Files
Paradise/code/game/objects/structures.dm
d3athrow 19d339c45d Furthur optimizing qdel and Destroy for obj/effect
Conflicts:
	code/game/objects/effects/decals/Cleanable/humans.dm
2014-03-05 20:26:40 -05:00

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obj/structure
icon = 'icons/obj/structures.dmi'
obj/structure/blob_act()
if(prob(50))
del(src)
obj/structure/ex_act(severity)
switch(severity)
if(1.0)
qdel(src)
return
if(2.0)
if(prob(50))
qdel(src)
return
if(3.0)
return
obj/structure/meteorhit(obj/O as obj)
del(src)
/obj/structure/Destroy()
if(hascall(src, "unbuckle"))
src:unbuckle()