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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/status_effects/debuffs.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="code/datums/status_effects/debuffs.html#define">Define Details</a></header><main><h1>code/datums/status_effects/debuffs.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/status_effects/debuffs.dm"><img src="git.png" width="16" height="16" title="code/datums/status_effects/debuffs.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/<a href="datum/status_effect.html">status_effect</a>/his_wrath</th><td>does minor damage over time unless holding His Grace</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/status_effect.html">status_effect</a>/cultghost</th><td>is a cult ghost and can't use manifest runes, can see ghosts and dies if too far from summoner</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/status_effect.html">status_effect</a>/<a href="datum/status_effect/transient.html">transient</a>/confusion</th><td>Prevents moving straight, sometimes changing movement direction at random.
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Decays at a rate of 1 per second.</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/status_effect.html">status_effect</a>/<a href="datum/status_effect/transient.html">transient</a>/dizziness</th><td>Slightly offsets the client's screen randomly every tick.
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Decays at a rate of 1 per second, or 5 when resting.</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/status_effect.html">status_effect</a>/<a href="datum/status_effect/transient.html">transient</a>/drowsiness</th><td>Slows down and causes eye blur, with a 5% chance of falling asleep for a short time.
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Decays at a rate of 1 per second, or 5 when resting.</td></tr><tr><th><a href="datum/status_effect/transient/drunkenness.html">/datum/status_effect/transient/drunkenness</a></th><td>Causes a myriad of status effects and other afflictions the stronger it is.
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Decays at a rate of 1 per second if no alcohol remains inside.</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/status_effect.html">status_effect</a>/<a href="datum/status_effect/transient.html">transient</a>/silence/absolute</th><td>this one will mute all emote sounds including gasps</td></tr><tr><th><a href="code/datums/status_effects/debuffs.html#define/HALLUCINATE_COOLDOWN_FACTOR">HALLUCINATE_COOLDOWN_FACTOR</a></th><td>This is multiplied with <a href="datum/status_effect/transient.html#var/strength" title="/datum/status_effect/transient">/datum/status_effect/transient/var/strength</a> to determine the final cooldown. A higher hallucination value means shorter cooldown.</td></tr><tr><th><a href="code/datums/status_effects/debuffs.html#define/HALLUCINATE_CHANCE">HALLUCINATE_CHANCE</a></th><td>Percentage defining the chance at which an hallucination may spawn past the cooldown.</td></tr><tr><th><a href="datum/status_effect/cursed.html">/datum/status_effect/cursed</a></th><td>Status effect that gives the target miscellanous debuffs while throwing a status alert and causing them to smoke from the damage they're incurring.
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Purposebuilt for cursed slot machines.</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/status_effect.html">status_effect</a>/unbalanced</th><td>The mob has been pushed by airflow recently, and won't automatically grab nearby objects to stop drifting.</td></tr><tr><th><a href="code/datums/status_effects/debuffs.html#define/FINISHER_THRESHOLD">FINISHER_THRESHOLD</a></th><td>This is the threshold where the attack will stun on the last hit. Why? Because it is cool, that's why.</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/FINISHER_THRESHOLD"><aside class="declaration">#define </aside>FINISHER_THRESHOLD <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/status_effects/debuffs.dm#L1550"><img src="git.png" width="16" height="16" title="code/datums/status_effects/debuffs.dm 1550"></a></h3><p>This is the threshold where the attack will stun on the last hit. Why? Because it is cool, that's why.</p><h3 id="define/HALLUCINATE_CHANCE"><aside class="declaration">#define </aside>HALLUCINATE_CHANCE <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/status_effects/debuffs.dm#L799"><img src="git.png" width="16" height="16" title="code/datums/status_effects/debuffs.dm 799"></a></h3><p>Percentage defining the chance at which an hallucination may spawn past the cooldown.</p><h3 id="define/HALLUCINATE_COOLDOWN_FACTOR"><aside class="declaration">#define </aside>HALLUCINATE_COOLDOWN_FACTOR <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/status_effects/debuffs.dm#L797"><img src="git.png" width="16" height="16" title="code/datums/status_effects/debuffs.dm 797"></a></h3><p>This is multiplied with <a href="datum/status_effect/transient.html#var/strength" title="/datum/status_effect/transient">/datum/status_effect/transient/var/strength</a> to determine the final cooldown. A higher hallucination value means shorter cooldown.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html> |