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Paradise/code/game/objects/structures/snow.dm
2025-07-27 20:52:39 +00:00

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/obj/structure/snow
name = "snow"
desc = "A crunchy layer of freshly fallen snow."
anchored = TRUE
layer = TURF_LAYER
plane = FLOOR_PLANE
icon = 'icons/turf/snow.dmi'
icon_state = "snow"
max_integrity = 15
var/cooldown = 0 // very cool down
/obj/structure/snow/AltClick(mob/user)
if(cooldown > world.time)
return
if(ishuman(user) && Adjacent(user))
var/mob/living/carbon/human/H = user
var/obj/item/snowball/S = new
cooldown = world.time + 3 SECONDS
if(H.put_in_hands(S))
playsound(src, 'sound/weapons/slashmiss.ogg', 15) // crunchy snow sound
else
qdel(S) // Spawn in hands only