Files
Paradise/code/game/objects/items/tools/wrench.dm
2025-07-27 20:52:39 +00:00

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/obj/item/wrench
name = "wrench"
desc = "A standard adjustable wrench made of forged steel. Can be used to fasten or remove bolts, and deconstruct objects."
icon = 'icons/obj/tools.dmi'
icon_state = "wrench"
belt_icon = "wrench"
flags = CONDUCT
slot_flags = ITEM_SLOT_BELT
force = 5
throwforce = 7
usesound = 'sound/items/ratchet.ogg'
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL = 600)
drop_sound = 'sound/items/handling/wrench_drop.ogg'
pickup_sound = 'sound/items/handling/wrench_pickup.ogg'
origin_tech = "materials=1;engineering=1"
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 30)
tool_behaviour = TOOL_WRENCH
new_attack_chain = TRUE
/obj/item/wrench/Initialize(mapload)
. = ..()
RegisterSignal(src, COMSIG_BIT_ATTACH, PROC_REF(add_bit))
RegisterSignal(src, COMSIG_CLICK_ALT, PROC_REF(remove_bit))
/obj/item/wrench/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is unsecuring [user.p_their()] head with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
if(!use_tool(user, user, 3 SECONDS, volume = tool_volume))
return SHAME
if(!ishuman(user))
return BRUTELOSS
var/mob/living/carbon/human/H = user
var/obj/item/organ/external/head/head = H.bodyparts_by_name["head"]
if(!head)
user.visible_message("<span class='suicide'>...but [user.p_they()] [user.p_are()] already headless! How embarassing.</span>")
return SHAME
head.droplimb(TRUE, DROPLIMB_SHARP, FALSE, TRUE)
if(user.stat != DEAD)
user.visible_message("<span class='suicide'>...but [user.p_they()] didn't need it anyway! How embarassing.</span>")
return SHAME
return OXYLOSS
/obj/item/wrench/cyborg
name = "automatic wrench"
desc = "A powered industrial wrench commonly found in construction and engineering robots. More efficient than most manual wrenches."
toolspeed = 0.5
/obj/item/wrench/brass
name = "brass wrench"
desc = "A brass adjustable wrench. It's faintly warm to the touch."
icon_state = "wrench_brass"
belt_icon = "wrench_brass"
toolspeed = 0.5
resistance_flags = FIRE_PROOF | ACID_PROOF
/obj/item/wrench/power
name = "hand drill"
desc = "A powerful, hand-held drill fitted with a long-lasting battery. It has a bolt driver head attached."
icon_state = "drill_bolt"
item_state = "drill"
belt_icon = "hand_drill"
usesound = 'sound/items/impactwrench.ogg' // Sourced from freesfx.co.uk
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
origin_tech = "materials=2;engineering=2"
force = 8
throwforce = 8
attack_verb = list("drilled", "screwed", "jabbed")
toolspeed = 0.25
w_class = WEIGHT_CLASS_NORMAL
/obj/item/wrench/power/activate_self(mob/user)
if(..())
return
playsound(get_turf(user),'sound/items/change_drill.ogg', 50, 1)
var/obj/item/wirecutters/power/s_drill = new /obj/item/screwdriver/power
to_chat(user, "<span class='notice'>You attach the screwdriver bit to [src].</span>")
for(var/obj/item/smithed_item/tool_bit/bit in attached_bits)
bit.on_detached()
bit.forceMove(s_drill)
s_drill.attached_bits += bit
bit.on_attached(s_drill)
qdel(src)
user.put_in_active_hand(s_drill)
/obj/item/wrench/power/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is pressing [src] against [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!")
return BRUTELOSS
/obj/item/wrench/medical
name = "medical wrench"
desc = "A standard adjustable wrench covered in medical iconography. Its outer surface is mostly covered in rubber, and it seems to be more efficient than a normal wrench."
icon_state = "wrench_medical"
force = 2 //MEDICAL
throwforce = 4
origin_tech = "materials=1;engineering=1;biotech=3"
attack_verb = list("wrenched", "medicaled", "tapped", "jabbed", "whacked")
toolspeed = 0.75
/obj/item/wrench/medical/suicide_act(mob/living/user)
user.visible_message("<span class='suicide'>[user] is praying to the medical wrench to take [user.p_their()] soul. It looks like [user.p_theyre()] trying to commit suicide!</span>")
// HAVE THEM GLOW WITH THE BRIGHTNESS OF A THOUSAND SUNS
user.set_light(10, 25, rgb(255, 252, 82))
var/previous_color = user.color
user.color = rgb(255, 252, 82)
// thank you vi3
user.add_filter("sacrifice_glow", 2, list("type" = "outline", "color" = "#55dcfdd2", "size" = 2))
var/filter = user.get_filter("sacrifice_glow")
// Pulse in and out
animate(filter, alpha = 110, time = 3, loop = -1)
animate(alpha = 40, time = 6)
// Immobilize stops them from wandering off and dropping the wrench
user.Immobilize(10 SECONDS)
playsound(loc, 'sound/effects/pray.ogg', 50, TRUE, -1)
// Let the sound effect finish playing
sleep(20)
if(!user)
return
for(var/obj/item/W in user)
user.drop_item_to_ground(W)
for(var/mob/living/M in orange(2, src))
// you're close enough, it's pretty fuckin bright
M.flash_eyes(1, TRUE, TRUE)
var/obj/item/wrench/medical/W = new /obj/item/wrench/medical(loc)
W.add_fingerprint(user)
W.desc += " For some reason, it reminds you of [user.name]."
if(!user)
return
user.color = previous_color // for the sake of their ghost
user.dust()
user.visible_message("<span class='suicide'>[user]'s soul coalesces into a new [W.name]!</span>")
return OBLITERATION
/obj/item/wrench/bolter
name = "airlock bolt wrench"
desc = "A large wrench designed to interlock with an airlock's bolting mechanisms, allowing it to lift the bolts regardless of power."
icon_state = "bolter_wrench"
origin_tech = "materials=5;engineering=4"
w_class = WEIGHT_CLASS_NORMAL
toolspeed = 2.5