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Paradise/code/game/turfs/simulated/walls_misc.dm
T
2018-03-29 00:44:53 -04:00

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/turf/simulated/wall/cult
name = "runed metal wall"
desc = "A cold metal wall engraved with indecipherable symbols. Studying them causes your head to pound."
icon = 'icons/turf/walls/cult_wall.dmi'
icon_state = "cult"
builtin_sheet = null
canSmoothWith = null
smooth = SMOOTH_FALSE
sheet_type = /obj/item/stack/sheet/runed_metal
sheet_amount = 1
girder_type = /obj/structure/girder/cult
/turf/simulated/wall/cult/New()
..()
if(ticker.mode)//game hasn't started offically don't do shit..
new /obj/effect/temp_visual/cult/turf(src)
icon_state = ticker.cultdat.cult_wall_icon_state
/turf/simulated/wall/cult/artificer
name = "runed stone wall"
desc = "A cold stone wall engraved with indecipherable symbols. Studying them causes your head to pound."
/turf/simulated/wall/cult/artificer/break_wall()
new /obj/effect/temp_visual/cult/turf(get_turf(src))
return null //excuse me we want no runed metal here
/turf/simulated/wall/cult/artificer/devastate_wall()
new /obj/effect/temp_visual/cult/turf(get_turf(src))
/turf/simulated/wall/cult/narsie_act()
return
/turf/simulated/wall/cult/devastate_wall()
new sheet_type(get_turf(src), sheet_amount)
/turf/simulated/wall/rust
name = "rusted wall"
desc = "A rusted metal wall."
icon = 'icons/turf/walls/rusty_wall.dmi'
icon_state = "arust"
/turf/simulated/wall/r_wall/rust
name = "rusted reinforced wall"
desc = "A huge chunk of rusted reinforced metal."
icon = 'icons/turf/walls/rusty_reinforced_wall.dmi'
icon_state = "rrust"
/turf/simulated/wall/r_wall/coated //Coated for heat resistance
name = "coated reinforced wall"
desc = "A huge chunk of reinforced metal used to seperate rooms. It seems to have additional plating to protect against heat."
icon = 'icons/turf/walls/coated_reinforced_wall.dmi'
max_temperature = INFINITY