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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/mob_spawn/human - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/mob_spawn/human.html#var">Var Details</a></header><main><h1>human <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/mob_spawn.html">effect/mob_spawn</a>/<a href="obj/effect/mob_spawn/human.html">human</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/awaymissions/mob_spawn.dm#L191"><img src="git.png" width="16" height="16" title="code/modules/awaymissions/mob_spawn.dm 191"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/mob_spawn/human.html#var/allow_gender_pick">allow_gender_pick</a></th><td>Allows ghost to select a gender on mob creation</td></tr><tr><th><a href="obj/effect/mob_spawn/human.html#var/allow_species_pick">allow_species_pick</a></th><td>Allows ghost to select a species on mob creation</td></tr><tr><th><a href="obj/effect/mob_spawn/human.html#var/dna_scrambled">dna_scrambled</a></th><td>Should we fully dna-scramble these humans?</td></tr><tr><th><a href="obj/effect/mob_spawn/human.html#var/id_access">id_access</a></th><td>This is for access. See access.dm for which jobs give what access. Use &quot;Captain&quot; if you want it to be all access.</td></tr><tr><th><a href="obj/effect/mob_spawn/human.html#var/id_access_list">id_access_list</a></th><td>Allows you to manually add access to an ID card.</td></tr><tr><th><a href="obj/effect/mob_spawn/human.html#var/id_job">id_job</a></th><td>Such as &quot;Clown&quot; or &quot;Chef.&quot; This just determines what the ID reads as, not their access</td></tr><tr><th><a href="obj/effect/mob_spawn/human.html#var/mob_gender">mob_gender</a></th><td>Gender of our mob. Default will randomise between male and female</td></tr><tr><th><a href="obj/effect/mob_spawn/human.html#var/mob_species">mob_species</a></th><td>Species of our mob. Default is human</td></tr><tr><th><a href="obj/effect/mob_spawn/human.html#var/outfit">outfit</a></th><td>If this is a path, it will be instanced in Initialize()</td></tr><tr><th><a href="obj/effect/mob_spawn/human.html#var/pickable_genders">pickable_genders</a></th><td>List of available genders to be picked by ghost</td></tr><tr><th><a href="obj/effect/mob_spawn/human.html#var/pickable_species">pickable_species</a></th><td>List of available species to be picked by ghost</td></tr><tr><th><a href="obj/effect/mob_spawn/human.html#var/skin_tone">skin_tone</a></th><td>If set, should be a value between -185 and 220. Go to <code>random_skin_tone()</code> for species-specific numbers' range you'd like to use</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/allow_gender_pick"><aside class="declaration">var </aside>allow_gender_pick <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/awaymissions/mob_spawn.dm#L203"><img src="git.png" width="16" height="16" title="code/modules/awaymissions/mob_spawn.dm 203"></a></h3><p>Allows ghost to select a gender on mob creation</p><h3 id="var/allow_species_pick"><aside class="declaration">var </aside>allow_species_pick <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/awaymissions/mob_spawn.dm#L199"><img src="git.png" width="16" height="16" title="code/modules/awaymissions/mob_spawn.dm 199"></a></h3><p>Allows ghost to select a species on mob creation</p><h3 id="var/dna_scrambled"><aside class="declaration">var </aside>dna_scrambled <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/awaymissions/mob_spawn.dm#L222"><img src="git.png" width="16" height="16" title="code/modules/awaymissions/mob_spawn.dm 222"></a></h3><p>Should we fully dna-scramble these humans?</p><h3 id="var/id_access"><aside class="declaration">var </aside>id_access <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/awaymissions/mob_spawn.dm#L215"><img src="git.png" width="16" height="16" title="code/modules/awaymissions/mob_spawn.dm 215"></a></h3><p>This is for access. See access.dm for which jobs give what access. Use &quot;Captain&quot; if you want it to be all access.</p><h3 id="var/id_access_list"><aside class="declaration">var </aside>id_access_list <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/awaymissions/mob_spawn.dm#L217"><img src="git.png" width="16" height="16" title="code/modules/awaymissions/mob_spawn.dm 217"></a></h3><p>Allows you to manually add access to an ID card.</p><h3 id="var/id_job"><aside class="declaration">var </aside>id_job <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/awaymissions/mob_spawn.dm#L213"><img src="git.png" width="16" height="16" title="code/modules/awaymissions/mob_spawn.dm 213"></a></h3><p>Such as &quot;Clown&quot; or &quot;Chef.&quot; This just determines what the ID reads as, not their access</p><h3 id="var/mob_gender"><aside class="declaration">var </aside>mob_gender <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/awaymissions/mob_spawn.dm#L197"><img src="git.png" width="16" height="16" title="code/modules/awaymissions/mob_spawn.dm 197"></a></h3><p>Gender of our mob. Default will randomise between male and female</p><h3 id="var/mob_species"><aside class="declaration">var </aside>mob_species <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/awaymissions/mob_spawn.dm#L195"><img src="git.png" width="16" height="16" title="code/modules/awaymissions/mob_spawn.dm 195"></a></h3><p>Species of our mob. Default is human</p><h3 id="var/outfit"><aside class="declaration">var </aside>outfit <aside> /<a href="datum.html">datum</a>/<a href="datum/outfit.html">outfit</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/awaymissions/mob_spawn.dm#L207"><img src="git.png" width="16" height="16" title="code/modules/awaymissions/mob_spawn.dm 207"></a></h3><p>If this is a path, it will be instanced in Initialize()</p><h3 id="var/pickable_genders"><aside class="declaration">var </aside>pickable_genders <aside> /list</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/awaymissions/mob_spawn.dm#L205"><img src="git.png" width="16" height="16" title="code/modules/awaymissions/mob_spawn.dm 205"></a></h3><p>List of available genders to be picked by ghost</p><h3 id="var/pickable_species"><aside class="declaration">var </aside>pickable_species <aside> /list</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/awaymissions/mob_spawn.dm#L201"><img src="git.png" width="16" height="16" title="code/modules/awaymissions/mob_spawn.dm 201"></a></h3><p>List of available species to be picked by ghost</p><h3 id="var/skin_tone"><aside class="declaration">var </aside>skin_tone <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/awaymissions/mob_spawn.dm#L249"><img src="git.png" width="16" height="16" title="code/modules/awaymissions/mob_spawn.dm 249"></a></h3><p>If set, should be a value between -185 and 220. Go to <code>random_skin_tone()</code> for species-specific numbers' range you'd like to use</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>