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Conflicts: baystation12.dme code/game/objects/effects/decals/contraband.dm html/changelog.html icons/obj/contraband.dmi
131 lines
4.2 KiB
Plaintext
131 lines
4.2 KiB
Plaintext
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//########################## CONTRABAND ;3333333333333333333 -Agouri ###################################################
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/obj/item/weapon/contraband
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name = "contraband item"
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desc = "You probably shouldn't be holding this."
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icon = 'icons/obj/contraband.dmi'
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force = 0
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/obj/item/weapon/contraband/poster
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name = "rolled-up poster"
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desc = "The poster comes with its own automatic adhesive mechanism, for easy pinning to any vertical surface."
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icon_state = "rolled_poster"
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var/serial_number = 0
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/obj/item/weapon/contraband/poster/New(turf/loc, var/given_serial = 0)
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if(given_serial == 0)
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serial_number = rand(1, poster_designs.len)
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else
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serial_number = given_serial
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name += " - No. [serial_number]"
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..(loc)
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//############################## THE ACTUAL DECALS ###########################
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obj/structure/sign/poster
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name = "poster"
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desc = "A large piece of space-resistant printed paper. "
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icon = 'icons/obj/contraband.dmi'
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anchored = 1
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var/serial_number //Will hold the value of src.loc if nobody initialises it
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var/ruined = 0
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obj/structure/sign/poster/New(var/serial)
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serial_number = serial
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if(serial_number == loc)
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serial_number = rand(1, poster_designs.len) //This is for the mappers that want individual posters without having to use rolled posters.
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var/designtype = poster_designs[serial_number]
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var/datum/poster/design=new designtype
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name += " - [design.name]"
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desc += " [design.desc]"
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icon_state = design.icon_state // poster[serial_number]
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..()
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obj/structure/sign/poster/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/wirecutters))
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playsound(loc, 'sound/items/Wirecutter.ogg', 100, 1)
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if(ruined)
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user << "<span class='notice'>You remove the remnants of the poster.</span>"
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del(src)
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else
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user << "<span class='notice'>You carefully remove the poster from the wall.</span>"
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roll_and_drop(user.loc)
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return
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/obj/structure/sign/poster/attack_hand(mob/user as mob)
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if(ruined)
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return
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var/temp_loc = user.loc
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switch(alert("Do I want to rip the poster from the wall?","You think...","Yes","No"))
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if("Yes")
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if(user.loc != temp_loc)
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return
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visible_message("<span class='warning'>[user] rips [src] in a single, decisive motion!</span>" )
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playsound(src.loc, 'sound/items/poster_ripped.ogg', 100, 1)
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ruined = 1
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icon_state = "poster_ripped"
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name = "ripped poster"
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desc = "You can't make out anything from the poster's original print. It's ruined."
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add_fingerprint(user)
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if("No")
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return
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/obj/structure/sign/poster/proc/roll_and_drop(turf/newloc)
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var/obj/item/weapon/contraband/poster/P = new(src, serial_number)
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P.loc = newloc
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src.loc = P
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del(src)
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//seperated to reduce code duplication. Moved here for ease of reference and to unclutter r_wall/attackby()
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/turf/simulated/wall/proc/place_poster(var/obj/item/weapon/contraband/poster/P, var/mob/user)
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if(!istype(src,/turf/simulated/wall))
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user << "\red You can't place this here!"
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return
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var/stuff_on_wall = 0
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for(var/obj/O in contents) //Let's see if it already has a poster on it or too much stuff
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if(istype(O,/obj/structure/sign/poster))
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user << "<span class='notice'>The wall is far too cluttered to place a poster!</span>"
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return
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stuff_on_wall++
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if(stuff_on_wall == 3)
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user << "<span class='notice'>The wall is far too cluttered to place a poster!</span>"
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return
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user << "<span class='notice'>You start placing the poster on the wall...</span>" //Looks like it's uncluttered enough. Place the poster.
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//declaring D because otherwise if P gets 'deconstructed' we lose our reference to P.resulting_poster
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var/obj/structure/sign/poster/D = new(P.serial_number)
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var/temp_loc = user.loc
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flick("poster_being_set",D)
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D.loc = src
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del(P) //delete it now to cut down on sanity checks afterwards. Agouri's code supports rerolling it anyway
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playsound(D.loc, 'sound/items/poster_being_created.ogg', 100, 1)
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sleep(17)
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if(!D) return
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if(istype(src,/turf/simulated/wall) && user && user.loc == temp_loc)//Let's check if everything is still there
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user << "<span class='notice'>You place the poster!</span>"
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else
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D.roll_and_drop(temp_loc)
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return
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/datum/poster
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// Name suffix. Poster - [name]
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var/name=""
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// Description suffix
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var/desc=""
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var/icon_state=""
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