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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-01-27 01:41:50 +00:00
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27b4fa00017baba06c5a5a4e9fc3ec47bb70314d
Paradise/code/game/objects
History
Rob Nelson 00f830cc2a Remove radio debugging.
2014-02-05 22:51:03 -05:00
..
closets
Popable cans and beer cans
2013-12-31 21:44:21 -05:00
effects
Added a garbage collector implementation based on rumors from Goon and proc references in released gooncode.
2014-01-29 23:45:21 -05:00
items
Remove radio debugging.
2014-02-05 22:51:03 -05:00
random
Switching cable coils to stacks
2014-01-21 21:23:26 -05:00
storage
…
structures
Reintroducing the dough-based cooking system.
2014-02-01 19:22:22 -05:00
empulse.dm
…
explosion_recursive.dm
More explosion optimisations
2014-01-05 00:55:24 -05:00
explosion.dm
Optimized explosions, not recursive ones
2014-01-04 03:21:07 -05:00
items.dm
Added a garbage collector implementation based on rumors from Goon and proc references in released gooncode.
2014-01-29 23:45:21 -05:00
objs.dm
Add additional extinguisher logging, transfer logging framework.
2014-01-25 12:29:21 -05:00
structures.dm
Added a garbage collector implementation based on rumors from Goon and proc references in released gooncode.
2014-01-29 23:45:21 -05:00
weapons.dm
Generic attack sounds for all melee weapons
2014-01-22 10:15:43 -05:00
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