mirror of
https://github.com/ParadiseSS13/Paradise.git
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185 lines
5.6 KiB
Plaintext
185 lines
5.6 KiB
Plaintext
/datum/game_mode
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var/list/datum/mind/xenos = list()
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/datum/game_mode/xenos
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name = "xenos"
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config_tag = "xenos"
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required_players = 30
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required_enemies = 3
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var/result = 0
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var/checkwin_counter = 0
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var/xenos_list = list()
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var/gammacalled = 0
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var/gammaratio = 4 //At what alien to human ratio will the Gamma security level be called and the nuke be made available?
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/datum/game_mode/xenos/announce()
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to_chat(world, "<B>The current game mode is - Xenos!</B>")
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to_chat(world, "<B>There is an Xenomorph attack on the station.<BR>Aliens - Kill or infect the crew. Protect the Queen. <BR>Crew - Protect the station. Exterminate all aliens.</B>")
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/datum/game_mode/xenos/can_start()
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if(!..())
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return 0
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var/list/candidates = get_players_for_role(ROLE_ALIEN)
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var/playersready = 0
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var/xenos_num = required_enemies
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for(var/mob/new_player/player in player_list)
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if((player.client)&&(player.ready))
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playersready += 1
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//Check that we have enough alien candidates
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if(candidates.len < required_enemies)
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return 0
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//Grab candidates randomly until we have enough.
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while(xenos_num > 0)
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var/datum/mind/new_xenos = pick(candidates)
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xenos += new_xenos
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candidates -= new_xenos
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xenos_num--
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for(var/datum/mind/xeno in xenos)
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xeno.assigned_role = "MODE"
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xeno.special_role = "Alien"
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set_antag_hud(xeno, "hudalien")//like this is needed...
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return 1
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/datum/game_mode/xenos/pre_setup()
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return 1
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/datum/game_mode/xenos/post_setup()
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var/list/turf/xenos_spawn = list()
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for(var/obj/effect/landmark/A in landmarks_list)
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if(A.name == "Xenos-Spawn")
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xenos_spawn += get_turf(A)
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qdel(A)
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continue
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var/xenoqueen_selected = 0
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var/spawnpos = 1
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for(var/datum/mind/xeno_mind in xenos)
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if(spawnpos > xenos_spawn.len)
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spawnpos = 1
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//XenoQueen Selection
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if(!xenoqueen_selected)
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var/mob/living/carbon/alien/humanoid/queen/O = new(xenos_spawn[spawnpos])
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if(xeno_mind.current)
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xeno_mind.transfer_to(O)
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else
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O.key = xeno_mind.current.key
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xeno_mind.name = O.name
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//qdel(xeno_mind)
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xenoqueen_selected = 1
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spawnpos++
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continue
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//Additional larvas if playercount > 20
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else
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var/mob/living/carbon/alien/larva/O = new(xenos_spawn[spawnpos])
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if(xeno_mind.current)
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xeno_mind.transfer_to(O)
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else
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O.key = xeno_mind.current.key
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xeno_mind.name = O.name
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//qdel(xeno_mind)
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spawnpos++
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return ..()
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/datum/game_mode/xenos/process()
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checkwin_counter++
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if(checkwin_counter >= 5)
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if(!result)
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ticker.mode.check_win()
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checkwin_counter = 0
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return 0
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/datum/game_mode/xenos/check_win()
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var/xenosalive = xenos_alive()
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var/playersalive = players_alive()
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var/playeralienratio = 0
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if(playersalive)
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playeralienratio = xenosalive / playersalive
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if(shuttle_master && shuttle_master.emergency.mode >= SHUTTLE_ESCAPE)
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return ..()
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if(!xenosalive)
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result = 1
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return 1
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else if(!playersalive)
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result = 2
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return 1
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else if(station_was_nuked)
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result = 3
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return 1
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else
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if(playeralienratio >= gammaratio && !gammacalled)
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gammacalled = 1
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command_announcement.Announce("The aliens have nearly succeeded in capturing the station and exterminating the crew. Activate the nuclear failsafe to stop the alien threat once and for all. The Nuclear Authentication Code is [get_nuke_code()] ", "Alien Lifeform Alert")
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set_security_level("gamma")
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var/obj/machinery/door/airlock/vault/V = locate(/obj/machinery/door/airlock/vault) in world
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if(V && (V.z in config.station_levels))
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V.locked = 0
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V.update_icon()
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return ..()
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/datum/game_mode/xenos/check_finished()
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return result != 0
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/datum/game_mode/xenos/proc/xenos_alive()
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var/list/livingxenos = list()
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for(var/datum/mind/xeno in xenos)
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if((xeno) && (xeno.current) && (xeno.current.stat != 2) && (xeno.current.client))
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if(istype(xeno.current,/mob/living/carbon/alien))
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livingxenos += xeno
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return livingxenos.len
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/datum/game_mode/xenos/proc/players_alive()
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var/list/livingplayers = list()
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for(var/mob/M in player_list)
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var/turf/T = get_turf(M)
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if((M) && (M.stat != 2) && M.client && T && ((T.z in config.station_levels) || shuttle_master.emergency.mode >= SHUTTLE_ESCAPE && ((T.z in config.station_levels) || (T.z in config.admin_levels))))
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if(ishuman(M))
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livingplayers += 1
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return livingplayers.len
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/datum/game_mode/xenos/declare_completion()
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if(station_was_nuked)
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feedback_set_details("round_end_result","win - xenos nuked")
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to_chat(world, "<FONT size = 3><B>Crew Victory</B></FONT>")
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to_chat(world, "<B>The station was destroyed in a nuclear explosion, preventing the aliens from overrunning it!</B>")
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else if(result == 1)
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feedback_set_details("round_end_result","win - xenos killed")
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to_chat(world, "<FONT size = 3><B>Crew Victory</B></FONT>")
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to_chat(world, "<B>The aliens did not succeed and were exterminated by the crew!</B>")
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else if(result == 2)
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feedback_set_details("round_end_result","win - crew killed")
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to_chat(world, "<FONT size = 3><B>Alien Victory</B></FONT>")
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to_chat(world, "<B>The aliens were successful and slaughtered the crew!</B>")
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else
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feedback_set_details("round_end_result","win - crew escaped")
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to_chat(world, "<FONT size = 3><B>Draw</B></FONT>")
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to_chat(world, "<B>The crew has escaped from the aliens but did not exterminate them, allowing them to overrun the station.</B>")
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var/text = "<br><FONT size=3><B>There were [xenos.len] aliens.</B></FONT>"
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text += "<br><FONT size=3><B>The aliens were:</B></FONT>"
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for(var/datum/mind/xeno in xenos)
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text += "<br><b>[xeno.key]</b> was <b>[xeno.name]</b> ("
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if(xeno.current)
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if(xeno.current.stat == DEAD)
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text += "died"
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else if(!xeno.current.client)
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text += "SSD"
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else
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text += "survived"
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else
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text += "body destroyed"
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text += ")"
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to_chat(world, text)
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..()
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return 1 |