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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/modules/hallucinations/effects/moderate.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/modules/hallucinations/effects/moderate.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/moderate.dm"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/moderate.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="obj.html">obj</a>/<a href="obj/effect/hallucination.html">effect/hallucination</a>/<a href="obj/effect/hallucination/bolts.html">bolts</a>/moderate</th><td>A variation that affects more airlocks.</td></tr><tr><th><a href="obj/effect/hallucination/fake_alert.html">/obj/effect/hallucination/fake_alert</a></th><td>Displays a random alert on the target's HUD.</td></tr><tr><th><a href="obj/effect/hallucination/fake_item.html">/obj/effect/hallucination/fake_item</a></th><td>Displays a random fake item around the target. If it's on the floor and they try to pick it up, they will trip and fall.</td></tr><tr><th><a href="obj/effect/hallucination/fake_weapon.html">/obj/effect/hallucination/fake_weapon</a></th><td>Displays a random fake weapon wielded by a human around the target.</td></tr><tr><th><a href="obj/effect/hallucination/chasms.html">/obj/effect/hallucination/chasms</a></th><td>Displays fake chasms around the target that if crossed, cause them to trip.</td></tr><tr><th>/<a href="obj.html">obj</a>/<a href="obj/effect/hallucination.html">effect/hallucination</a>/<a href="obj/effect/hallucination/tripper.html">tripper</a>/chasm</th><td>A fake chasm that if crossed by the target, causes them to trip.</td></tr><tr><th>/<a href="obj.html">obj</a>/<a href="obj/effect/hallucination.html">effect/hallucination</a>/delamination_alarm</th><td>A fake radio message and audio that alerts of an increasing SM unstability.</td></tr><tr><th><a href="obj/effect/hallucination/plasma_flood.html">/obj/effect/hallucination/plasma_flood</a></th><td>A fake plasma flood emanating from a nearby vent.</td></tr><tr><th><a href="obj/effect/hallucination/husks.html">/obj/effect/hallucination/husks</a></th><td>A random number of fake husks around the target.</td></tr><tr><th>/<a href="obj.html">obj</a>/<a href="obj/effect/hallucination.html">effect/hallucination</a>/stunprodding</th><td>A series of localized audio playback simulating a kidnapping with a stunprod.</td></tr><tr><th>/<a href="obj.html">obj</a>/<a href="obj/effect/hallucination.html">effect/hallucination</a>/energy_sword</th><td>A series of localized audio playback simulating an energy sword murder.</td></tr><tr><th>/<a href="obj.html">obj</a>/<a href="obj/effect/hallucination.html">effect/hallucination</a>/gunfire</th><td>A series of localized audio playback simulating a gunshot murder.</td></tr><tr><th><a href="obj/effect/hallucination/self_delusion.html">/obj/effect/hallucination/self_delusion</a></th><td>Changes the target's appearance to something else temporarily.</td></tr><tr><th><a href="obj/effect/hallucination/delusion.html">/obj/effect/hallucination/delusion</a></th><td>Changes the appearance of all humans around the target.</td></tr><tr><th>/<a href="obj.html">obj</a>/<a href="obj/effect/hallucination.html">effect/hallucination</a>/ventpeek</th><td>A suspicious individual peers out of a nearby vent at the target.</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>