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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/structure/flock/interceptor - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="obj/structure/flock/interceptor.html#var">Var Details</a> - <a href="obj/structure/flock/interceptor.html#proc">Proc Details</a></header><main><h1>interceptor <aside>/<a href="obj.html">obj</a>/<a href="obj/structure.html">structure</a>/<a href="obj/structure/flock.html">flock</a>/<a href="obj/structure/flock/interceptor.html">interceptor</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/antagonists/flockmind/flock_structure/flock_interceptor.dm#L1"><img src="git.png" width="16" height="16" title="code/modules/antagonists/flockmind/flock_structure/flock_interceptor.dm 1"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/structure/flock/interceptor.html#var/is_charged">is_charged</a></th><td>Is it charged?</td></tr><tr><th><a href="obj/structure/flock/interceptor.html#var/ready_time">ready_time</a></th><td>world.time the interceptor will be charged (might be off by 1 sometimes? idk timers wierd)</td></tr><tr><th><a href="obj/structure/flock/interceptor.html#var/recharge_time">recharge_time</a></th><td>How long it takes to recharge</td></tr><tr><th><a href="obj/structure/flock/interceptor.html#var/recharge_timer_id">recharge_timer_id</a></th><td>timer id for recharging</td></tr><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/structure/flock/interceptor.html#proc/ready_to_fire">ready_to_fire</a></th><td>Called when recharge_cd is ready to fire</td></tr><tr><th><a href="obj/structure/flock/interceptor.html#proc/try_intercept_projectile">try_intercept_projectile</a></th><td>Called when a projectile enters the view of the interceptor.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/is_charged"><aside class="declaration">var </aside>is_charged <aside>– /tmp</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/antagonists/flockmind/flock_structure/flock_interceptor.dm#L16"><img src="git.png" width="16" height="16" title="code/modules/antagonists/flockmind/flock_structure/flock_interceptor.dm 16"></a></h3><p>Is it charged?</p><h3 id="var/ready_time"><aside class="declaration">var </aside>ready_time <aside>– /tmp</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/antagonists/flockmind/flock_structure/flock_interceptor.dm#L18"><img src="git.png" width="16" height="16" title="code/modules/antagonists/flockmind/flock_structure/flock_interceptor.dm 18"></a></h3><p>world.time the interceptor will be charged (might be off by 1 sometimes? idk timers wierd)</p><h3 id="var/recharge_time"><aside class="declaration">var </aside>recharge_time <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/antagonists/flockmind/flock_structure/flock_interceptor.dm#L14"><img src="git.png" width="16" height="16" title="code/modules/antagonists/flockmind/flock_structure/flock_interceptor.dm 14"></a></h3><p>How long it takes to recharge</p><h3 id="var/recharge_timer_id"><aside class="declaration">var </aside>recharge_timer_id <aside>– /tmp</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/antagonists/flockmind/flock_structure/flock_interceptor.dm#L20"><img src="git.png" width="16" height="16" title="code/modules/antagonists/flockmind/flock_structure/flock_interceptor.dm 20"></a></h3><p>timer id for recharging</p><h2 id="proc">Proc Details</h2><h3 id="proc/ready_to_fire"><aside class="declaration">proc </aside>ready_to_fire<aside>() <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/antagonists/flockmind/flock_structure/flock_interceptor.dm#L74"><img src="git.png" width="16" height="16" title="code/modules/antagonists/flockmind/flock_structure/flock_interceptor.dm 74"></a></aside></h3><p>Called when recharge_cd is ready to fire</p><h3 id="proc/try_intercept_projectile"><aside class="declaration">proc </aside>try_intercept_projectile<aside>(/<a href="obj.html">obj</a>/<a href="obj/projectile.html">projectile</a>/P) <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/antagonists/flockmind/flock_structure/flock_interceptor.dm#L88"><img src="git.png" width="16" height="16" title="code/modules/antagonists/flockmind/flock_structure/flock_interceptor.dm 88"></a></aside></h3><p>Called when a projectile enters the view of the interceptor.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html> |