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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-08-11 22:30:30 +01:00
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1712fc6a42cf3e8d0b8dafbd77d3cac3e702f9ff
Paradise/code/game/objects
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Aryn 5b2f811b71 Lighting system is too buggy to continue until I know wtf is going on
Conflicts:
	baystation12.dme
	code/game/turfs/turf.dm
2014-02-28 17:47:50 -05:00
..
closets
Popable cans and beer cans
2013-12-31 21:44:21 -05:00
effects
ZAS overhaul
2014-02-22 23:10:37 -05:00
items
Lighting system is too buggy to continue until I know wtf is going on
2014-02-28 17:47:50 -05:00
random
Switching cable coils to stacks
2014-01-21 21:23:26 -05:00
storage
Fixes #3118
2013-06-21 15:07:31 -07:00
structures
ZAS overhaul
2014-02-22 23:10:37 -05:00
empulse.dm
…
explosion_recursive.dm
More explosion optimisations
2014-01-05 00:55:24 -05:00
explosion.dm
Optimized explosions, not recursive ones
2014-01-04 03:21:07 -05:00
items.dm
Added a garbage collector implementation based on rumors from Goon and proc references in released gooncode.
2014-01-29 23:45:21 -05:00
objs.dm
Add additional extinguisher logging, transfer logging framework.
2014-01-25 12:29:21 -05:00
structures.dm
Added a garbage collector implementation based on rumors from Goon and proc references in released gooncode.
2014-01-29 23:45:21 -05:00
weapons.dm
Generic attack sounds for all melee weapons
2014-01-22 10:15:43 -05:00
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