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d030b8afb8
* e * stuff not in the stack folder * A * Update gift_wrappaper.dm * golg * dancing around SHOULD_NOT_SLEEP and storage still being legacy * Update asteroid_floors.dm * Update medical_packs.dm * Update medical_packs.dm
66 lines
2.1 KiB
Plaintext
66 lines
2.1 KiB
Plaintext
/obj/item/stack/tape_roll
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name = "tape roll"
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desc = "A roll of sticky tape. Possibly for taping ducks... or was that ducts?"
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "taperoll"
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singular_name = "tape roll"
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w_class = WEIGHT_CLASS_TINY
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amount = 25
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max_amount = 25
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/obj/item/stack/tape_roll/Initialize(mapload, loc, amount)
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. = ..()
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update_icon(UPDATE_ICON_STATE)
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/obj/item/stack/tape_roll/interact_with_atom(atom/target, mob/living/user, list/modifiers)
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if(!ishuman(target)) // What good is a duct tape mask if you are unable to speak?
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return ..()
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var/mob/living/carbon/human/H = target
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if(H.wear_mask)
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to_chat(user, SPAN_WARNING("Remove [H.p_their()] mask first!"))
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return ITEM_INTERACT_COMPLETE
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if(amount < 2)
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to_chat(user, SPAN_WARNING("You'll need more tape for this!"))
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return ITEM_INTERACT_COMPLETE
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if(!H.check_has_mouth())
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to_chat(user, "[H.p_they(TRUE)] [H.p_have()] no mouth to tape over!")
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return ITEM_INTERACT_COMPLETE
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user.visible_message(
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SPAN_WARNING("[user] is taping [H]'s mouth closed!"),
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SPAN_NOTICE("You try to tape [H == user ? "your own" : "[H]'s"] mouth shut!"),
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SPAN_WARNING("You hear tape ripping.")
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)
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if(!do_after(user, 5 SECONDS, target = H))
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return ITEM_INTERACT_COMPLETE
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if(!use(2))
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to_chat(user, SPAN_NOTICE("You don't have enough tape!"))
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return ITEM_INTERACT_COMPLETE
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if(H.wear_mask)
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to_chat(user, SPAN_NOTICE("[H == user ? user : H]'s mouth is already covered!"))
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return ITEM_INTERACT_COMPLETE
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user.visible_message(SPAN_WARNING("[user] tapes [H]'s mouth shut!"),
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SPAN_NOTICE("You cover [H == user ? "your own" : "[H]'s"] mouth with a piece of duct tape.[H == user ? null : " That will shut them up."]"))
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var/obj/item/clothing/mask/muzzle/G = new /obj/item/clothing/mask/muzzle/tapegag
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H.equip_to_slot(G, ITEM_SLOT_MASK)
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G.add_fingerprint(user)
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/obj/item/stack/tape_roll/update_icon_state()
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var/amount = get_amount()
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if((amount <= 2) && (amount > 0))
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icon_state = "taperoll"
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if((amount <= 4) && (amount > 2))
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icon_state = "taperoll-2"
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if((amount <= 6) && (amount > 4))
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icon_state = "taperoll-3"
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if(amount > 6)
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icon_state = "taperoll-4"
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else
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icon_state = "taperoll-4"
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