Files
Paradise/code/game/objects/items/weapons/melee/misc.dm
Jesus Hussein Chris 95f7280781 Generic attack sounds for all melee weapons
Overrides the generic sounds with more suitable ones where needed.
Weapons that do no damage don't have sound effects.

Conflicts:
	code/game/gamemodes/wizard/artefact.dm
	code/game/objects/items/stacks/sheets/glass.dm
	code/game/objects/items/weapons/melee/misc.dm
	code/game/objects/items/weapons/storage/toolbox.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/game/objects/items/weapons/weaponry.dm
	code/game/objects/weapons.dm
	code/modules/hydroponics/hydroitemdefines.dm
	code/modules/surgery/tools.dm
2014-01-22 10:15:43 -05:00

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Plaintext

/obj/item/weapon/melee/chainofcommand
name = "chain of command"
desc = "A tool used by great men to placate the frothing masses."
icon_state = "chain"
item_state = "chain"
flags = FPRINT | TABLEPASS | CONDUCT
slot_flags = SLOT_BELT
force = 10
throwforce = 7
w_class = 3
origin_tech = "combat=4"
attack_verb = list("flogged", "whipped", "lashed", "disciplined")
hitsound = 'sound/weapons/slash.ogg' //pls replace
/obj/item/weapon/melee/chainofcommand/suicide_act(mob/user)
viewers(user) << "<span class='suicide'>[user] is strangling \himself with the [src.name]! It looks like \he's trying to commit suicide.</span>"
return (OXYLOSS)
/obj/item/weapon/melee/icepick
name = "ice pick"
desc = "Used for chopping ice. Also excellent for mafia esque murders."
icon_state = "icepick"
item_state = "icepick"
force = 15
throwforce = 10
w_class = 2
attack_verb = list("stabbed", "jabbed", "iced,")