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Paradise/code/game/objects/structures/engicart.dm
2025-07-27 20:52:39 +00:00

266 lines
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/obj/structure/engineeringcart
name = "engineering cart"
desc = "A cart for storing engineering items."
icon = 'icons/obj/engicart.dmi'
icon_state = "cart"
face_while_pulling = FALSE
density = TRUE
new_attack_chain = TRUE
var/obj/item/stack/sheet/glass/my_glass = null
var/obj/item/stack/sheet/metal/my_metal = null
var/obj/item/stack/sheet/plasteel/my_plasteel = null
var/obj/item/flashlight/my_flashlight = null
var/obj/item/storage/toolbox/mechanical/my_blue_toolbox = null
var/obj/item/storage/toolbox/electrical/my_yellow_toolbox = null
var/obj/item/storage/toolbox/emergency/my_red_toolbox = null
/obj/structure/engineeringcart/full
/obj/structure/engineeringcart/full/Initialize(mapload)
. = ..()
my_glass = new /obj/item/stack/sheet/glass/fifty(src)
my_metal = new /obj/item/stack/sheet/metal/fifty(src)
my_plasteel = new /obj/item/stack/sheet/plasteel/fifty(src)
my_flashlight = new /obj/item/flashlight(src)
my_blue_toolbox = new /obj/item/storage/toolbox/mechanical/(src)
my_yellow_toolbox = new /obj/item/storage/toolbox/electrical/(src)
my_red_toolbox = new /obj/item/storage/toolbox/emergency/(src)
update_icon(UPDATE_OVERLAYS)
/obj/structure/engineeringcart/Destroy()
QDEL_NULL(my_glass)
QDEL_NULL(my_metal)
QDEL_NULL(my_plasteel)
QDEL_NULL(my_flashlight)
QDEL_NULL(my_blue_toolbox)
QDEL_NULL(my_yellow_toolbox)
QDEL_NULL(my_red_toolbox)
return ..()
/obj/structure/engineeringcart/proc/put_in_cart(obj/item/used, mob/user)
if(!user.drop_item())
to_chat(user, "<span class='warning'>[used] is stuck to your hand!</span>")
return FALSE
used.loc = src
to_chat(user, "<span class='notice'>You put [used] into [src].</span>")
return TRUE
/obj/structure/engineeringcart/item_interaction(mob/living/user, obj/item/used, list/modifiers)
. = ITEM_INTERACT_COMPLETE
var/fail_msg = "<span class='warning'>There is already one of those in [src]!</span>"
if(used.is_robot_module())
to_chat(user, "<span class='warning'>You cannot interface your modules with [src]!</span>")
return
if(istype(used, /obj/item/stack/sheet/glass))
if(my_glass)
to_chat(user, fail_msg)
return
if(!put_in_cart(used, user))
return
my_glass = used
update_icon(UPDATE_OVERLAYS)
return
if(istype(used, /obj/item/stack/sheet/metal))
if(my_metal)
to_chat(user, fail_msg)
return
if(!put_in_cart(used, user))
return
my_metal = used
update_icon(UPDATE_OVERLAYS)
return
if(istype(used, /obj/item/stack/sheet/plasteel))
if(my_plasteel)
to_chat(user, fail_msg)
return
if(!put_in_cart(used, user))
return
my_plasteel = used
update_icon(UPDATE_OVERLAYS)
return
if(istype(used, /obj/item/flashlight))
if(my_flashlight)
to_chat(user, fail_msg)
return
if(!put_in_cart(used, user))
return
my_flashlight = used
update_icon(UPDATE_OVERLAYS)
return
if(istype(used, /obj/item/storage/toolbox/mechanical))
if(my_blue_toolbox)
to_chat(user, fail_msg)
return
if(!put_in_cart(used, user))
return
my_blue_toolbox = used
update_icon(UPDATE_OVERLAYS)
return
if(istype(used, /obj/item/storage/toolbox/electrical))
if(my_yellow_toolbox)
to_chat(user, fail_msg)
return
if(!put_in_cart(used, user))
return
my_yellow_toolbox = used
update_icon(UPDATE_OVERLAYS)
return
if(istype(used, /obj/item/storage/toolbox))
if(my_red_toolbox)
to_chat(user, fail_msg)
return
if(!put_in_cart(used, user))
return
my_red_toolbox = used
update_icon(UPDATE_OVERLAYS)
return
return ..()
/obj/structure/engineeringcart/wrench_act(mob/living/user, obj/item/tool)
. = TRUE
if(anchored)
tool.play_tool_sound(src, tool.tool_volume)
anchored = FALSE
user.visible_message(
"<span class='notice'>[user] loosens [src]'s casters.</span>",
"<span class='notice'>You have loosened [src]'s casters.</span>",
"<span class='notice'>You hear ratcheting.</span>"
)
return
if(!anchored && !isinspace())
tool.play_tool_sound(src, tool.tool_volume)
anchored = TRUE
user.visible_message(
"<span class='notice'>[user] tightens [src]'s casters.</span>",
"<span class='notice'>You have tightened [src]'s casters.</span>",
"<span class='notice'>You hear ratcheting.</span>"
)
/obj/structure/engineeringcart/attack_hand(mob/user)
var/list/engicart_items = list()
if(my_glass)
engicart_items["Glass"] = image(icon = my_glass.icon, icon_state = my_glass.icon_state)
if(my_metal)
engicart_items["Metal"] = image(icon = my_metal.icon, icon_state = my_metal.icon_state)
if(my_plasteel)
engicart_items["Plasteel"] = image(icon = my_plasteel.icon, icon_state = my_plasteel.icon_state)
if(my_flashlight)
engicart_items["Flashlight"] = image(icon = my_flashlight.icon, icon_state = my_flashlight.icon_state)
if(my_blue_toolbox)
engicart_items["Mechanical Toolbox"] = image(icon = my_blue_toolbox.icon, icon_state = my_blue_toolbox.icon_state)
if(my_red_toolbox)
engicart_items["Emergency Toolbox"] = image(icon = my_red_toolbox.icon, icon_state = my_red_toolbox.icon_state)
if(my_yellow_toolbox)
engicart_items["Electrical Toolbox"] = image(icon = my_yellow_toolbox.icon, icon_state = my_yellow_toolbox.icon_state)
if(!length(engicart_items))
return
var/pick = show_radial_menu(user, src, engicart_items, custom_check = CALLBACK(src, PROC_REF(check_menu), user), require_near = TRUE)
if(!pick)
return
switch(pick)
if("Glass")
if(!my_glass)
return
user.put_in_hands(my_glass)
to_chat(user, "<span class='notice'>You take [my_glass] from [src].</span>")
my_glass = null
if("Metal")
if(!my_metal)
return
user.put_in_hands(my_metal)
to_chat(user, "<span class='notice'>You take [my_metal] from [src].</span>")
my_metal = null
if("Plasteel")
if(!my_plasteel)
return
user.put_in_hands(my_plasteel)
to_chat(user, "<span class='notice'>You take [my_plasteel] from [src].</span>")
my_plasteel = null
if("Flashlight")
if(!my_flashlight)
return
user.put_in_hands(my_flashlight)
to_chat(user, "<span class='notice'>You take [my_flashlight] from [src].</span>")
my_flashlight = null
if("Mechanical Toolbox")
if(!my_blue_toolbox)
return
user.put_in_hands(my_blue_toolbox)
to_chat(user, "<span class='notice'>You take [my_blue_toolbox] from [src].</span>")
my_blue_toolbox = null
if("Emergency Toolbox")
if(!my_red_toolbox)
return
user.put_in_hands(my_red_toolbox)
to_chat(user, "<span class='notice'>You take [my_red_toolbox] from [src].</span>")
my_red_toolbox = null
if("Electrical Toolbox")
if(!my_yellow_toolbox)
return
user.put_in_hands(my_yellow_toolbox)
to_chat(user, "<span class='notice'>You take [my_yellow_toolbox] from [src].</span>")
my_yellow_toolbox = null
update_icon(UPDATE_OVERLAYS)
/obj/structure/engineeringcart/proc/check_menu(mob/living/user)
return istype(user) && !HAS_TRAIT(user, TRAIT_HANDS_BLOCKED)
/obj/structure/engineeringcart/update_overlays()
. = ..()
if(my_plasteel)
. += "cart_plasteel"
if(my_metal)
. += "cart_metal"
if(my_glass)
. += "cart_glass"
if(my_flashlight)
. += "cart_flashlight"
if(my_blue_toolbox)
. += "cart_bluetoolbox"
if(my_red_toolbox)
. += "cart_redtoolbox"
if(my_yellow_toolbox)
. += "cart_yellowtoolbox"