Files
Paradise/code/_onclick/cyborg.dm
monster860 802f73519e Allow silicons to shift-click to examine (#4772)
* Allow silicons to shift-click to examine

* Allow borgs to shift-click too

* Fuck this
2016-06-26 13:57:04 -04:00

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/*
Cyborg ClickOn()
Cyborgs have no range restriction on attack_robot(), because it is basically an AI click.
However, they do have a range restriction on item use, so they cannot do without the
adjacency code.
*/
/mob/living/silicon/robot/ClickOn(var/atom/A, var/params)
if(client.click_intercept)
client.click_intercept.InterceptClickOn(src, params, A)
return
if(world.time <= next_click)
return
next_click = world.time + 1
var/list/modifiers = params2list(params)
if(modifiers["shift"] && modifiers["ctrl"])
CtrlShiftClickOn(A)
return
if(modifiers["shift"] && modifiers["alt"])
AltShiftClickOn(A)
return
if(modifiers["middle"] && modifiers["ctrl"])
CtrlMiddleClickOn(A)
return
if(modifiers["middle"])
MiddleClickOn(A)
return
if(modifiers["shift"])
ShiftClickOn(A)
return
if(modifiers["alt"]) // alt and alt-gr (rightalt)
AltClickOn(A)
return
if(modifiers["ctrl"])
CtrlClickOn(A)
return
if(stat || lockcharge || weakened || stunned || paralysis)
return
if(next_move >= world.time)
return
face_atom(A) // change direction to face what you clicked on
if(aiCamera)
if(aiCamera.in_camera_mode)
aiCamera.camera_mode_off()
if(is_component_functioning("camera"))
aiCamera.captureimage(A, usr)
else
to_chat(src, "<span class='userdanger'>Your camera isn't functional.</span>")
return
/*
cyborg restrained() currently does nothing
if(restrained())
RestrainedClickOn(A)
return
*/
var/obj/item/W = get_active_hand()
// Cyborgs have no range-checking unless there is item use
if(!W)
A.add_hiddenprint(src)
A.attack_robot(src)
return
// buckled cannot prevent machine interlinking but stops arm movement
if( buckled )
return
if(W == A)
W.attack_self(src)
return
// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc in contents)
if(A == loc || (A in loc) || (A in contents))
// No adjacency checks
var/resolved = A.attackby(W,src,params, params)
if(!resolved && A && W)
W.afterattack(A,src,1,params)
return
if(!isturf(loc))
return
// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc && isturf(A.loc.loc))
if(isturf(A) || isturf(A.loc))
if(A.Adjacent(src)) // see adjacent.dm
var/resolved = A.attackby(W, src, params, params)
if(!resolved && A && W)
W.afterattack(A, src, 1, params)
return
else
W.afterattack(A, src, 0, params)
return
return
//Ctrl+Middle click cycles through modules
/mob/living/silicon/robot/proc/CtrlMiddleClickOn(var/atom/A)
cycle_modules()
return
//Middle click points
/mob/living/silicon/robot/MiddleClickOn(var/atom/A)
if(istype(src, /mob/living/silicon/robot/drone))
// Drones cannot point.
return
pointed(A)
return
//Give cyborgs hotkey clicks without breaking existing uses of hotkey clicks
// for non-doors/apcs
/mob/living/silicon/robot/CtrlShiftClickOn(var/atom/A)
A.BorgCtrlShiftClick(src)
/mob/living/silicon/robot/AltShiftClickOn(var/atom/A)
A.BorgAltShiftClick(src)
/mob/living/silicon/robot/ShiftClickOn(var/atom/A)
A.BorgShiftClick(src)
/mob/living/silicon/robot/CtrlClickOn(var/atom/A)
A.BorgCtrlClick(src)
/mob/living/silicon/robot/AltClickOn(var/atom/A)
A.BorgAltClick(src)
/atom/proc/BorgCtrlShiftClick(var/mob/user) // Examines
if(user.client && user.client.eye == user)
user.examinate(src)
return
/atom/proc/BorgAltShiftClick()
return
/obj/machinery/door/airlock/BorgAltShiftClick() // Enables emergency override on doors! Forwards to AI code.
AIAltShiftClick()
/atom/proc/BorgShiftClick(var/mob/user)
if(user.client && user.client.eye == user)
user.examinate(src)
return
/obj/machinery/door/airlock/BorgShiftClick() // Opens and closes doors! Forwards to AI code.
AIShiftClick()
/atom/proc/BorgCtrlClick(var/mob/living/silicon/robot/user) //forward to human click if not overriden
CtrlClick(user)
/obj/machinery/door/airlock/BorgCtrlClick() // Bolts doors. Forwards to AI code.
AICtrlClick()
/obj/machinery/power/apc/BorgCtrlClick() // turns off/on APCs. Forwards to AI code.
AICtrlClick()
/obj/machinery/turretid/BorgCtrlClick() //turret control on/off. Forwards to AI code.
AICtrlClick()
/atom/proc/BorgAltClick(var/mob/living/silicon/robot/user)
AltClick(user)
return
/obj/machinery/door/airlock/BorgAltClick() // Eletrifies doors. Forwards to AI code.
AIAltClick()
/obj/machinery/turretid/BorgAltClick() //turret lethal on/off. Forwards to AI code.
AIAltClick()
/*
As with AI, these are not used in click code,
because the code for robots is specific, not generic.
If you would like to add advanced features to robot
clicks, you can do so here, but you will have to
change attack_robot() above to the proper function
*/
/mob/living/silicon/robot/UnarmedAttack(atom/A)
A.attack_robot(src)
/mob/living/silicon/robot/RangedAttack(atom/A)
A.attack_robot(src)
/atom/proc/attack_robot(mob/user as mob)
attack_ai(user)
return