Files

1 line
5.1 KiB
HTML
Raw Permalink Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/structure/flock/interceptor - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/structure/flock/interceptor.html#var">Var Details</a> - <a href="obj/structure/flock/interceptor.html#proc">Proc Details</a></header><main><h1>interceptor <aside>/<a href="obj.html">obj</a>/<a href="obj/structure.html">structure</a>/<a href="obj/structure/flock.html">flock</a>/<a href="obj/structure/flock/interceptor.html">interceptor</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/flockmind/flock_structure/flock_interceptor.dm#L1"><img src="git.png" width="16" height="16" title="code/modules/antagonists/flockmind/flock_structure/flock_interceptor.dm 1"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/structure/flock/interceptor.html#var/is_charged">is_charged</a></th><td>Is it charged?</td></tr><tr><th><a href="obj/structure/flock/interceptor.html#var/ready_time">ready_time</a></th><td>world.time the interceptor will be charged (might be off by 1 sometimes? idk timers wierd)</td></tr><tr><th><a href="obj/structure/flock/interceptor.html#var/recharge_time">recharge_time</a></th><td>How long it takes to recharge</td></tr><tr><th><a href="obj/structure/flock/interceptor.html#var/recharge_timer_id">recharge_timer_id</a></th><td>timer id for recharging</td></tr><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/structure/flock/interceptor.html#proc/ready_to_fire">ready_to_fire</a></th><td>Called when recharge_cd is ready to fire</td></tr><tr><th><a href="obj/structure/flock/interceptor.html#proc/try_intercept_projectile">try_intercept_projectile</a></th><td>Called when a projectile enters the view of the interceptor.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/is_charged"><aside class="declaration">var </aside>is_charged <aside> /tmp</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/flockmind/flock_structure/flock_interceptor.dm#L16"><img src="git.png" width="16" height="16" title="code/modules/antagonists/flockmind/flock_structure/flock_interceptor.dm 16"></a></h3><p>Is it charged?</p><h3 id="var/ready_time"><aside class="declaration">var </aside>ready_time <aside> /tmp</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/flockmind/flock_structure/flock_interceptor.dm#L18"><img src="git.png" width="16" height="16" title="code/modules/antagonists/flockmind/flock_structure/flock_interceptor.dm 18"></a></h3><p>world.time the interceptor will be charged (might be off by 1 sometimes? idk timers wierd)</p><h3 id="var/recharge_time"><aside class="declaration">var </aside>recharge_time <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/flockmind/flock_structure/flock_interceptor.dm#L14"><img src="git.png" width="16" height="16" title="code/modules/antagonists/flockmind/flock_structure/flock_interceptor.dm 14"></a></h3><p>How long it takes to recharge</p><h3 id="var/recharge_timer_id"><aside class="declaration">var </aside>recharge_timer_id <aside> /tmp</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/flockmind/flock_structure/flock_interceptor.dm#L20"><img src="git.png" width="16" height="16" title="code/modules/antagonists/flockmind/flock_structure/flock_interceptor.dm 20"></a></h3><p>timer id for recharging</p><h2 id="proc">Proc Details</h2><h3 id="proc/ready_to_fire"><aside class="declaration">proc </aside>ready_to_fire<aside>() <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/flockmind/flock_structure/flock_interceptor.dm#L74"><img src="git.png" width="16" height="16" title="code/modules/antagonists/flockmind/flock_structure/flock_interceptor.dm 74"></a></aside></h3><p>Called when recharge_cd is ready to fire</p><h3 id="proc/try_intercept_projectile"><aside class="declaration">proc </aside>try_intercept_projectile<aside>(/<a href="obj.html">obj</a>/<a href="obj/projectile.html">projectile</a>/P) <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/flockmind/flock_structure/flock_interceptor.dm#L88"><img src="git.png" width="16" height="16" title="code/modules/antagonists/flockmind/flock_structure/flock_interceptor.dm 88"></a></aside></h3><p>Called when a projectile enters the view of the interceptor.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>