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https://github.com/ParadiseSS13/Paradise.git
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Currently, to_chat is literally just a proc that does user << message. But it'll let us do output modification in the future, especially for something like Goon's HTML chat. Big thanks to PJB for his to_chat script, see https://github.com/d3athrow/vgstation13/pull/6625 for more details.
174 lines
5.1 KiB
Plaintext
174 lines
5.1 KiB
Plaintext
/obj/item/weapon/retractor
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name = "retractor"
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desc = "Retracts stuff."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "retractor"
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materials = list(MAT_METAL=6000, MAT_GLASS=3000)
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flags = CONDUCT
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w_class = 2.0
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origin_tech = "materials=1;biotech=1"
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/obj/item/weapon/hemostat
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name = "hemostat"
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desc = "You think you have seen this before."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "hemostat"
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materials = list(MAT_METAL=5000, MAT_GLASS=2500)
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flags = CONDUCT
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w_class = 1.0
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origin_tech = "materials=1;biotech=1"
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attack_verb = list("attacked", "pinched")
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/obj/item/weapon/cautery
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name = "cautery"
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desc = "This stops bleeding."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "cautery"
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materials = list(MAT_METAL=2500, MAT_GLASS=750)
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flags = CONDUCT
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w_class = 1.0
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origin_tech = "materials=1;biotech=1"
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attack_verb = list("burnt")
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/obj/item/weapon/surgicaldrill
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name = "surgical drill"
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desc = "You can drill using this item. You dig?"
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icon = 'icons/obj/surgery.dmi'
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icon_state = "drill"
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hitsound = 'sound/weapons/drill.ogg'
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materials = list(MAT_METAL=10000, MAT_GLASS=6000)
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flags = CONDUCT
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force = 15.0
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sharp = 1
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edge = 1
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w_class = 3.0
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origin_tech = "materials=1;biotech=1"
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attack_verb = list("drilled")
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suicide_act(mob/user)
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to_chat(viewers(user), pick("<span class='suicide'>[user] is pressing [src] to \his temple and activating it! It looks like \he's trying to commit suicide.</span>",
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"<span class='suicide'>[user] is pressing [src] to \his chest and activating it! It looks like \he's trying to commit suicide.</span>"))
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return (BRUTELOSS)
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/obj/item/weapon/scalpel
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name = "scalpel"
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desc = "Cut, cut, and once more cut."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "scalpel"
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flags = CONDUCT
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force = 10.0
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sharp = 1
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edge = 1
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w_class = 1.0
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throwforce = 5.0
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throw_speed = 3
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throw_range = 5
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materials = list(MAT_METAL=4000, MAT_GLASS=1000)
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origin_tech = "materials=1;biotech=1"
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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hitsound = 'sound/weapons/bladeslice.ogg'
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suicide_act(mob/user)
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to_chat(viewers(user), pick("<span class='suicide'>[user] is slitting \his wrists with [src]! It looks like \he's trying to commit suicide.</span>",
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"<span class='suicide'>[user] is slitting \his throat with [src]! It looks like \he's trying to commit suicide.</span>",
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"<span class='suicide'>[user] is slitting \his stomach open with [src]! It looks like \he's trying to commit seppuku.</span>"))
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return (BRUTELOSS)
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/*
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* Researchable Scalpels
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*/
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/obj/item/weapon/scalpel/laser1 //lasers also count as catuarys
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name = "laser scalpel"
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desc = "A scalpel augmented with a directed laser. This one looks basic and could be improved."
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icon_state = "scalpel_laser1_on"
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item_state = "scalpel"
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damtype = "fire"
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hitsound = 'sound/weapons/sear.ogg'
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/obj/item/weapon/scalpel/laser2
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name = "laser scalpel"
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desc = "A scalpel augmented with a directed laser. This one looks somewhat advanced."
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icon_state = "scalpel_laser2_on"
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item_state = "scalpel"
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damtype = "fire"
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hitsound = 'sound/weapons/sear.ogg'
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/obj/item/weapon/scalpel/laser3
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name = "laser scalpel"
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desc = "A scalpel augmented with a directed laser. This one looks to be the pinnacle of precision energy cutlery!"
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icon_state = "scalpel_laser3_on"
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item_state = "scalpel"
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damtype = "fire"
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hitsound = 'sound/weapons/sear.ogg'
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/obj/item/weapon/scalpel/manager //super tool! Retractor/hemostat
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name = "incision management system"
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desc = "A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps."
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icon_state = "scalpel_manager_on"
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item_state = "scalpel"
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damtype = "fire"
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hitsound = 'sound/weapons/sear.ogg'
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/obj/item/weapon/circular_saw
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name = "circular saw"
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desc = "For heavy duty cutting."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "saw3"
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hitsound = 'sound/weapons/circsawhit.ogg'
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flags = CONDUCT
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force = 15.0
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sharp = 1
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edge = 1
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w_class = 3.0
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throwforce = 9.0
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throw_speed = 3
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throw_range = 5
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materials = list(MAT_METAL=10000, MAT_GLASS=6000)
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origin_tech = "materials=1;biotech=1"
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attack_verb = list("attacked", "slashed", "sawed", "cut")
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//misc, formerly from code/defines/weapons.dm
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/obj/item/weapon/bonegel
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name = "bone gel"
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icon = 'icons/obj/surgery.dmi'
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icon_state = "bone-gel"
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force = 0
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w_class = 2.0
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throwforce = 1.0
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origin_tech = "materials=1;biotech=1"
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/obj/item/weapon/FixOVein
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name = "FixOVein"
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icon = 'icons/obj/surgery.dmi'
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icon_state = "fixovein"
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force = 0
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throwforce = 1.0
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origin_tech = "materials=1;biotech=1"
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w_class = 2.0
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/obj/item/weapon/bonesetter
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name = "bone setter"
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icon = 'icons/obj/surgery.dmi'
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icon_state = "bone setter"
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force = 8.0
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throwforce = 9.0
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throw_speed = 3
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throw_range = 5
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w_class = 2.0
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attack_verb = list("attacked", "hit", "bludgeoned")
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origin_tech = "materials=1;biotech=1"
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/obj/item/weapon/surgical_drapes
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name = "surgical drapes"
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desc = "Nanotrasen brand surgical drapes provide optimal safety and infection control."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "surgical_drapes"
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w_class = 1.0
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origin_tech = "biotech=1"
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attack_verb = list("slapped")
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