mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-01 13:12:23 +00:00
313 lines
10 KiB
Plaintext
313 lines
10 KiB
Plaintext
/obj/item/restraints
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name = "bugged restraints" //This item existed before this pr, but had no name or such. Better warn people if it exists
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desc = "Should not exist. Report me to a(n) coder/admin!"
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icon = 'icons/obj/restraints.dmi'
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var/cuffed_state = "handcuff"
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///How long it will take to break out of restraints
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var/breakouttime
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/obj/item/restraints/proc/attempt_resist_restraints(mob/living/carbon/user, break_cuffs, effective_breakout_time, silent)
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if(effective_breakout_time)
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if(!silent)
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user.visible_message("<span class='warning'>[user] attempts to [break_cuffs ? "break" : "remove"] [src]!</span>", "<span class='notice'>You attempt to [break_cuffs ? "break" : "remove"] [src]...</span>")
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to_chat(user, "<span class='notice'>(This will take around [DisplayTimeText(effective_breakout_time)] and you need to stand still.)</span>")
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if(!do_after(user, effective_breakout_time, FALSE, user, hidden = TRUE))
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user.remove_status_effect(STATUS_EFFECT_REMOVE_CUFFS)
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to_chat(user, "<span class='warning'>You fail to [break_cuffs ? "break" : "remove"] [src]!</span>")
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return
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user.remove_status_effect(STATUS_EFFECT_REMOVE_CUFFS)
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if(loc != user || user.buckled)
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return
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finish_resist_restraints(user, break_cuffs)
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/obj/item/restraints/proc/finish_resist_restraints(mob/living/carbon/user, break_cuffs, silent)
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if(!silent)
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user.visible_message("<span class='danger'>[user] manages to [break_cuffs ? "break" : "remove"] [src]!</span>", "<span class='notice'>You successfully [break_cuffs ? "break" : "remove"] [src].</span>")
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user.unequip(src)
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if(break_cuffs)
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qdel(src)
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return TRUE
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else
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forceMove(user.drop_location())
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//////////////////////////////
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// MARK: HANDCUFFS
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//////////////////////////////
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/obj/item/restraints/handcuffs
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name = "handcuffs"
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desc = "Use this to keep prisoners in line."
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gender = PLURAL
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icon_state = "handcuff"
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belt_icon = "handcuffs"
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flags = CONDUCT
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slot_flags = ITEM_SLOT_BELT
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throwforce = 5
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w_class = WEIGHT_CLASS_SMALL
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throw_range = 5
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materials = list(MAT_METAL=500)
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origin_tech = "engineering=3;combat=3"
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breakouttime = 1 MINUTES
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 50)
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/// Sound made when cuffing someone.
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var/cuffsound = 'sound/weapons/handcuffs.ogg'
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/// Trash item generated when cuffs are broken (for disposable cuffs).
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var/trashtype
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/// If set to TRUE, people with the TRAIT_CLUMSY won't cuff themselves when trying to cuff others.
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var/ignoresClumsy = FALSE
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/obj/item/restraints/handcuffs/attack__legacy__attackchain(mob/living/carbon/C, mob/user)
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if(!user.IsAdvancedToolUser())
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to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
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return
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if(!istype(C))
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return
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if(flags & NODROP)
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to_chat(user, "<span class='warning'>[src] is stuck to your hand!</span>")
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return
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if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50) && (!ignoresClumsy))
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to_chat(user, "<span class='warning'>Uh... how do those things work?!</span>")
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apply_cuffs(user, user)
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return
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cuff(C, user)
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/obj/item/restraints/handcuffs/proc/cuff(mob/living/carbon/C, mob/user, remove_src = TRUE)
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if(!istype(C)) // Shouldn't be able to cuff anything but carbons.
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return
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if(ishuman(C))
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var/mob/living/carbon/human/H = C
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if(!(H.has_left_hand() || H.has_right_hand()))
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to_chat(user, "<span class='warning'>How do you suggest handcuffing someone with no hands?</span>")
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return FALSE
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if(!C.handcuffed)
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C.visible_message("<span class='danger'>[user] is trying to put [src.name] on [C]!</span>", \
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"<span class='userdanger'>[user] is trying to put [src.name] on [C]!</span>")
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playsound(loc, cuffsound, 15, TRUE, -10)
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if(do_mob(user, C, 30))
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apply_cuffs(C, user, remove_src)
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to_chat(user, "<span class='notice'>You handcuff [C].</span>")
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SSblackbox.record_feedback("tally", "handcuffs", 1, type)
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if(breakouttime != 0)
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add_attack_logs(user, C, "Handcuffed ([src])")
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else
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add_attack_logs(user, C, "Handcuffed (Fake/Breakable!) ([src])")
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else
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to_chat(user, "<span class='warning'>You fail to handcuff [C].</span>")
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return FALSE
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/obj/item/restraints/handcuffs/proc/apply_cuffs(mob/living/carbon/target, mob/user, remove_src = TRUE)
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if(!target.handcuffed)
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if(remove_src)
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user.drop_item()
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if(trashtype)
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target.handcuffed = new trashtype(target)
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if(remove_src)
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qdel(src)
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else
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if(remove_src)
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loc = target
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target.handcuffed = src
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else
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target.handcuffed = new type(loc)
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target.update_handcuffed()
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return
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//////////////////////////////
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// MARK: CUFF SKINS
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//////////////////////////////
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/obj/item/restraints/handcuffs/alien
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icon_state = "handcuffAlien"
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/obj/item/restraints/handcuffs/pinkcuffs
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name = "fluffy pink handcuffs"
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desc = "Use this to keep prisoners in line, they are really itchy."
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icon_state = "pinkcuffs"
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cuffed_state = "pinkcuff"
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//////////////////////////////
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// MARK: SINEW CUFFS
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//////////////////////////////
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/obj/item/restraints/handcuffs/sinew
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name = "sinew restraints"
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desc = "A pair of restraints fashioned from long strands of flesh."
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icon = 'icons/obj/mining.dmi'
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icon_state = "sinewcuff"
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item_state = "sinewcuff"
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belt_icon = null
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breakouttime = 30 SECONDS
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cuffsound = 'sound/weapons/cablecuff.ogg'
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//////////////////////////////
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// MARK: CABLE CUFFS
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//////////////////////////////
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/obj/item/restraints/handcuffs/cable
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name = "cable restraints"
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desc = "Looks like some cables tied together. Could be used to tie something up."
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icon_state = "cablecuff"
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item_state = "cablecuff"
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cuffed_state = "cablecuff"
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belt_icon = "cablecuff"
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origin_tech = "engineering=2"
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materials = list(MAT_METAL=150, MAT_GLASS=75)
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breakouttime = 30 SECONDS
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cuffsound = 'sound/weapons/cablecuff.ogg'
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/obj/item/restraints/handcuffs/cable/red
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color = COLOR_RED
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/obj/item/restraints/handcuffs/cable/yellow
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color = COLOR_YELLOW
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/obj/item/restraints/handcuffs/cable/blue
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color = COLOR_BLUE
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/obj/item/restraints/handcuffs/cable/green
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color = COLOR_GREEN
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/obj/item/restraints/handcuffs/cable/pink
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color = COLOR_PINK
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/obj/item/restraints/handcuffs/cable/orange
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color = COLOR_ORANGE
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/obj/item/restraints/handcuffs/cable/cyan
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color = COLOR_CYAN
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/obj/item/restraints/handcuffs/cable/white
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color = COLOR_WHITE
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/obj/item/restraints/handcuffs/cable/random/New()
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color = pick(COLOR_RED, COLOR_BLUE, COLOR_GREEN, COLOR_WHITE, COLOR_PINK, COLOR_YELLOW, COLOR_CYAN, COLOR_ORANGE)
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..()
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/obj/item/restraints/handcuffs/cable/proc/cable_color(colorC)
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if(!colorC)
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color = COLOR_RED
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else if(colorC == "rainbow")
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color = color_rainbow()
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else if(colorC == "orange") //byond only knows 16 colors by name, and orange isn't one of them
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color = COLOR_ORANGE
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else
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color = colorC
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/obj/item/restraints/handcuffs/cable/proc/color_rainbow()
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color = pick(COLOR_RED, COLOR_BLUE, COLOR_GREEN, COLOR_PINK, COLOR_YELLOW, COLOR_CYAN)
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return color
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//////////////////////////////
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// MARK: ZIPTIES
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//////////////////////////////
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/obj/item/restraints/handcuffs/cable/zipties
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name = "zipties"
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desc = "Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use."
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breakouttime = 45 SECONDS
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materials = list()
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trashtype = /obj/item/restraints/handcuffs/cable/zipties/used
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/obj/item/restraints/handcuffs/cable/zipties/used
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desc = "A pair of broken zipties."
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icon_state = "cablecuff_used"
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/obj/item/restraints/handcuffs/cable/zipties/used/decompile_act(obj/item/matter_decompiler/C, mob/user)
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if(isdrone(user))
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C.stored_comms["glass"] += 1
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qdel(src)
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return TRUE
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return ..()
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/obj/item/restraints/handcuffs/cable/zipties/used/attack__legacy__attackchain()
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return
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//////////////////////////////
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// MARK: TWIMSTS
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//////////////////////////////
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/obj/item/restraints/handcuffs/twimsts
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name = "twimsts cuffs"
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desc = "Liquorice twist candy made into cable cuffs, tasty but it can't actually hold anyone."
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icon_state = "cablecuff"
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item_state = "cablecuff"
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cuffed_state = "cablecuff"
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belt_icon = "cablecuff"
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color = "#E31818"
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throwforce = 0
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breakouttime = 0
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cuffsound = 'sound/weapons/cablecuff.ogg'
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/obj/item/restraints/handcuffs/twimsts/finish_resist_restraints(mob/living/carbon/user, break_cuffs)
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if(ishuman(user))
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var/mob/living/carbon/human/human_user = user
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if(!human_user.check_has_mouth()) // I have no mouth but I must eat twimsts
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break_cuffs = TRUE
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return ..()
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visible_message("<span class='danger'>[user] manages to eat through [src]!</span>", "<span class='notice'>You successfully eat through [src].</span>")
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playsound(loc, 'sound/items/eatfood.ogg', 50, FALSE)
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if(reagents && length(reagents.reagent_list))
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user.taste(reagents)
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reagents.reaction(user, REAGENT_INGEST)
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reagents.trans_to(user, reagents.total_volume)
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qdel(src)
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//////////////////////////////
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// MARK: CRAFTING
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//////////////////////////////
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/obj/item/restraints/handcuffs/cable/attackby__legacy__attackchain(obj/item/I, mob/user, params)
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..()
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handle_attack_construction(I, user)
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/obj/item/restraints/handcuffs/cable/proc/handle_attack_construction(obj/item/I, mob/user)
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if(istype(I, /obj/item/stack/rods))
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var/obj/item/stack/rods/R = I
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if(!R.use(1))
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to_chat(user, "<span class='warning'>[R.amount > 1 ? "These rods" : "This rod"] somehow can't be used for crafting!</span>")
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return
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if(!user.unequip(src))
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return
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var/obj/item/wirerod/W = new /obj/item/wirerod(get_turf(src))
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if(!remove_item_from_storage(user))
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user.put_in_hands(W)
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to_chat(user, "<span class='notice'>You wrap the cable restraint around the top of the rod.</span>")
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qdel(src)
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return
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if(istype(I, /obj/item/stack/sheet/metal))
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var/obj/item/stack/sheet/metal/M = I
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if(M.amount < 6)
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to_chat(user, "<span class='warning'>You need at least six metal sheets to make good enough weights!</span>")
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return
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to_chat(user, "<span class='notice'>You begin to apply [I] to [src]...</span>")
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if(do_after(user, 3.5 SECONDS * M.toolspeed, target = src))
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if(!M.use(6) || !user.unequip(src))
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return
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var/obj/item/restraints/legcuffs/bola/S = new /obj/item/restraints/legcuffs/bola(get_turf(src))
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to_chat(user, "<span class='notice'>You make some weights out of [I] and tie them to [src].</span>")
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if(!remove_item_from_storage(user))
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user.put_in_hands(S)
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qdel(src)
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return
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if(istype(I, /obj/item/toy/crayon))
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var/obj/item/toy/crayon/C = I
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cable_color(C.dye_color)
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/obj/item/restraints/handcuffs/cable/zipties/cyborg/attack__legacy__attackchain(mob/living/carbon/C, mob/user)
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if(isrobot(user))
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cuff(C, user, FALSE)
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/obj/item/restraints/handcuffs/cable/zipties/cyborg/handle_attack_construction(obj/item/I, mob/user)
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// Don't allow borgs to send their their ziptie module to the shadow realm.
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return
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