Files
Paradise/code/game/machinery/computer/camera.dm
2016-07-20 23:39:44 -04:00

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/obj/machinery/computer/security
name = "Camera Monitor"
desc = "Used to access the various cameras networks on the station."
icon_keyboard = "security_key"
icon_screen = "cameras"
circuit = /obj/item/weapon/circuitboard/camera
var/obj/machinery/camera/current = null
var/list/network = list("")
var/last_pic = 1
light_color = LIGHT_COLOR_RED
var/mapping = 0
var/list/networks[0]
var/list/data[0]
var/list/access[0]
/obj/machinery/computer/security/New() // Lists existing networks and their required access. Format: networks[<name>] = list(<access>)
networks["SS13"] = list(access_hos,access_captain)
networks["Telecomms"] = list(access_hos,access_captain)
networks["Research Outpost"] = list(access_rd,access_hos,access_captain)
networks["Mining Outpost"] = list(access_qm,access_hop,access_hos,access_captain)
networks["Research"] = list(access_rd,access_hos,access_captain)
networks["Prison"] = list(access_hos,access_captain)
networks["Labor"] = list(access_hos,access_captain)
networks["Interrogation"] = list(access_hos,access_captain)
networks["Atmosphere Alarms"] = list(access_ce,access_hos,access_captain)
networks["Fire Alarms"] = list(access_ce,access_hos,access_captain)
networks["Power Alarms"] = list(access_ce,access_hos,access_captain)
networks["Supermatter"] = list(access_ce,access_hos,access_captain)
networks["MiniSat"] = list(access_rd,access_hos,access_captain)
networks["Singularity"] = list(access_ce,access_hos,access_captain)
networks["Anomaly Isolation"] = list(access_rd,access_hos,access_captain)
networks["Toxins"] = list(access_rd,access_hos,access_captain)
networks["Telepad"] = list(access_rd,access_hos,access_captain)
networks["TestChamber"] = list(access_rd,access_hos,access_captain)
networks["ERT"] = list(access_cent_specops_commander,access_cent_commander)
networks["CentComm"] = list(access_cent_security,access_cent_commander)
networks["Thunderdome"] = list(access_cent_thunder,access_cent_commander)
..()
/obj/machinery/computer/security/attack_ai(var/mob/user as mob)
return attack_hand(user)
/obj/machinery/computer/security/check_eye(var/mob/user as mob)
if((get_dist(user, src) > 1 || !( user.canmove ) || user.blinded || !( current ) || !( current.status )) && (!istype(user, /mob/living/silicon)))
return null
user.reset_view(current)
return 1
// Network configuration
/obj/machinery/computer/security/attackby(obj/item/I, user as mob, params)
access = I.GetAccess()
if(access.len) // If hit by something with access.
ui_interact(user)
else
..()
/obj/machinery/computer/security/emag_act(user as mob)
if(!emagged)
emagged = 1
to_chat(user, "\blue You have authorized full network access!")
ui_interact(user)
else
ui_interact(user)
/obj/machinery/computer/security/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
if(stat & (NOPOWER|BROKEN))
return
if(user.stat)
return
var/data[0]
data["current"] = null
var/list/cameras = list()
for(var/obj/machinery/camera/C in cameranet.cameras)
if((z > MAX_Z || C.z > MAX_Z) && (C.z != z)) //can only recieve away mission cameras on away missions
continue
if(!can_access_camera(C))
continue
cameras[++cameras.len] = C.nano_structure()
for(var/i = cameras.len, i > 0, i--) //based off /proc/camera_sort, sorts cameras alphabetically for the UI
for(var/j = 1 to i - 1)
var/a = cameras[j]
var/b = cameras[j + 1]
if(sorttext(a["name"], b["name"]) < 0)
cameras.Swap(j, j + 1)
data["cameras"] = cameras
if(emagged)
access = list(access_captain) // Assume captain level access when emagged
data["emagged"] = 1
if(isAI(user) || isrobot(user))
access = list(access_captain) // Assume captain level access when AI
var/tempnets[0]
// Loop through the ID's permission, and check which networks the ID has access to.
for(var/net in networks) // Loop through networks.
for(var/req in networks[net]) // Loop through access levels of the networks.
if(req in access)
if(net in network) // Checks if the network is currently active.
tempnets.Add(list(list("name" = net, "active" = 1)))
else
tempnets.Add(list(list("name" = net, "active" = 0)))
break
if(tempnets.len)
data["networks"] = tempnets
if(current)
data["current"] = current.nano_structure()
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
ui = new(user, src, ui_key, "sec_camera.tmpl", "Camera Console", 900, 800)
// adding a template with the key "mapContent" enables the map ui functionality
ui.add_template("mapContent", "sec_camera_map_content.tmpl")
// adding a template with the key "mapHeader" replaces the map header content
ui.add_template("mapHeader", "sec_camera_map_header.tmpl")
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
/obj/machinery/computer/security/Topic(href, href_list)
if(..())
return 1
if(href_list["switchTo"])
if(stat & (NOPOWER|BROKEN))
return 1
var/obj/machinery/camera/C = locate(href_list["switchTo"]) in cameranet.cameras
if(!C)
return 1
switch_to_camera(usr, C)
else if(href_list["reset"])
if(stat & (NOPOWER|BROKEN))
return 1
reset_current()
usr.check_eye(current)
else if(href_list["activate"]) // Activate: enable or disable networks
var/net = href_list["activate"] // Network to be enabled or disabled.
var/active = href_list["active"] // Is the network currently active.
for(var/a in networks[net])
if(a in access) // Re-check for authorization.
if(text2num(active) == 1)
src.network -= net
break
else
src.network += net
break
nanomanager.update_uis(src)
/obj/machinery/computer/security/attack_hand(mob/user)
access = list()
if(stat & (NOPOWER|BROKEN))
return
if(!isAI(user))
user.set_machine(src)
if(ishuman(user))
access = user.get_access()
ui_interact(user)
// Check if camera is accessible when jumping
/obj/machinery/computer/security/proc/can_access_camera(var/obj/machinery/camera/C)
var/list/shared_networks = src.network & C.network
if(shared_networks.len)
return 1
return 0
// Switching to cameras
/obj/machinery/computer/security/proc/switch_to_camera(var/mob/user, var/obj/machinery/camera/C)
if((get_dist(user, src) > 1 || user.machine != src || user.blinded || !(user.canmove) || !C.can_use()) && !(istype(user, /mob/living/silicon/ai)))
if(!C.can_use() && !isAI(user))
current = null
return 0
else
if(isAI(user))
var/mob/living/silicon/ai/A = user
// Only allow non-carded AIs to view because the interaction with the eye gets all wonky otherwise.
if(!A.is_in_chassis())
return 0
A.eyeobj.setLoc(get_turf(C))
A.client.eye = A.eyeobj
else
set_current(C)
use_power(50)
return 1
/obj/machinery/computer/security/proc/set_current(var/obj/machinery/camera/C)
if(current == C)
return
if(current)
reset_current()
current = C
if(current)
use_power = 2
/obj/machinery/computer/security/proc/reset_current()
current = null
use_power = 1
//Camera control: moving.
/obj/machinery/computer/security/proc/jump_on_click(var/mob/user,var/A)
if(user.machine != src)
return
var/obj/machinery/camera/jump_to
if(istype(A,/obj/machinery/camera))
jump_to = A
else if(ismob(A))
if(ishuman(A))
jump_to = locate() in A:head
else if(isrobot(A))
jump_to = A:camera
else if(isobj(A))
jump_to = locate() in A
else if(isturf(A))
var/best_dist = INFINITY
for(var/obj/machinery/camera/camera in get_area(A))
if(!camera.can_use())
continue
if(!can_access_camera(camera))
continue
var/dist = get_dist(camera,A)
if(dist < best_dist)
best_dist = dist
jump_to = camera
if(isnull(jump_to))
return
if(can_access_camera(jump_to))
switch_to_camera(user,jump_to)
// Camera control: mouse.
/atom/DblClick()
..()
if(istype(usr.machine,/obj/machinery/computer/security))
var/obj/machinery/computer/security/console = usr.machine
console.jump_on_click(usr,src)
// Camera control: arrow keys.
/mob/Move(n,direct)
if(istype(machine,/obj/machinery/computer/security))
var/obj/machinery/computer/security/console = machine
var/turf/T = get_turf(console.current)
for(var/i;i<10;i++)
T = get_step(T,direct)
console.jump_on_click(src,T)
return
return ..(n,direct)
// Other computer monitors.
/obj/machinery/computer/security/telescreen
name = "\improper Telescreen"
desc = "Used for watching camera networks."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "telescreen"
light_range_on = 0
network = list("SS13")
density = 0
/obj/machinery/computer/security/telescreen/update_icon()
icon_state = initial(icon_state)
if(stat & BROKEN)
icon_state += "b"
return
/obj/machinery/computer/security/telescreen/entertainment
name = "entertainment monitor"
desc = "Damn, they better have Paradise TV on these things."
icon = 'icons/obj/status_display.dmi'
icon_state = "entertainment"
light_color = "#FFEEDB"
light_range_on = 0
network = list("news")
luminosity = 0
/obj/machinery/computer/security/wooden_tv
name = "security camera monitor"
desc = "An old TV hooked into the stations camera network."
icon_state = "television"
icon_keyboard = null
icon_screen = "detective_tv"
light_color = "#3848B3"
light_power_on = 0.5
network = list("SS13")
/obj/machinery/computer/security/mining
name = "outpost camera monitor"
desc = "Used to access the various cameras on the outpost."
icon_keyboard = "mining_key"
icon_screen = "mining"
light_color = "#F9BBFC"
network = list("Mining Outpost")
/obj/machinery/computer/security/engineering
name = "engineering camera monitor"
desc = "Used to monitor fires and breaches."
icon_keyboard = "power_key"
icon_screen = "engie_cams"
light_color = "#FAC54B"
network = list("Power Alarms","Atmosphere Alarms","Fire Alarms")