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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/structure/void_conduit - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="obj/structure/void_conduit.html#var">Var Details</a> - <a href="obj/structure/void_conduit.html#proc">Proc Details</a></header><main><h1>void_conduit <aside>/<a href="obj.html">obj</a>/<a href="obj/structure.html">structure</a>/<a href="obj/structure/void_conduit.html">void_conduit</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/antagonists/heretic/magic/void_conduit.dm#L24"><img src="git.png" width="16" height="16" title="code/modules/antagonists/heretic/magic/void_conduit.dm 24"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/structure/void_conduit.html#var/effect_range">effect_range</a></th><td>How many tiles far our effect is</td></tr><tr><th><a href="obj/structure/void_conduit.html#var/overlay_list">overlay_list</a></th><td>Overlay to apply to the tiles in range of the conduit
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List of possible overlays to apply to the tiles in range of the conduit</td></tr><tr><th><a href="obj/structure/void_conduit.html#var/overlayed_turfs">overlayed_turfs</a></th><td>List of tiles that we added an overlay to, so we can clear them when the conduit is deleted</td></tr><tr><th><a href="obj/structure/void_conduit.html#var/soundloop">soundloop</a></th><td>Audio loop for the rift being alive</td></tr><tr><th><a href="obj/structure/void_conduit.html#var/timerid">timerid</a></th><td>id of the deletion timer</td></tr><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/structure/void_conduit.html#proc/do_conduit_pulse">do_conduit_pulse</a></th><td>Sends out a pulse</td></tr><tr><th><a href="obj/structure/void_conduit.html#proc/handle_effects">handle_effects</a></th><td>Applies the effects of the pulse "hitting" something. Freezes non-heretic, destroys airlocks/windows</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/effect_range"><aside class="declaration">var </aside>effect_range <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/antagonists/heretic/magic/void_conduit.dm#L37"><img src="git.png" width="16" height="16" title="code/modules/antagonists/heretic/magic/void_conduit.dm 37"></a></h3><p>How many tiles far our effect is</p><h3 id="var/overlay_list"><aside class="declaration">var </aside>overlay_list <aside>– /static/list</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/antagonists/heretic/magic/void_conduit.dm#L33"><img src="git.png" width="16" height="16" title="code/modules/antagonists/heretic/magic/void_conduit.dm 33"></a></h3><p>Overlay to apply to the tiles in range of the conduit
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List of possible overlays to apply to the tiles in range of the conduit</p><h3 id="var/overlayed_turfs"><aside class="declaration">var </aside>overlayed_turfs <aside>– /list</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/antagonists/heretic/magic/void_conduit.dm#L35"><img src="git.png" width="16" height="16" title="code/modules/antagonists/heretic/magic/void_conduit.dm 35"></a></h3><p>List of tiles that we added an overlay to, so we can clear them when the conduit is deleted</p><h3 id="var/soundloop"><aside class="declaration">var </aside>soundloop <aside>– /<a href="datum.html">datum</a>/<a href="datum/looping_sound.html">looping_sound</a>/void_conduit</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/antagonists/heretic/magic/void_conduit.dm#L41"><img src="git.png" width="16" height="16" title="code/modules/antagonists/heretic/magic/void_conduit.dm 41"></a></h3><p>Audio loop for the rift being alive</p><h3 id="var/timerid"><aside class="declaration">var </aside>timerid <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/antagonists/heretic/magic/void_conduit.dm#L39"><img src="git.png" width="16" height="16" title="code/modules/antagonists/heretic/magic/void_conduit.dm 39"></a></h3><p>id of the deletion timer</p><h2 id="proc">Proc Details</h2><h3 id="proc/do_conduit_pulse"><aside class="declaration">proc </aside>do_conduit_pulse<aside>() <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/antagonists/heretic/magic/void_conduit.dm#L83"><img src="git.png" width="16" height="16" title="code/modules/antagonists/heretic/magic/void_conduit.dm 83"></a></aside></h3><p>Sends out a pulse</p><h3 id="proc/handle_effects"><aside class="declaration">proc </aside>handle_effects<aside>(/list/turfs) <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/antagonists/heretic/magic/void_conduit.dm#L99"><img src="git.png" width="16" height="16" title="code/modules/antagonists/heretic/magic/void_conduit.dm 99"></a></aside></h3><p>Applies the effects of the pulse "hitting" something. Freezes non-heretic, destroys airlocks/windows</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html> |