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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-01-26 09:21:56 +00:00
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0afa47e9e8a19bd02ff4ea3f60819271aac06e4f
Paradise/code/game/mecha
History
Markolie 045787a066 Mecha fabricator fix
2017-03-17 23:41:56 +01:00
..
combat
Fixes #5694 - Phazons not phasing, toxic injector being broken
2017-03-11 04:42:31 -08:00
equipment
Implement usesound/toolspeed
2017-03-07 16:46:28 +01:00
medical
adds AI control beacons to exofab, mechs with these installed can be controlled by any AIs
2017-01-31 20:14:05 +04:00
working
adds AI control beacons to exofab, mechs with these installed can be controlled by any AIs
2017-01-31 20:14:05 +04:00
mech_bay.dm
Adds a ui_key arg to ui_data
2016-12-31 12:51:07 -08:00
mech_fabricator.dm
Mecha fabricator fix
2017-03-17 23:41:56 +01:00
mecha_construction_paths.dm
Implement usesound/toolspeed
2017-03-07 16:46:28 +01:00
mecha_control_console.dm
adds AI control beacons to exofab, mechs with these installed can be controlled by any AIs
2017-01-31 20:14:05 +04:00
mecha_parts.dm
Removes .0 at the end of w_class numbers
2016-07-08 12:26:34 -04:00
mecha_topic.dm
UID mass replace: src=\ref[datum]
2016-09-05 23:12:08 -04:00
mecha_wreckage.dm
Implement usesound/toolspeed
2017-03-07 16:46:28 +01:00
mecha.dm
grille code updates from tg, removed attack_self() from rods they now use recipes, refactored grille (de)construction, added broken grille object for mapping, grilles can be damaged by throwing objs or mobs at them, also general code cleanup
2017-03-12 16:35:24 +04:00
paintkits.dm
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