defines.html#define/MONKEY_FLEE_HEALTH">MONKEY_FLEE_HEALTH</a></th><td>below this health value the monkey starts to flee from enemies</td></tr><tr><th><a href="code/__DEFINES/monkey_defines.html#define/MONKEY_ENEMY_VISION">MONKEY_ENEMY_VISION</a></th><td>how close an enemy must be to trigger aggression</td></tr><tr><th><a href="code/__DEFINES/monkey_defines.html#define/MONKEY_FLEE_VISION">MONKEY_FLEE_VISION</a></th><td>how close an enemy must be before it triggers flee</td></tr><tr><th><a href="code/__DEFINES/monkey_defines.html#define/MONKEY_ITEM_SNATCH_DELAY">MONKEY_ITEM_SNATCH_DELAY</a></th><td>How long does it take the item to be taken from a mobs hand</td></tr><tr><th><a href="code/__DEFINES/monkey_defines.html#define/MONKEY_CUFF_RETALIATION_PROB">MONKEY_CUFF_RETALIATION_PROB</a></th><td>Probability monkey will aggro when cuffed</td></tr><tr><th><a href="code/__DEFINES/monkey_defines.html#define/MONKEY_SYRINGE_RETALIATION_PROB">MONKEY_SYRINGE_RETALIATION_PROB</a></th><td>Probability monkey will aggro when syringed</td></tr><tr><th><a href="code/__DEFINES/monkey_defines.html#define/MONKEY_PULL_AGGRO_PROB">MONKEY_PULL_AGGRO_PROB</a></th><td>probability that monkey aggro against the mob pulling it</td></tr><tr><th><a href="code/__DEFINES/monkey_defines.html#define/MONKEY_SHENANIGAN_PROB">MONKEY_SHENANIGAN_PROB</a></th><td>probability that monkey will get into mischief, i.e. finding/stealing items</td></tr><tr><th><a href="code/__DEFINES/monkey_defines.html#define/MONKEY_ATTACK_DISARM_PROB">MONKEY_ATTACK_DISARM_PROB</a></th><td>probability that monkey will disarm an armed attacker</td></tr><tr><th><a href="code/__DEFINES/monkey_defines.html#define/MONKEY_RECRUIT_PROB">MONKEY_RECRUIT_PROB</a></th><td>probability that monkey will get recruited when friend is attacked</td></tr><tr><th><a href="code/__DEFINES/monkey_defines.html#define/MONKEY_RETALIATE_PROB">MONKEY_RETALIATE_PROB</a></th><td>probability for the monkey to aggro when attacked</td></tr><tr><th><a href="code/__DEFINES/monkey_defines.html#define/MONKEY_HATRED_AMOUNT">MONKEY_HATRED_AMOUNT</a></th><td>amount of aggro to add to an enemy when they attack user</td></tr><tr><th><a href="code/__DEFINES/monkey_defines.html#define/MONKEY_RECRUIT_HATED_AMOUNT">MONKEY_RECRUIT_HATED_AMOUNT</a></th><td>amount of aggro to add to an enemy when a monkey is recruited</td></tr><tr><th><a href="code/__DEFINES/monkey_defines.html#define/MONKEY_HATRED_REDUCTION_PROB">MONKEY_HATRED_REDUCTION_PROB</a></th><td>probability of reducing aggro by one when the monkey attacks</td></tr><tr><th><a href="code/__DEFINES/monkey_defines.html#define/MONKEY_RECRUIT_COOLDOWN">MONKEY_RECRUIT_COOLDOWN</a></th><td>Monkey recruit cooldown</td></tr><tr><th><a href="code/__DEFINES/monkey_defines.html#define/MONKEY_BATTLE_CRY_COOLDOWN">MONKEY_BATTLE_CRY_COOLDOWN</a></th><td>Cooldown on screeching</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/MONKEY_ATTACK_DISARM_PROB"><aside class="declaration">#define </aside>MONKEY_ATTACK_DISARM_PROB <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/monkey_defines.dm#L22"><img src="git.png" width="16" height="16" title="code/__DEFINES/monkey_defines.dm 22"></a></h3><p>probability that monkey will disarm an armed attacker</p><h3 id="define/MONKEY_BATTLE_CRY_COOLDOWN"><aside class="declaration">#define </aside>MONKEY_BATTLE_CRY_COOLDOWN <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/monkey_defines.dm#L40"><img src="git.png" width="16" height="16" title="code/__DEFINES/monkey_defines.dm 40"></a></h3><p>Cooldown on screeching</p><h3 id="define/MONKEY_CUFF_RETALIATION_PROB"><aside class="declaration">#define </aside>MONKEY_CUFF_RETALIATION_PROB <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/monkey_defines.dm#L12"><img src="git.png" width="16" height="16" title="code/__DEFINES/monkey_defines.dm 12"></a></h3><p>Probability monkey will aggro when cuffed</p><h3 id="define/MONKEY_ENEMY_VISION"><aside class="declaration">#define </aside>MONKEY_ENEMY_VISION <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/monkey_defines.dm#L6"><img src="git.png" width="16" height="16" title="code/__DEFINES/monkey_defines.dm 6"></a></h3><p>how close an enemy must be to trigger aggression</p><h3 id="define/MONKEY_FLEE_HEALTH"><aside class="declaration">#define </aside>MONKEY_FLEE_HEALTH <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/monkey_defines.dm#L4"><img src="git.png" width="16" height="16" title="code/__DEFINES/monkey_defines.dm 4"></a></h3><p>below this health value the monkey starts to flee from enemies</p><h3 id="define/MONKEY_FLEE_VISION"><aside class="declaration">#define </aside>MONKEY_FLEE_VISION <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/monkey_defines.dm#L8"><img src="git.png" width="16" height="16" title="code/__DEFINES/monkey_defines.dm 8"></a></h3><p>how close an enemy must be before it triggers flee</p><h3 id="define/MONKEY_HATRED_AMOUNT"><aside class="declaration">#define </aside>MONKEY_HATRED_AMOUNT <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/monkey_defines.dm#L30"><img src="git.png" width="16" height="16" title="code/__DEFINES/monkey_defines.dm 30"></a></h3><p>amount of aggro to add to an enemy when they attack user</p><h3 id="define/MONKEY_HATRED_REDUCTION_PROB"><aside class="declaration">#define </aside>MONKEY_HATRED_REDUCTION_PROB <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/monkey_defines.dm#L34"><img src="git.png" width="16" height="16" title="code/__DEFINES/monkey_defines.dm 34"></a></h3><p>probability of reducing aggro by one when the monkey attacks</p><h3 id="define/MONKEY_ITEM_SNATCH_DELAY"><aside class="declaration">#define </aside>MONKEY_ITEM_SNATCH_DELAY <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/monkey_defines.dm#L10"><img src="git.png" width="16" height="16" title="code/__DEFINES/monkey_defines.dm 10"></a></h3><p>How long does it take the item to be taken from a mobs hand</p><h3 id="define/MONKEY_PULL_AGGRO_PROB"><aside class="declaration">#define </aside>MONKEY_PULL_AGGRO_PROB <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/monkey_defines.dm#L18"><img src="git.png" width="16" height="16" title="code/__DEFINES/monkey_defines.dm 18"></a></h3><p>probability that monkey aggro against the mob pulling it</p><h3 id="define/MONKEY_RECRUIT_COOLDOWN"><aside class="declaration">#define </aside>MONKEY_RECRUIT_COOLDOWN <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/monkey_defines.dm#L37"><img src="git.png" width="16" height="16" title="code/__DEFINES/monkey_defines.dm 37"></a></h3><p>Monkey recruit cooldown</p><h3 id="define/MONKEY_RECRUIT_HATED_AMOUNT"><aside class="declaration">#define </aside>MONKEY_RECRUIT_HATED_AMOUNT <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/monkey_defines.dm#L32"><img src="git.png" width="16" height="16" title="code/__DEFINES/monkey_defines.dm 32"></a></h3><p>amount of aggro to add to an enemy when a monkey is recruited</p><h3 id="define/MONKEY_RECRUIT_PROB"><aside class="declaration">#define </aside>MONKEY_RECRUIT_PROB <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/monkey_defines.dm#L24"><img src="git.png" width="16" height="16" title="code/__DEFINES/monkey_defines.dm 24"></a></h3><p>probability that monkey will get recruited when friend is attacked</p><h3 id="define/MONKEY_RETALIATE_PROB"><aside class="declaration">#define </aside>MONKEY_RETALIATE_PROB <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/monkey_defines.dm#L27"><img src="git.png" width="16" height="16" title="code/__DEFINES/monkey_defines.dm 27"></a></h3><p>probability for the monkey to aggro when attacked</p><h3 id="define/MONKEY_SHENANIGAN_PROB"><aside class="declaration">#define </aside>MONKEY_SHENANIGAN_PROB <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/monkey_defines.dm#L20"><img src="git.png" width="16" height="16" title="code/__DEFINES/monkey_defines.dm 20"></a></h3><p>probability that monkey will get into mischief, i.e. finding/stealing items</p><h3 id="define/MONKEY_SYRINGE_RETALIATION_PROB"><aside class="declaration">#define </aside>MONKEY_SYRINGE_RETALIATION_PROB <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/monkey_defines.dm#L14"><img src="git.png" width="16" height="16" title="code/__DEFINES/monkey_defines.dm 14"></a></h3><p>Probability monkey will aggro when syringed</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html> |