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cyberpresidentvanellope/Paradise
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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2025-12-27 02:32:20 +00:00
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1d2fb1491fbc3d8dfd0722efcc9a2ba4d8a28fbd
Paradise/code/game/objects
History
Chinsky fc76ac01e0 Nextgen lighting #2: Lights
Can paint light tubes and bulbs with paint and stick in sockets to get colored lights.
2014-06-20 12:07:46 -04:00
..
closets
Popable cans and beer cans
2013-12-31 21:44:21 -05:00
effects
alien weed and node fixes bonanza
2014-05-28 08:56:58 -04:00
items
Nextgen lighting #2: Lights
2014-06-20 12:07:46 -04:00
random
Switching cable coils to stacks
2014-01-21 21:23:26 -05:00
storage
Fixes #3118
2013-06-21 15:07:31 -07:00
structures
Separates the sharp flag into edge and sharp
2014-06-17 06:51:51 -04:00
empulse.dm
Made the effects of EMP pulses get garbage collected. Less lag on the singularity (around 20 effect del per 5~10 seconds)
2013-06-04 13:47:26 +04:00
explosion_recursive.dm
More explosion optimisations
2014-01-05 00:55:24 -05:00
explosion.dm
Optimized explosions, not recursive ones
2014-01-04 03:21:07 -05:00
items.dm
Final Nations patch before live testing. This is going to be painful.
2014-05-27 20:09:10 -04:00
objs.dm
rework talking items and re-enable them, made xenoarch boxes have a variable internal size, added three new eldritch xenoarch finds (poltergeist mask, vampiric statuette, endless replenishing container)
2014-06-20 08:47:51 -04:00
structures.dm
Furthur optimizing qdel and Destroy for obj/effect
2014-03-05 20:26:40 -05:00
weapons.dm
Generic attack sounds for all melee weapons
2014-01-22 10:15:43 -05:00
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