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* iteration 1 * oops * Okay now it actually works * remove rad cap * Adds a singulo monitor * comments and other fixes * rebuild tgui * updates last size now. breach alerts now go before warnings * oops * fix console lables for the field gens * New generator lookup algorithm * comment added * sort out the return and checks on temp_gens * Adds sprites to the singulo monitor * fix sprite stuff and singulo alert * rebuild tgui * Adds a singulo monitor board to RnD. Uses the correct icon when no singulo is being monitored. * give commas some space * Adds a singulo console board to the singulo engine crate * style fixes and fixes the check for singularity location and type * Rebuild Tgui * style fixes and a comment * Removes redundant brackets * Correct the check for there being containing generators * Changes the generator_field variable to a more generic name * adds a period to a comment * Restore accidentally modified icons to their original state * Rebuild TGUI * Rebuild tgui * rebuild tgui * Rebuild TGUI * rebuild tgui * TGUI rebuild * Style fixes * TGUI rebuild * rebuild tgui * rebuild tgui * Let's see if this works * I didn't see that merge conflict. Rebuilding again * rebuild tgui * Rebuild TGUI * Review changes * Changes to the new variable name in the singulo monitor * Adjusts bar values for each colour according to the reduced energy capacity of the new generators * Rebuild TGUI * Review changes * missed a line * improves a couple comments * removes the pre loose warning from the singulo. It will now only alert the station once the singulo is loose. Fixes loose alerts being given repeatedly * Update tgui.bundle.js * TGUI rebuild * Update tgui.bundle.js * Update tgui.bundle.js * Update tgui.bundle.js * Update tgui.bundle.js * Update tgui.bundle.js * Update tgui.bundle.js * Update tgui.bundle.js * Fixes a bug causing the console to announce a singuloose when selecting a singularity at level 2 or above * Removes alerts from the singulo console * Rebuild and Merge Master * Change the name of the singulo gen crate to include the console board * fixes a runtime that terminated the destructor prematurely when deconstructing a console that hasn't selected a singularity * Removes generators from the interface when they become inactive --------- Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>