Files
Paradise/code/defines/obj/clothing.dm
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2010-09-23 22:01:35 +00:00

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// All currently in-game clothing. Gimmicks moved to obj\clothing\gimmick.dm for all of your gay fantasy roleplay dress-up shenanigans.
/obj/item/clothing
name = "clothing"
// var/obj/item/clothing/master = null
var/see_face = 1.0
var/color = null
var/body_parts_covered = 0 //see setup.dm for appropriate bit flags
var/protective_temperature = 0
var/heat_transfer_coefficient = 1 //0 prevents all transfers, 1 is invisible
var/gas_transfer_coefficient = 1 // for leaking gas from turf to mask and vice-versa (for masks right now, but at some point, i'd like to include space helmets)
var/permeability_coefficient = 1 // for chemicals/diseases
var/siemens_coefficient = 1 // for electrical admittance/conductance (electrocution checks and shit)
// EARS
/obj/item/clothing/ears
name = "ears"
w_class = 1.0
throwforce = 2
/obj/item/clothing/ears/earmuffs
name = "earmuffs"
icon_state = "earmuffs"
protective_temperature = 500
item_state = "earmuffs"
// GLASSES
/obj/item/clothing/glasses
name = "glasses"
icon = 'glasses.dmi'
w_class = 2.0
flags = GLASSESCOVERSEYES
/obj/item/clothing/glasses/blindfold
name = "blindfold"
icon_state = "blindfold"
item_state = "blindfold"
/obj/item/clothing/glasses/meson
name = "Optical Meson Scanner"
icon_state = "meson"
item_state = "glasses"
/obj/item/clothing/glasses/regular
name = "Prescription Glasses"
icon_state = "glasses"
item_state = "glasses"
/obj/item/clothing/glasses/sunglasses
desc = "Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes."
name = "Sunglasses"
icon_state = "sun"
item_state = "sunglasses"
protective_temperature = 1300
var/already_worn = 0
/obj/item/clothing/glasses/thermal
name = "Optical Thermal Scanner"
icon_state = "thermal"
item_state = "glasses"
// NO GLOVES NO LOVES
/obj/item/clothing/gloves
name = "gloves"
w_class = 2.0
icon = 'gloves.dmi'
protective_temperature = 400
heat_transfer_coefficient = 0.25
siemens_coefficient = 0.50
var/elecgen = 0
var/uses = 0
body_parts_covered = HANDS
/obj/item/clothing/gloves/black
desc = "These gloves are fire-resistant."
name = "Black Gloves"
icon_state = "black"
item_state = "bgloves"
protective_temperature = 1500
heat_transfer_coefficient = 0.01
/obj/item/clothing/gloves/cyborg
desc = "beep boop borp"
name = "cyborg gloves"
icon_state = "black"
item_state = "r_hands"
siemens_coefficient = 1.0
/obj/item/clothing/gloves/latex
name = "Latex Gloves"
icon_state = "latex"
item_state = "lgloves"
siemens_coefficient = 0.30
protective_temperature = 310
heat_transfer_coefficient = 0.90
/obj/item/clothing/gloves/swat
desc = "These tactical gloves are somewhat fire and impact-resistant."
name = "SWAT Gloves"
icon_state = "black"
item_state = "swat_gl"
siemens_coefficient = 0.30
protective_temperature = 1100
heat_transfer_coefficient = 0.05
/obj/item/clothing/gloves/stungloves/
name = "Stungloves"
desc = "These gloves are electrically charged."
icon_state = "yellow"
item_state = "ygloves"
siemens_coefficient = 0.30
elecgen = 1
uses = 10
/obj/item/clothing/gloves/yellow
desc = "These gloves are electrically insulated."
name = "insulated gloves"
icon_state = "yellow"
item_state = "ygloves"
siemens_coefficient = 0
protective_temperature = 1000
heat_transfer_coefficient = 0.01
// HATS. OH MY WHAT A FINE CHAPEAU, GOOD SIR.
/obj/item/clothing/head
name = "head"
icon = 'hats.dmi'
body_parts_covered = HEAD
/obj/item/clothing/head/bio_hood
name = "bio hood"
icon_state = "bio"
permeability_coefficient = 0.01
flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH
/obj/item/clothing/head/cakehat
name = "cakehat"
desc = "It is a cakehat"
icon_state = "cake0"
var/onfire = 0.0
var/status = 0
flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES
var/fire_resist = T0C+1300 //this is the max temp it can stand before you start to cook. although it might not burn away, you take damage
/obj/item/clothing/head/caphat
name = "Captain's hat"
icon_state = "captain"
flags = FPRINT|TABLEPASS|SUITSPACE
item_state = "caphat"
/obj/item/clothing/head/centhat
name = "Cent. Comm. hat"
icon_state = "centcom"
flags = FPRINT|TABLEPASS|SUITSPACE
item_state = "centcom"
/obj/item/clothing/head/det_hat
name = "hat"
desc = "Someone who wears this will look very smart"
icon_state = "detective"
/obj/item/clothing/head/powdered_wig
name = "powdered wig"
desc = "A powdered wig"
icon_state = "pwig"
item_state = "pwig"
/obj/item/clothing/head/that
name = "hat"
desc = "An amish looking hat"
icon_state = "tophat"
item_state = "that"
/obj/item/clothing/head/wizard
name = "wizard hat"
desc = "It has WIZZARD written across it in sequins"
icon_state = "wizard"
/obj/item/clothing/head/chefhat
name = "Chef's hat"
icon_state = "chef"
item_state = "chef"
flags = FPRINT | TABLEPASS | HEADSPACE
/obj/item/clothing/head/plaguedoctorhat
name = "Plague doctor's hat"
icon_state = "plaguedoctor"
flags = FPRINT | TABLEPASS | HEADSPACE
// CHUMP HELMETS: COOKING THEM DESTROYS THE CHUMP HELMET SPAWN.
/obj/item/clothing/head/helmet
name = "helmet"
icon_state = "helmet"
flags = FPRINT|TABLEPASS|SUITSPACE|HEADCOVERSEYES
item_state = "helmet"
protective_temperature = 500
heat_transfer_coefficient = 0.10
/obj/item/clothing/head/helmet/space
name = "space helmet"
icon_state = "space"
flags = FPRINT | TABLEPASS | HEADSPACE | HEADCOVERSEYES | HEADCOVERSMOUTH
see_face = 0.0
item_state = "space"
/obj/item/clothing/head/helmet/space/syndicate
name = "red space helmet"
icon_state = "syndicate"
item_state = "syndicate"
/obj/item/clothing/head/helmet/swat
name = "swat helmet"
icon_state = "swat"
flags = FPRINT | TABLEPASS | SUITSPACE | HEADSPACE | HEADCOVERSEYES
item_state = "swat"
/obj/item/clothing/head/helmet/thunderdome
name = "Thunderdome helmet"
icon_state = "thunderdome"
flags = FPRINT | TABLEPASS | SUITSPACE | HEADSPACE | HEADCOVERSEYES
item_state = "thunderdome"
/obj/item/clothing/head/helmet/hardhat
name = "hard hat"
icon_state = "hardhat0"
flags = FPRINT | TABLEPASS | SUITSPACE
item_state = "hardhat0"
var/on = 0
/obj/item/clothing/head/helmet/welding
name = "welding helmet"
desc = "A head-mounted face cover designed to protect the wearer completely from space-arc eye."
icon_state = "welding"
flags = FPRINT | TABLEPASS | SUITSPACE | HEADCOVERSEYES
see_face = 0.0
item_state = "welding"
protective_temperature = 1300
m_amt = 3000
g_amt = 1000
/obj/item/clothing/head/helmet/HoS
name = "HoS helmet"
icon_state = "hoscap"
flags = FPRINT | TABLEPASS | SUITSPACE | HEADCOVERSEYES
// MASK WAS THAT MOVIE WITH THAT GUY WITH THE MESSED UP FACE. WHAT'S HIS NAME . . . JIM CARREY, I THINK.
/obj/item/clothing/mask
name = "mask"
icon = 'masks.dmi'
var/vchange = 0
body_parts_covered = HEAD
/obj/item/clothing/mask/gas
name = "gas mask"
desc = "A close-fitting mask that can filter some environmental toxins or be connected to an air supply."
icon_state = "gas_mask"
flags = FPRINT|TABLEPASS|SUITSPACE|MASKCOVERSMOUTH|MASKCOVERSEYES
w_class = 3.0
see_face = 0.0
item_state = "gas_mask"
protective_temperature = 500
heat_transfer_coefficient = 0.01
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
/obj/item/clothing/mask/plaguedoctor
name = "Plague doctor mask"
desc = "A modernised version of the classic design, this mask will not only filter out toxins but it can also be connected to an air supply."
icon_state = "plaguedoctor"
flags = FPRINT|TABLEPASS|SUITSPACE|MASKCOVERSMOUTH|MASKCOVERSEYES
w_class = 3.0
see_face = 0.0
item_state = "gas_mask"
protective_temperature = 500
heat_transfer_coefficient = 0.01
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
/obj/item/clothing/mask/gas/emergency
name = "emergency gas mask"
icon_state = "gas_alt"
item_state = "gas_alt"
/obj/item/clothing/mask/gas/swat
name = "SWAT Mask"
desc = "A close-fitting tactical mask that can filter some environmental toxins or be connected to an air supply."
icon_state = "swat"
/obj/item/clothing/mask/gas/voice
name = "gas mask"
desc = "A close-fitting mask that can filter some environmental toxins or be connected to an air supply."
icon_state = "gas_mask"
vchange = 1
/obj/item/clothing/mask/breath
desc = "A close-fitting mask that can be connected to an air supply but does not work very well in hard vacuum."
name = "Breath Mask"
icon_state = "breath"
item_state = "breath"
flags = FPRINT | TABLEPASS | SUITSPACE | HEADSPACE | MASKCOVERSMOUTH
w_class = 2
protective_temperature = 420
heat_transfer_coefficient = 0.90
gas_transfer_coefficient = 0.10
permeability_coefficient = 0.50
/obj/item/clothing/mask/clown_hat
name = "clown wig and mask"
desc = "You're gay for even considering wearing this."
icon_state = "clown"
item_state = "clown_hat"
/obj/item/clothing/mask/medical
desc = "This mask does not work very well in low pressure environments."
name = "Medical Mask"
icon_state = "medical"
item_state = "medical"
flags = FPRINT|TABLEPASS|SUITSPACE|HEADSPACE|MASKCOVERSMOUTH
w_class = 3
protective_temperature = 420
gas_transfer_coefficient = 0.10
/obj/item/clothing/mask/muzzle
name = "muzzle"
icon_state = "muzzle"
item_state = "muzzle"
flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
w_class = 2
gas_transfer_coefficient = 0.90
/obj/item/clothing/mask/surgical
name = "Sterile Mask"
icon_state = "sterile"
item_state = "sterile"
w_class = 1
flags = FPRINT|TABLEPASS|HEADSPACE|MASKCOVERSMOUTH
gas_transfer_coefficient = 0.90
permeability_coefficient = 0.05
/obj/item/clothing/mask/cigarette
name = "Cigarette"
icon_state = "cigoff"
var/lit = 0
throw_speed = 0.5
item_state = "cigoff"
var/lastHolder = null
var/smoketime = 300
w_class = 1
// OMG SHOES
/obj/item/clothing/shoes
name = "shoes"
icon = 'shoes.dmi'
var/chained = 0
body_parts_covered = FEET
protective_temperature = 500
heat_transfer_coefficient = 0.10
permeability_coefficient = 0.50
/obj/item/clothing/shoes/black
name = "Black Shoes"
icon_state = "black"
protective_temperature = 1500
heat_transfer_coefficient = 0.01
/obj/item/clothing/shoes/brown
name = "Brown Shoes"
icon_state = "brown"
/obj/item/clothing/shoes/orange
name = "Orange Shoes"
icon_state = "orange"
/obj/item/clothing/shoes/swat
name = "SWAT shoes"
icon_state = "swat"
/obj/item/clothing/shoes/white
name = "White Shoes"
icon_state = "white"
permeability_coefficient = 0.25
/obj/item/clothing/shoes/sandal
name = "sandals"
icon_state = "wizard"
/obj/item/clothing/shoes/galoshes
desc = "Rubber boots"
name = "galoshes"
icon_state = "galoshes"
permeability_coefficient = 0.05
/obj/item/clothing/shoes/magboots
desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle."
name = "magboots"
icon_state = "magboots"
protective_temperature = 800
/obj/item/clothing/shoes/clown_shoes
desc = "Damn, thems some big shoes."
name = "clown shoes"
icon_state = "clown"
item_state = "clown_shoes"
// SUITS
/obj/item/clothing/suit
icon = 'suits.dmi'
name = "suit"
var/fire_resist = T0C+100
flags = FPRINT | TABLEPASS
/obj/item/clothing/suit/bio_suit
name = "bio suit"
desc = "A suit that protects against biological contamination."
icon_state = "bio"
item_state = "bio_suit"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
heat_transfer_coefficient = 0.30
/obj/item/clothing/suit/plaguedoctorsuit
name = "Plague doctor suit"
desc = "It protected doctors from the Black Death, back then. You bet your arse it's gonna help you against viruses."
icon_state = "plaguedoctor"
item_state = "bio_suit"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
heat_transfer_coefficient = 0.30
/obj/item/clothing/suit/det_suit
name = "coat"
desc = "Someone who wears this means business"
icon_state = "detective"
item_state = "det_suit"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
/obj/item/clothing/suit/judgerobe
name = "judge's robe"
desc = "This robe commands authority"
icon_state = "judge"
item_state = "judge"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
/obj/item/clothing/suit/labcoat
name = "labcoat"
desc = "A suit that protects against minor chemical spills."
icon_state = "labcoat"
item_state = "labcoat"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
permeability_coefficient = 0.25
heat_transfer_coefficient = 0.75
/obj/item/clothing/suit/straight_jacket
name = "straight jacket"
desc = "A suit that totally restrains an individual"
icon_state = "straight_jacket"
item_state = "straight_jacket"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
/obj/item/clothing/suit/wcoat
name = "waistcoat"
icon_state = "vest"
item_state = "wcoat"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
/obj/item/clothing/suit/apron
name = "apron"
icon_state = "apron"
item_state = "apron"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
/obj/item/clothing/suit/wizrobe
name = "robe"
desc = "A magnificant blue robe that seems to radiate power"
icon_state = "wizard"
item_state = "wizrobe"
gas_transfer_coefficient = 0.01 // IT'S MAGICAL OKAY JEEZ +1 TO NOT DIE
permeability_coefficient = 0.01
heat_transfer_coefficient = 0.01
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
// ARMOR
/obj/item/clothing/suit/armor/vest
name = "armor"
desc = "An armored vest that protects against some damage."
icon_state = "armor"
item_state = "armor"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/suit/armor/a_i_a_ptank
desc = "A wearable bomb with a health analyzer attached"
name = "Analyzer/Igniter/Armor/Plasmatank Assembly"
icon_state = "bomb"
item_state = "bombvest"
var/obj/item/device/healthanalyzer/part1 = null
var/obj/item/device/igniter/part2 = null
var/obj/item/weapon/tank/plasma/part4 = null
var/obj/item/clothing/suit/armor/vest/part3 = null
var/status = 0
flags = FPRINT | TABLEPASS | CONDUCT | ONESIZEFITSALL
body_parts_covered = UPPER_TORSO
/obj/item/clothing/suit/armor/captain
name = "Captain's armor"
icon_state = "caparmor"
item_state = "caparmor"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
/obj/item/clothing/suit/armor/centcomm
name = "Cent. Com. armor"
desc = "A suit that protects against some damage."
icon_state = "centcom"
item_state = "centcom"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
/obj/item/clothing/suit/armor/heavy
name = "heavy armor"
desc = "A heavily armored suit that protects against moderate damage."
icon_state = "heavy"
item_state = "swat_suit"
gas_transfer_coefficient = 0.90
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
/obj/item/clothing/suit/armor/tdome
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
/obj/item/clothing/suit/armor/tdome/red
name = "Thunderdome suit (red)"
icon_state = "tdred"
item_state = "tdred"
/obj/item/clothing/suit/armor/tdome/green
name = "Thunderdome suit (green)"
icon_state = "tdgreen"
item_state = "tdgreen"
/obj/item/clothing/suit/armor/swat
name = "swat suit"
icon_state = "heavy"
item_state = "heavy"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
// FIRE SUITS
/obj/item/clothing/suit/fire
name = "firesuit"
desc = "A suit that protects against fire and heat."
icon_state = "fire"
item_state = "fire_suit"
gas_transfer_coefficient = 0.90
permeability_coefficient = 0.50
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
protective_temperature = 4500
heat_transfer_coefficient = 0.01
/obj/item/clothing/suit/fire/heavy
name = "firesuit"
desc = "A suit that protects against extreme fire and heat."
icon_state = "thermal"
item_state = "ro_suit"
protective_temperature = 10000
heat_transfer_coefficient = 0.01
// SPACE SUITS
/obj/item/clothing/suit/space
name = "space suit"
desc = "A suit that protects against low pressure environments."
icon_state = "space"
gas_transfer_coefficient = 0.01
item_state = "s_suit"
flags = FPRINT | TABLEPASS | SUITSPACE
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
permeability_coefficient = 0.02
protective_temperature = 1000
heat_transfer_coefficient = 0.02
/obj/item/clothing/suit/space/syndicate
name = "red space suit"
icon_state = "syndicate"
item_state = "space_suit_syndicate"
// UNDERS AND BY THAT, NATURALLY I MEAN UNIFORMS/JUMPSUITS
/obj/item/clothing/under
icon = 'uniforms.dmi'
name = "under"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
protective_temperature = T0C + 50
heat_transfer_coefficient = 0.30
permeability_coefficient = 0.90
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
// Colors
/obj/item/clothing/under/chameleon
//starts off as black
name = "Black Jumpsuit"
icon_state = "black"
item_state = "bl_suit"
color = "black"
desc = null
var/list/clothing_choices = list()
/obj/item/clothing/under/chameleon/all
/obj/item/clothing/under/color/black
name = "Black Jumpsuit"
icon_state = "black"
item_state = "bl_suit"
color = "black"
/obj/item/clothing/under/color/blue
name = "Blue Jumpsuit"
icon_state = "blue"
item_state = "b_suit"
color = "blue"
/obj/item/clothing/under/color/green
name = "Green Jumpsuit"
icon_state = "green"
item_state = "g_suit"
color = "green"
/obj/item/clothing/under/color/grey
name = "Grey Jumpsuit"
icon_state = "grey"
item_state = "gy_suit"
color = "grey"
/obj/item/clothing/under/color/orange
name = "Orange Jumpsuit"
icon_state = "orange"
item_state = "o_suit"
color = "orange"
/obj/item/clothing/under/color/pink
name = "Pink Jumpsuit"
icon_state = "pink"
item_state = "p_suit"
color = "pink"
/obj/item/clothing/under/color/red
name = "Red Jumpsuit"
icon_state = "red"
item_state = "r_suit"
color = "red"
/obj/item/clothing/under/color/white
desc = "Made of a special fiber that gives special protection against biohazards."
name = "White Jumpsuit"
icon_state = "white"
item_state = "w_suit"
color = "white"
permeability_coefficient = 0.50
/obj/item/clothing/under/color/yellow
name = "Yellow Jumpsuit"
icon_state = "yellow"
item_state = "y_suit"
color = "yellow"
// RANKS
/obj/item/clothing/under/rank/atmospheric_technician
desc = "It has an Atmospherics rank stripe on it."
name = "Atmospherics Jumpsuit"
icon_state = "atmos"
item_state = "y_suit"
color = "atmos"
/obj/item/clothing/under/rank/captain
desc = "It has a Captains rank stripe on it."
name = "Captain Jumpsuit"
icon_state = "captain"
item_state = "dg_suit"
color = "captain"
/obj/item/clothing/under/rank/chaplain
desc = "It has a Chaplain rank stripe on it."
name = "Chaplain Jumpsuit"
icon_state = "chaplain"
item_state = "bl_suit"
color = "chapblack"
/obj/item/clothing/under/rank/engineer
desc = "It has an Engineering rank stripe on it."
name = "Engineering Jumpsuit"
icon_state = "engine"
item_state = "y_suit"
color = "engine"
/obj/item/clothing/under/rank/forensic_technician
desc = "It has a Forensics rank stripe on it."
name = "Forensics Jumpsuit"
icon_state = "darkred"
item_state = "r_suit"
color = "forensicsred"
/obj/item/clothing/under/rank/geneticist
desc = "Made of a special fiber that gives special protection against biohazards. Has a genetics rank stripe on it."
name = "Genetics Jumpsuit"
icon_state = "genetics"
item_state = "w_suit"
color = "geneticswhite"
permeability_coefficient = 0.50
/obj/item/clothing/under/rank/head_of_personnel
desc = "It has a Head of Personnel rank stripe on it."
name = "Head of Personnel Jumpsuit"
icon_state = "hop"
item_state = "g_suit"
color = "hopgreen"
/obj/item/clothing/under/rank/head_of_security
desc = "It has a Head of Security rank stripe on it."
name = "Head of Security Jumpsuit"
icon_state = "hos"
item_state = "r_suit"
color = "hosred"
/obj/item/clothing/under/rank/chief_engineer
desc = "It has a Chief Engineer rank stripe on it."
name = "Chief Engineer Jumpsuit"
icon_state = "chiefengineer"
item_state = "g_suit"
color = "chief"
/obj/item/clothing/under/rank/research_director
desc = "It has a Research Director rank stripe on it."
name = "Research Director Jumpsuit"
icon_state = "director"
item_state = "g_suit"
color = "director"
/obj/item/clothing/under/rank/janitor
desc = "Official clothing of the station's poopscooper."
name = "Janitor's Jumpsuit"
icon_state = "janitor"
color = "janitor"
/obj/item/clothing/under/rank/scientist
desc = "Made of a special fiber that gives special protection against biohazards. Has a toxins rank stripe on it."
name = "Scientist's Jumpsuit"
icon_state = "toxins"
item_state = "w_suit"
color = "toxinswhite"
permeability_coefficient = 0.50
/obj/item/clothing/under/rank/medical
desc = "Made of a special fiber that gives special protection against biohazards. Has a medical rank stripe on it."
name = "Medical Doctor's Jumpsuit"
icon_state = "medical"
item_state = "w_suit"
color = "medical"
permeability_coefficient = 0.50
/obj/item/clothing/under/rank/hydroponics
desc = "Made of a special fiber that gives special protection against biohazards. Has a Hydroponics rank stripe on it."
name = "Hydroponics Jumpsuit"
icon_state = "hydroponics"
item_state = "g_suit"
color = "hydroponics"
permeability_coefficient = 0.50
// OTHER NONRANKED STATION JOBS
/obj/item/clothing/under/bartender
desc = "It looks like it could use more flair."
name = "Bartender's Uniform"
icon_state = "ba_suit"
item_state = "ba_suit"
color = "ba_suit"
/obj/item/clothing/under/clown
name = "clown suit"
desc = "Wearing this, all the children love you, for all the wrong reasons."
icon_state = "clown"
color = "clown"
/obj/item/clothing/under/chef
desc = "Issued only to the most hardcore chefs in space."
name = "Chef's Uniform"
icon_state = "chef"
color = "chef"
/obj/item/clothing/under/det
name = "Hard worn suit"
desc = "Someone who wears this means business"
icon_state = "detective"
item_state = "det"
color = "detective"
/obj/item/clothing/under/lawyer
desc = "Slick threads."
name = "Lawyer suit"
flags = FPRINT | TABLEPASS
/obj/item/clothing/under/lawyer/black
icon_state = "lawyer_black"
item_state = "lawyer_black"
color = "lawyer_black"
/obj/item/clothing/under/lawyer/red
icon_state = "lawyer_red"
item_state = "lawyer_red"
color = "lawyer_red"
/obj/item/clothing/under/lawyer/blue
icon_state = "lawyer_blue"
item_state = "lawyer_blue"
color = "lawyer_blue"
/obj/item/clothing/under/sl_suit
desc = "A very amish looking suit"
name = "Amish Suit"
icon_state = "sl_suit"
color = "sl_suit"
/obj/item/clothing/under/cargo
name = "Quartermaster's Jumpsuit"
desc = "What can brown do for you?"
icon_state = "lightbrown"
item_state = "lb_suit"
color = "cargo"
/obj/item/clothing/under/syndicate
name = "Tactical Turtleneck"
desc = "Non-descript, slightly suspicious civilian clothing."
icon_state = "syndicate"
item_state = "bl_suit"
color = "syndicate"
/obj/item/clothing/under/librarian
name = "Sensible Suit"
desc = "It's very... sensible."
icon_state = "red_suit"
item_state = "red_suit"
// Athletic shorts.. heh
/obj/item/clothing/under/shorts
name = "athletic shorts"
desc = "95% Polyester, 5% Spandex!"
flags = FPRINT | TABLEPASS
/obj/item/clothing/under/shorts/red
icon_state = "redshorts"
color = "redshorts"
/obj/item/clothing/under/shorts/green
icon_state = "greenshorts"
color = "greenshorts"
/obj/item/clothing/under/shorts/blue
icon_state = "blueshorts"
color = "blueshorts"
/obj/item/clothing/under/shorts/black
icon_state = "blackshorts"
color = "blackshorts"
/obj/item/clothing/under/shorts/grey
icon_state = "greyshorts"
color = "greyshorts"