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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-01-16 20:42:05 +00:00
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0804e21fde41170806bb359300a47df41db6d571
Paradise/code/game/objects
History
ZomgPonies 36b52731f0 Changing power numbers to balance gun upgrades
2014-05-01 16:23:09 -04:00
..
closets
Popable cans and beer cans
2013-12-31 21:44:21 -05:00
effects
Object pool for beam projectile, minor changes to object pool.
2014-04-29 13:33:06 -04:00
items
Changing power numbers to balance gun upgrades
2014-05-01 16:23:09 -04:00
random
Switching cable coils to stacks
2014-01-21 21:23:26 -05:00
storage
Fixes #3118
2013-06-21 15:07:31 -07:00
structures
Object pool for beam projectile, minor changes to object pool.
2014-04-29 13:33:06 -04:00
empulse.dm
Made the effects of EMP pulses get garbage collected. Less lag on the singularity (around 20 effect del per 5~10 seconds)
2013-06-04 13:47:26 +04:00
explosion_recursive.dm
More explosion optimisations
2014-01-05 00:55:24 -05:00
explosion.dm
Optimized explosions, not recursive ones
2014-01-04 03:21:07 -05:00
items.dm
Clean up check for item being equipped
2014-04-20 03:50:23 -04:00
objs.dm
Object pool for beam projectile, minor changes to object pool.
2014-04-29 13:33:06 -04:00
structures.dm
Furthur optimizing qdel and Destroy for obj/effect
2014-03-05 20:26:40 -05:00
weapons.dm
Generic attack sounds for all melee weapons
2014-01-22 10:15:43 -05:00
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