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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-01-06 15:42:28 +00:00
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0dc52900cc01b2a63a8fec167d378d6a99943f27
Paradise/code/game/objects
History
Markolie 0dc52900cc Adds the service channel (:v)
2014-11-29 21:01:19 +01:00
..
closets
Popable cans and beer cans
2013-12-31 21:44:21 -05:00
effects
Merge pull request #438 from Bram961/master
2014-11-07 10:40:46 -05:00
items
Adds the service channel (:v)
2014-11-29 21:01:19 +01:00
random
Switching cable coils to stacks
2014-01-21 21:23:26 -05:00
storage
Fixes #3118
2013-06-21 15:07:31 -07:00
structures
Adds the service channel (:v)
2014-11-29 21:01:19 +01:00
empulse.dm
Made the effects of EMP pulses get garbage collected. Less lag on the singularity (around 20 effect del per 5~10 seconds)
2013-06-04 13:47:26 +04:00
explosion_recursive.dm
More explosion optimisations
2014-01-05 00:55:24 -05:00
explosion.dm
Explosions go to attack logs.
2014-06-21 07:27:31 -04:00
items.dm
Variable typo fix, add proper Unati/Tajaran hardsuit conversion from Baystation
2014-11-22 02:24:21 +01:00
objs.dm
rework talking items and re-enable them, made xenoarch boxes have a variable internal size, added three new eldritch xenoarch finds (poltergeist mask, vampiric statuette, endless replenishing container)
2014-06-20 08:47:51 -04:00
structures.dm
Merge pull request #508 from Markolie/master
2014-11-22 00:57:02 -05:00
weapons.dm
Generic attack sounds for all melee weapons
2014-01-22 10:15:43 -05:00
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