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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/decal/cleanable - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="obj/effect/decal/cleanable.html#var">Var Details</a></header><main><h1>cleanable <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/decal/cleanable.html">effect/decal/cleanable</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/objects/effects/decals/cleanable.dm#L3"><img src="git.png" width="16" height="16" title="code/game/objects/effects/decals/cleanable.dm 3"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/decal/cleanable.html#var/bloodiness">bloodiness</a></th><td>0-100, amount of blood in this decal, used for making footprints and affecting the alpha of bloody footprints</td></tr><tr><th><a href="obj/effect/decal/cleanable.html#var/cleanable_amount">cleanable_amount</a></th><td>How much yuck there is this decal, usually from 0-5.
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Used to calculate drying times, blood writing uses, and similar things.</td></tr><tr><th><a href="obj/effect/decal/cleanable.html#var/gravity_check">gravity_check</a></th><td>prevents Ambient Occlusion effects around it ; Set to GAME_PLANE in Initialize() if on a wall
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for blood n vomit in zero G --- IN GRAVITY=TRUE; NO GRAVITY=FALSE</td></tr><tr><th><a href="obj/effect/decal/cleanable.html#var/mergeable_decal">mergeable_decal</a></th><td>when another of the same type is made on the same tile will they merge --- YES=TRUE; NO=FLASE</td></tr><tr><th><a href="obj/effect/decal/cleanable.html#var/random_icon_states">random_icon_states</a></th><td>when Initialized() its icon_state will be chosen from this list</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/bloodiness"><aside class="declaration">var </aside>bloodiness <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/objects/effects/decals/cleanable.dm#L7"><img src="git.png" width="16" height="16" title="code/game/objects/effects/decals/cleanable.dm 7"></a></h3><p>0-100, amount of blood in this decal, used for making footprints and affecting the alpha of bloody footprints</p><h3 id="var/cleanable_amount"><aside class="declaration">var </aside>cleanable_amount <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/objects/effects/decals/cleanable.dm#L10"><img src="git.png" width="16" height="16" title="code/game/objects/effects/decals/cleanable.dm 10"></a></h3><p>How much yuck there is this decal, usually from 0-5.
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Used to calculate drying times, blood writing uses, and similar things.</p><h3 id="var/gravity_check"><aside class="declaration">var </aside>gravity_check <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/objects/effects/decals/cleanable.dm#L15"><img src="git.png" width="16" height="16" title="code/game/objects/effects/decals/cleanable.dm 15"></a></h3><p>prevents Ambient Occlusion effects around it ; Set to GAME_PLANE in Initialize() if on a wall
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for blood n vomit in zero G --- IN GRAVITY=TRUE; NO GRAVITY=FALSE</p><h3 id="var/mergeable_decal"><aside class="declaration">var </aside>mergeable_decal <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/objects/effects/decals/cleanable.dm#L12"><img src="git.png" width="16" height="16" title="code/game/objects/effects/decals/cleanable.dm 12"></a></h3><p>when another of the same type is made on the same tile will they merge --- YES=TRUE; NO=FLASE</p><h3 id="var/random_icon_states"><aside class="declaration">var </aside>random_icon_states <aside>– /list</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/objects/effects/decals/cleanable.dm#L5"><img src="git.png" width="16" height="16" title="code/game/objects/effects/decals/cleanable.dm 5"></a></h3><p>when Initialized() its icon_state will be chosen from this list</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html> |