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cyberpresidentvanellope/Paradise
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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-04-29 19:41:30 +01:00
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034038ea33a35fcb92fe2b68ea950886055f3545
Paradise/code/game/objects
History
Rob Nelson 09743b6235 More burnable shit
Conflicts:
	code/game/turfs/simulated/floor_types.dm
2014-07-24 21:07:32 -04:00
..
closets
Popable cans and beer cans
2013-12-31 21:44:21 -05:00
effects
Spider nerf
2014-07-22 15:11:03 -04:00
items
Remove RadioChatter toggle as redundant and broken. Ghosts can use GhostRadio toggle while players can turn off their headsets ICly.
2014-07-24 16:35:22 -04:00
random
Switching cable coils to stacks
2014-01-21 21:23:26 -05:00
storage
Fixes #3118
2013-06-21 15:07:31 -07:00
structures
More burnable shit
2014-07-24 21:07:32 -04:00
empulse.dm
Made the effects of EMP pulses get garbage collected. Less lag on the singularity (around 20 effect del per 5~10 seconds)
2013-06-04 13:47:26 +04:00
explosion_recursive.dm
More explosion optimisations
2014-01-05 00:55:24 -05:00
explosion.dm
Explosions go to attack logs.
2014-06-21 07:27:31 -04:00
items.dm
Get rid of burning and burn_point since they're now redundant.
2014-07-24 21:02:29 -04:00
objs.dm
rework talking items and re-enable them, made xenoarch boxes have a variable internal size, added three new eldritch xenoarch finds (poltergeist mask, vampiric statuette, endless replenishing container)
2014-06-20 08:47:51 -04:00
structures.dm
Fix drag and drop climbing, finally
2014-07-18 17:35:35 -04:00
weapons.dm
Generic attack sounds for all melee weapons
2014-01-22 10:15:43 -05:00
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