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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/generic_controllers.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/generic_controllers.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/datums/ai/basic_mobs/generic_controllers.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/generic_controllers.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/simple_hostile_obstacles</th><td>Find a target, walk at target, attack intervening obstacles</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/simple_hostile_obstacles/prowler</th><td>Prowls around when not attacking people</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/simple_hostile_obstacles/ventcrawler</th><td>Will ventcrawl around until it finds a target to attack.</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/simple_ranged</th><td>Find a target, keep distance</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/simple_ranged_retaliate</th><td>Retaliate at range, keep distance</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/simple_skirmisher</th><td>Find a target, walk towards it AND shoot it</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/simple_skirmisher/prowler</th><td>Wanders around until it finds something it can walk towards and shoot</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/simple_ability</th><td>Use an ability on target on cooldown</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/simple_ability_retaliate</th><td>Use an ability to retaliate on cooldown</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/simple_ability_melee</th><td>Use an ability on target on cooldown, then try to punch them</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/simple_ability_ranged</th><td>Use an ability on target on cooldown, then try to shoot them</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/retaliate</th><td>Fight back if attacked</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/simple_capricious</th><td>Get pissed at random people for no reason. Most often seen with goats.</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/simple_fearful</th><td>Runs away from anyone it sees</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/simple_skittish</th><td>Runs away when attacked</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>