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Paradise/code/controllers/subsystem/processing/SSai_behaviors.dm
2025-03-08 18:37:05 +00:00

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/// The subsystem used to tick [/datum/ai_behavior] instances.
/// Handling the individual actions an AI can take like punching someone in the fucking NUTS
PROCESSING_SUBSYSTEM_DEF(ai_behaviors)
name = "AI Behavior"
flags = SS_POST_FIRE_TIMING|SS_BACKGROUND
priority = FIRE_PRIORITY_NPC_ACTIONS
runlevels = RUNLEVEL_GAME|RUNLEVEL_POSTGAME
init_order = INIT_ORDER_AI_CONTROLLERS
wait = 1
/// List of all ai_behavior singletons, key is the typepath while assigned
/// value is a newly created instance of the typepath. See setup_ai_behaviors().
var/list/ai_behaviors
/// List of all targeting_strategy singletons, key is the typepath while assigned
/// value is a newly created instance of the typepath. See setup_targeting_strats().
var/list/targeting_strategies
/datum/controller/subsystem/processing/ai_behaviors/Initialize()
setup_ai_behaviors()
setup_targeting_strats()
/datum/controller/subsystem/processing/ai_behaviors/proc/setup_ai_behaviors()
ai_behaviors = list()
for(var/behavior_type in subtypesof(/datum/ai_behavior))
var/datum/ai_behavior/ai_behavior = new behavior_type
ai_behaviors[behavior_type] = ai_behavior
/datum/controller/subsystem/processing/ai_behaviors/proc/setup_targeting_strats()
targeting_strategies = list()
for(var/target_type in subtypesof(/datum/targeting_strategy))
var/datum/targeting_strategy/target_start = new target_type
targeting_strategies[target_type] = target_start