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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/singularity - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="obj/singularity.html#var">Var Details</a> - <a href="obj/singularity.html#proc">Proc Details</a></header><main><h1>singularity <aside>/<a href="obj.html">obj</a>/<a href="obj/singularity.html">singularity</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/power/engines/singularity/singularity.dm#L4"><img src="git.png" width="16" height="16" title="code/modules/power/engines/singularity/singularity.dm 4"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/singularity.html#var/all_possible_areas">all_possible_areas</a></th><td>Init list that has all the areas that we can possibly move to, to reduce processing impact</td></tr><tr><th><a href="obj/singularity.html#var/beacon_target">beacon_target</a></th><td>If there is a syndicate beacon, the singularity will move quickly towards it.</td></tr><tr><th><a href="obj/singularity.html#var/isnt_shutting_down">isnt_shutting_down</a></th><td>Whether or not we've pinged ghosts</td></tr><tr><th><a href="obj/singularity.html#var/singulo_id">singulo_id</a></th><td>Id for monitoring.</td></tr><tr><th><a href="obj/singularity.html#var/target">target</a></th><td>The target of the singularity. It will wander slowly towards this, and pick another target once it reaches it.</td></tr><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/singularity.html#proc/in_containment">in_containment</a></th><td>Gets a list of field generators that generate the field that contains the singularity
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and returns their most extreme coordinates.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/all_possible_areas"><aside class="declaration">var </aside>all_possible_areas <aside>– /list</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/power/engines/singularity/singularity.dm#L40"><img src="git.png" width="16" height="16" title="code/modules/power/engines/singularity/singularity.dm 40"></a></h3><p>Init list that has all the areas that we can possibly move to, to reduce processing impact</p><h3 id="var/beacon_target"><aside class="declaration">var </aside>beacon_target <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/power/engines/singularity/singularity.dm#L36"><img src="git.png" width="16" height="16" title="code/modules/power/engines/singularity/singularity.dm 36"></a></h3><p>If there is a syndicate beacon, the singularity will move quickly towards it.</p><h3 id="var/isnt_shutting_down"><aside class="declaration">var </aside>isnt_shutting_down <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/power/engines/singularity/singularity.dm#L38"><img src="git.png" width="16" height="16" title="code/modules/power/engines/singularity/singularity.dm 38"></a></h3><p>Whether or not we've pinged ghosts</p><h3 id="var/singulo_id"><aside class="declaration">var </aside>singulo_id <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/power/engines/singularity/singularity.dm#L44"><img src="git.png" width="16" height="16" title="code/modules/power/engines/singularity/singularity.dm 44"></a></h3><p>Id for monitoring.</p><h3 id="var/target"><aside class="declaration">var </aside>target <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/power/engines/singularity/singularity.dm#L34"><img src="git.png" width="16" height="16" title="code/modules/power/engines/singularity/singularity.dm 34"></a></h3><p>The target of the singularity. It will wander slowly towards this, and pick another target once it reaches it.</p><h2 id="proc">Proc Details</h2><h3 id="proc/in_containment"><aside class="declaration">proc </aside>in_containment<aside>(/list/containment_gens) <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/power/engines/singularity/singularity.dm#L552"><img src="git.png" width="16" height="16" title="code/modules/power/engines/singularity/singularity.dm 552"></a></aside></h3><p>Gets a list of field generators that generate the field that contains the singularity
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and returns their most extreme coordinates.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html> |