Files

5 lines
4.5 KiB
HTML
Raw Permalink Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/decal/cleanable - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/decal/cleanable.html#var">Var Details</a></header><main><h1>cleanable <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/decal/cleanable.html">effect/decal/cleanable</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/decals/cleanable.dm#L3"><img src="git.png" width="16" height="16" title="code/game/objects/effects/decals/cleanable.dm 3"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/decal/cleanable.html#var/bloodiness">bloodiness</a></th><td>0-100, amount of blood in this decal, used for making footprints and affecting the alpha of bloody footprints</td></tr><tr><th><a href="obj/effect/decal/cleanable.html#var/cleanable_amount">cleanable_amount</a></th><td>How much yuck there is this decal, usually from 0-5.
Used to calculate drying times, blood writing uses, and similar things.</td></tr><tr><th><a href="obj/effect/decal/cleanable.html#var/gravity_check">gravity_check</a></th><td>prevents Ambient Occlusion effects around it ; Set to GAME_PLANE in Initialize() if on a wall
for blood n vomit in zero G --- IN GRAVITY=TRUE; NO GRAVITY=FALSE</td></tr><tr><th><a href="obj/effect/decal/cleanable.html#var/mergeable_decal">mergeable_decal</a></th><td>when another of the same type is made on the same tile will they merge --- YES=TRUE; NO=FLASE</td></tr><tr><th><a href="obj/effect/decal/cleanable.html#var/random_icon_states">random_icon_states</a></th><td>when Initialized() its icon_state will be chosen from this list</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/bloodiness"><aside class="declaration">var </aside>bloodiness <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/decals/cleanable.dm#L7"><img src="git.png" width="16" height="16" title="code/game/objects/effects/decals/cleanable.dm 7"></a></h3><p>0-100, amount of blood in this decal, used for making footprints and affecting the alpha of bloody footprints</p><h3 id="var/cleanable_amount"><aside class="declaration">var </aside>cleanable_amount <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/decals/cleanable.dm#L10"><img src="git.png" width="16" height="16" title="code/game/objects/effects/decals/cleanable.dm 10"></a></h3><p>How much yuck there is this decal, usually from 0-5.
Used to calculate drying times, blood writing uses, and similar things.</p><h3 id="var/gravity_check"><aside class="declaration">var </aside>gravity_check <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/decals/cleanable.dm#L15"><img src="git.png" width="16" height="16" title="code/game/objects/effects/decals/cleanable.dm 15"></a></h3><p>prevents Ambient Occlusion effects around it ; Set to GAME_PLANE in Initialize() if on a wall
for blood n vomit in zero G --- IN GRAVITY=TRUE; NO GRAVITY=FALSE</p><h3 id="var/mergeable_decal"><aside class="declaration">var </aside>mergeable_decal <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/decals/cleanable.dm#L12"><img src="git.png" width="16" height="16" title="code/game/objects/effects/decals/cleanable.dm 12"></a></h3><p>when another of the same type is made on the same tile will they merge --- YES=TRUE; NO=FLASE</p><h3 id="var/random_icon_states"><aside class="declaration">var </aside>random_icon_states <aside> /list</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/decals/cleanable.dm#L5"><img src="git.png" width="16" height="16" title="code/game/objects/effects/decals/cleanable.dm 5"></a></h3><p>when Initialized() its icon_state will be chosen from this list</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>