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* SSprojectiles - smoother and saner projectiles * trailing newline * toki wo tomare * Lower projectile speed back to 2x, reflector fix * Tables stop projectiles properly
13 lines
436 B
Plaintext
13 lines
436 B
Plaintext
PROCESSING_SUBSYSTEM_DEF(projectiles)
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name = "Projectiles"
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wait = 1
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flags = SS_NO_INIT|SS_TICKER
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offline_implications = "Projectiles will no longer move. Shuttle call recommended."
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/// Maximum moves a projectile can make per tick.
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var/global_max_tick_moves = 10
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/// How many pixels one iteration can move a projectile.
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var/global_pixel_speed = 2
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/// Maximum iterations a move can perform.
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var/global_iterations_per_move = 16
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