Files
Paradise/code/game/machinery/constructable_frame.dm
2016-07-16 01:31:34 -04:00

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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
/obj/machinery/constructable_frame //Made into a seperate type to make future revisions easier.
name = "machine frame"
icon = 'icons/obj/stock_parts.dmi'
icon_state = "box_0"
density = 1
anchored = 1
use_power = 0
var/obj/item/weapon/circuitboard/circuit = null
var/list/components = null
var/list/req_components = null
var/list/req_component_names = null // user-friendly names of components
var/state = 1
// For pods
var/list/connected_parts = list()
var/pattern_idx=0
// unfortunately, we have to instance the objects really quickly to get the names
// fortunately, this is only called once when the board is added and the items are immediately GC'd
// and none of the parts do much in their constructors
/obj/machinery/constructable_frame/proc/update_namelist()
if(!req_components)
return
req_component_names = new()
for(var/tname in req_components)
var/path = tname
var/obj/O = new path()
req_component_names[tname] = O.name
/obj/machinery/constructable_frame/proc/get_req_components_amt()
var/amt = 0
for(var/path in req_components)
amt += req_components[path]
return amt
// update description of required components remaining
/obj/machinery/constructable_frame/proc/update_req_desc()
if(!req_components || !req_component_names)
return
var/hasContent = 0
desc = "Requires"
for(var/i = 1 to req_components.len)
var/tname = req_components[i]
var/amt = req_components[tname]
if(amt == 0)
continue
var/use_and = i == req_components.len
desc += "[(hasContent ? (use_and ? ", and" : ",") : "")] [amt] [amt == 1 ? req_component_names[tname] : "[req_component_names[tname]]\s"]"
hasContent = 1
if(!hasContent)
desc = "Does not require any more components."
else
desc += "."
/obj/machinery/constructable_frame/machine_frame/attackby(obj/item/P as obj, mob/user as mob, params)
if(P.crit_fail)
to_chat(user, "<span class='danger'>This part is faulty, you cannot add this to the machine!</span>")
return
switch(state)
if(1)
if(istype(P, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = P
if(C.amount >= 5)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
to_chat(user, "<span class='notice'>You start to add cables to the frame.</span>")
if(do_after(user, 20, target = src))
if(C.amount >= 5 && state == 1)
C.use(5)
to_chat(user, "<span class='notice'>You add cables to the frame.</span>")
state = 2
icon_state = "box_1"
else
to_chat(user, "<span class='warning'>You need five length of cable to wire the frame.</span>")
return
else if(istype(P, /obj/item/stack/sheet/glass))
var/obj/item/stack/sheet/glass/G = P
if(G.amount<5)
to_chat(user, "\red You do not have enough glass to build a display case.")
return
G.use(5)
to_chat(user, "\blue You add the glass to the frame.")
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
new /obj/structure/displaycase_frame(src.loc)
qdel(src)
return
if(istype(P, /obj/item/weapon/wrench))
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
to_chat(user, "<span class='notice'>You dismantle the frame.</span>")
new /obj/item/stack/sheet/metal(src.loc, 5)
qdel(src)
if(2)
if(istype(P, /obj/item/weapon/circuitboard))
var/obj/item/weapon/circuitboard/B = P
if(B.board_type == "machine")
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
to_chat(user, "<span class='notice'>You add the circuit board to the frame.</span>")
circuit = P
user.drop_item()
P.loc = src
icon_state = "box_2"
state = 3
components = list()
req_components = circuit.req_components.Copy()
update_namelist()
update_req_desc()
else
to_chat(user, "<span class='danger'>This frame does not accept circuit boards of this type!</span>")
if(istype(P, /obj/item/weapon/wirecutters))
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
to_chat(user, "<span class='notice'>You remove the cables.</span>")
state = 1
icon_state = "box_0"
var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil(src.loc,5)
A.amount = 5
if(3)
if(istype(P, /obj/item/weapon/crowbar))
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
state = 2
circuit.loc = src.loc
circuit = null
if(components.len == 0)
to_chat(user, "<span class='notice'>You remove the circuit board.</span>")
else
to_chat(user, "<span class='notice'>You remove the circuit board and other components.</span>")
for(var/obj/item/I in components)
I.loc = src.loc
desc = initial(desc)
req_components = null
components = null
icon_state = "box_1"
if(istype(P, /obj/item/weapon/screwdriver))
var/component_check = 1
for(var/R in req_components)
if(req_components[R] > 0)
component_check = 0
break
if(component_check)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
var/obj/machinery/new_machine = new src.circuit.build_path(src.loc)
new_machine.construction()
for(var/obj/O in new_machine.component_parts)
qdel(O)
new_machine.component_parts = list()
for(var/obj/O in src)
O.loc = null
new_machine.component_parts += O
circuit.loc = null
new_machine.RefreshParts()
qdel(src)
return
if(istype(P, /obj/item/weapon/storage/part_replacer) && P.contents.len && get_req_components_amt())
var/obj/item/weapon/storage/part_replacer/replacer = P
var/list/added_components = list()
var/list/part_list = list()
//Assemble a list of current parts, then sort them by their rating!
for(var/obj/item/weapon/stock_parts/co in replacer)
part_list += co
for(var/path in req_components)
while(req_components[path] > 0 && (locate(path) in part_list))
var/obj/item/part = (locate(path) in part_list)
if(!part.crit_fail)
added_components[part] = path
replacer.remove_from_storage(part, src)
req_components[path]--
part_list -= part
for(var/obj/item/weapon/stock_parts/part in added_components)
components += part
to_chat(user, "<span class='notice'>[part.name] applied.</span>")
replacer.play_rped_sound()
update_req_desc()
return
if(istype(P, /obj/item))
var/success
for(var/I in req_components)
if(istype(P, I) && (req_components[I] > 0) && (!(P.flags & NODROP) || istype(P, /obj/item/stack)))
success=1
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(istype(P, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/CP = P
var/camt = min(CP.amount, req_components[I])
var/obj/item/stack/cable_coil/CC = new /obj/item/stack/cable_coil(src)
CC.amount = camt
CC.update_icon()
CP.use(camt)
components += CC
req_components[I] -= camt
update_req_desc()
break
user.drop_item()
P.loc = src
components += P
req_components[I]--
update_req_desc()
return 1
if(!success)
to_chat(user, "<span class='danger'>You cannot add that to the machine!</span>")
return 0
//Machine Frame Circuit Boards
/*Common Parts: Parts List: Ignitor, Timer, Infra-red laser, Infra-red sensor, t_scanner, Capacitor, Valve, sensor unit,
micro-manipulator, console screen, beaker, Microlaser, matter bin, power cells.
Note: Once everything is added to the public areas, will add MAT_METAL and MAT_GLASS to circuit boards since autolathe won't be able
to destroy them and players will be able to make replacements.
*/
/obj/item/weapon/circuitboard/vendor
name = "circuit board (Booze-O-Mat Vendor)"
build_path = /obj/machinery/vending/boozeomat
board_type = "machine"
origin_tech = "programming=1"
frame_desc = "Requires 3 Resupply Canisters."
req_components = list(
/obj/item/weapon/vending_refill/boozeomat = 3)
var/list/names_paths = list("Booze-O-Mat" = /obj/machinery/vending/boozeomat,
"Solar's Best Hot Drinks" = /obj/machinery/vending/coffee,
"Getmore Chocolate Corp" = /obj/machinery/vending/snack,
"Robust Softdrinks" = /obj/machinery/vending/cola,
"ShadyCigs Deluxe" = /obj/machinery/vending/cigarette,
"AutoDrobe" = /obj/machinery/vending/autodrobe,
"Hatlord 9000" = /obj/machinery/vending/hatdispenser,
"Suitlord 9000" = /obj/machinery/vending/suitdispenser,
"Shoelord 9000" = /obj/machinery/vending/shoedispenser,
"ClothesMate" = /obj/machinery/vending/clothing,
"CritterCare" = /obj/machinery/vending/crittercare)
/obj/item/weapon/circuitboard/vendor/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/screwdriver))
set_type(null, user)
/obj/item/weapon/circuitboard/vendor/proc/set_type(typepath, mob/user)
var/new_name = "Booze-O-Mat Vendor"
if(!typepath)
new_name = input("Circuit Setting", "What would you change the board setting to?") in names_paths
typepath = names_paths[new_name]
else
for(var/name in names_paths)
if(names_paths[name] == typepath)
new_name = name
break
build_path = typepath
name = "circuit board ([new_name])"
req_components = list(text2path("/obj/item/weapon/vending_refill/[copytext("[build_path]", 24)]") = 3)
if(user)
to_chat(user, "<span class='notice'>You set the board to [new_name].</span>")
/obj/item/weapon/circuitboard/smes
name = "circuit board (SMES)"
build_path = /obj/machinery/power/smes
board_type = "machine"
origin_tech = "programming=4;powerstorage=5;engineering=5"
frame_desc = "Requires 5 pieces of cable, 5 Power Cells and 1 Capacitor."
req_components = list(
/obj/item/stack/cable_coil = 5,
/obj/item/weapon/stock_parts/cell = 5,
/obj/item/weapon/stock_parts/capacitor = 1)
/obj/item/weapon/circuitboard/emitter
name = "circuit board (Emitter)"
build_path = /obj/machinery/power/emitter
board_type = "machine"
origin_tech = "programming=4;powerstorage=5;engineering=5"
req_components = list(
/obj/item/weapon/stock_parts/micro_laser = 1,
/obj/item/weapon/stock_parts/manipulator = 1)
/obj/item/weapon/circuitboard/power_compressor
name = "circuit board (Power Compressor)"
build_path = /obj/machinery/power/compressor
board_type = "machine"
origin_tech = "programming=4;powerstorage=5;engineering=4"
req_components = list(
/obj/item/stack/cable_coil = 5,
/obj/item/weapon/stock_parts/manipulator = 6)
/obj/item/weapon/circuitboard/power_turbine
name = "circuit board (Power Turbine)"
build_path = /obj/machinery/power/turbine
board_type = "machine"
origin_tech = "programming=4;powerstorage=4;engineering=5"
req_components = list(
/obj/item/stack/cable_coil = 5,
/obj/item/weapon/stock_parts/capacitor = 6)
/obj/item/weapon/circuitboard/thermomachine
name = "circuit board (Freezer)"
desc = "Use screwdriver to switch between heating and cooling modes."
build_path = /obj/machinery/atmospherics/unary/cold_sink/freezer
board_type = "machine"
origin_tech = "programming=3;plasmatech=3"
frame_desc = "Requires 2 Matter Bins, 2 Micro Lasers, 1 piece of cable and 1 Console Screen."
req_components = list(
/obj/item/weapon/stock_parts/matter_bin = 2,
/obj/item/weapon/stock_parts/micro_laser = 2,
/obj/item/stack/cable_coil = 1,
/obj/item/weapon/stock_parts/console_screen = 1)
/obj/item/weapon/circuitboard/thermomachine/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/screwdriver))
if(build_path == /obj/machinery/atmospherics/unary/cold_sink/freezer)
build_path = /obj/machinery/atmospherics/unary/heat_reservoir/heater
name = "circuit board (Heater)"
to_chat(user, "<span class='notice'>You set the board to heating.</span>")
else
build_path = /obj/machinery/atmospherics/unary/cold_sink/freezer
name = "circuit board (Freezer)"
to_chat(user, "<span class='notice'>You set the board to cooling.</span>")
/obj/item/weapon/circuitboard/biogenerator
name = "circuit board (Biogenerator)"
build_path = /obj/machinery/biogenerator
board_type = "machine"
origin_tech = "programming=3;biotech=2;materials=3"
frame_desc = "Requires 1 Matter Bin, 1 Manipulator, 1 piece of cable and 1 Console Screen."
req_components = list(
/obj/item/weapon/stock_parts/matter_bin = 1,
/obj/item/weapon/stock_parts/manipulator = 1,
/obj/item/stack/cable_coil = 1,
/obj/item/weapon/stock_parts/console_screen = 1)
/obj/item/weapon/circuitboard/hydroponics
name = "circuit board (Hydroponics Tray)"
build_path = /obj/machinery/portable_atmospherics/hydroponics
board_type = "machine"
origin_tech = "programming=1;biotech=1"
frame_desc = "Requires 2 Matter Bins and 1 Console Screen."
req_components = list(
/obj/item/weapon/stock_parts/matter_bin = 2,
/obj/item/weapon/stock_parts/console_screen = 1)
/obj/item/weapon/circuitboard/microwave
name = "circuit board (Microwave)"
build_path = /obj/machinery/kitchen_machine/microwave
board_type = "machine"
origin_tech = "programming=1"
frame_desc = "Requires 1 Micro Laser, 2 pieces of cable and 1 Console Screen."
req_components = list(
/obj/item/weapon/stock_parts/micro_laser = 1,
/obj/item/stack/cable_coil = 2,
/obj/item/weapon/stock_parts/console_screen = 1)
/obj/item/weapon/circuitboard/oven
name = "circuit board (Oven)"
build_path = /obj/machinery/kitchen_machine/oven
board_type = "machine"
origin_tech = "programming=1;plasmatech=1"
frame_desc = "Requires 2 Micro Lasers, 5 pieces of cable and 1 Console Screen."
req_components = list(
/obj/item/weapon/stock_parts/micro_laser = 2,
/obj/item/stack/cable_coil = 5,
/obj/item/weapon/stock_parts/console_screen = 1)
/obj/item/weapon/circuitboard/grill
name = "circuit board (Grill)"
build_path = /obj/machinery/kitchen_machine/grill
board_type = "machine"
origin_tech = "programming=1;plasmatech=1"
frame_desc = "Requires 2 Micro Lasers, 5 pieces of cable and 1 Console Screen."
req_components = list(
/obj/item/weapon/stock_parts/micro_laser = 2,
/obj/item/stack/cable_coil = 5,
/obj/item/weapon/stock_parts/console_screen = 1)
/obj/item/weapon/circuitboard/candy_maker
name = "circuit board (Candy Maker)"
build_path = /obj/machinery/kitchen_machine/candy_maker
board_type = "machine"
origin_tech = "programming=2"
frame_desc = "Requires 1 Manipulator, 5 pieces of cable and 1 Console Screen."
req_components = list(
/obj/item/weapon/stock_parts/manipulator = 1,
/obj/item/stack/cable_coil = 5,
/obj/item/weapon/stock_parts/console_screen = 1)
/obj/item/weapon/circuitboard/deepfryer
name = "circuit board (Deep Fryer)"
build_path = /obj/machinery/cooker/deepfryer
board_type = "machine"
origin_tech = "programming=2"
frame_desc = "Requires 2 Micro Lasers and 5 pieces of cable."
req_components = list(
/obj/item/weapon/stock_parts/micro_laser = 2,
/obj/item/stack/cable_coil = 5)
/obj/item/weapon/circuitboard/gibber
name = "circuit board (Gibber)"
build_path = /obj/machinery/gibber
board_type = "machine"
origin_tech = "programming=1"
req_components = list(
/obj/item/weapon/stock_parts/matter_bin = 1,
/obj/item/weapon/stock_parts/manipulator = 1)
/obj/item/weapon/circuitboard/tesla_coil
name = "circuit board (Tesla Coil)"
build_path = /obj/machinery/power/tesla_coil
board_type = "machine"
origin_tech = "programming=1"
req_components = list(
/obj/item/weapon/stock_parts/capacitor = 1)
/obj/item/weapon/circuitboard/grounding_rod
name = "circuit board (Grounding Rod)"
build_path = /obj/machinery/power/grounding_rod
board_type = "machine"
origin_tech = "programming=1"
req_components = list(
/obj/item/weapon/stock_parts/capacitor = 1)
/obj/item/weapon/circuitboard/processor
name = "circuit board (Food processor)"
build_path = /obj/machinery/processor
board_type = "machine"
origin_tech = "programming=1"
req_components = list(
/obj/item/weapon/stock_parts/matter_bin = 1,
/obj/item/weapon/stock_parts/manipulator = 1)
/obj/item/weapon/circuitboard/recycler
name = "circuit board (Recycler)"
build_path = /obj/machinery/recycler
board_type = "machine"
origin_tech = "programming=1"
req_components = list(
/obj/item/weapon/stock_parts/matter_bin = 1,
/obj/item/weapon/stock_parts/manipulator = 1)
/obj/item/weapon/circuitboard/seed_extractor
name = "circuit board (Seed Extractor)"
build_path = /obj/machinery/seed_extractor
board_type = "machine"
origin_tech = "programming=1"
req_components = list(
/obj/item/weapon/stock_parts/matter_bin = 1,
/obj/item/weapon/stock_parts/manipulator = 1)
/obj/item/weapon/circuitboard/smartfridge
name = "circuit board (Smartfridge)"
build_path = /obj/machinery/smartfridge
board_type = "machine"
origin_tech = "programming=1"
req_components = list(
/obj/item/weapon/stock_parts/matter_bin = 1)
var/list/fridge_names_paths = list(
"\improper SmartFridge" = /obj/machinery/smartfridge,
"\improper MegaSeed Servitor" = /obj/machinery/smartfridge/seeds,
"\improper Refrigerated Medicine Storage" = /obj/machinery/smartfridge/medbay,
"\improper Slime Extract Storage" = /obj/machinery/smartfridge/secure/extract,
"\improper Secure Refrigerated Medicine Storage" = /obj/machinery/smartfridge/secure/medbay,
"\improper Smart Chemical Storage" = /obj/machinery/smartfridge/secure/chemistry,
"smart virus storage" = /obj/machinery/smartfridge/secure/chemistry/virology,
"\improper Drink Showcase" = /obj/machinery/smartfridge/drinks
)
/obj/item/weapon/circuitboard/smartfridge/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/screwdriver))
set_type(null, user)
/obj/item/weapon/circuitboard/smartfridge/proc/set_type(typepath, mob/user)
var/new_name = ""
if(!typepath)
new_name = input("Circuit Setting", "What would you change the board setting to?") in fridge_names_paths
typepath = fridge_names_paths[new_name]
else
for(var/name in fridge_names_paths)
if(fridge_names_paths[name] == typepath)
new_name = name
break
build_path = typepath
name = new_name
if(findtextEx(new_name, "\improper"))
new_name = replacetext(new_name, "\improper", "")
if(user)
to_chat(user, "<span class='notice'>You set the board to [new_name].</span>")
/obj/item/weapon/circuitboard/monkey_recycler
name = "circuit board (Monkey Recycler)"
build_path = /obj/machinery/monkey_recycler
board_type = "machine"
origin_tech = "programming=1"
req_components = list(
/obj/item/weapon/stock_parts/matter_bin = 1,
/obj/item/weapon/stock_parts/manipulator = 1)
/obj/item/weapon/circuitboard/holopad
name = "circuit board (AI Holopad)"
build_path = /obj/machinery/hologram/holopad
board_type = "machine"
origin_tech = "programming=1"
req_components = list(
/obj/item/weapon/stock_parts/capacitor = 1)
/obj/item/weapon/circuitboard/chem_dispenser
name = "circuit board (Portable Chem Dispenser)"
build_path = /obj/machinery/chem_dispenser/constructable
board_type = "machine"
origin_tech = "materials=4;engineering=4;programming=4;plasmatech=3;biotech=3"
frame_desc = "Requires 2 Matter Bins, 1 Capacitor, 1 Manipulator, 1 Console Screen, and 1 Power Cell."
req_components = list(
/obj/item/weapon/stock_parts/matter_bin = 2,
/obj/item/weapon/stock_parts/capacitor = 1,
/obj/item/weapon/stock_parts/manipulator = 1,
/obj/item/weapon/stock_parts/console_screen = 1,
/obj/item/weapon/stock_parts/cell = 1)
/obj/item/weapon/circuitboard/chem_master
name = "circuit board (Chem Master 2999)"
build_path = /obj/machinery/chem_master/constructable
board_type = "machine"
origin_tech = "materials=2;programming=2;biotech=1"
req_components = list(
/obj/item/weapon/reagent_containers/glass/beaker = 2,
/obj/item/weapon/stock_parts/manipulator = 1,
/obj/item/weapon/stock_parts/console_screen = 1)
/obj/item/weapon/circuitboard/chem_heater
name = "circuit board (Chemical Heater)"
build_path = /obj/machinery/chem_heater
board_type = "machine"
origin_tech = "materials=2;engineering=2"
frame_desc = "Requires 1 Micro Laser and 1 Console Screen."
req_components = list(
/obj/item/weapon/stock_parts/micro_laser = 1,
/obj/item/weapon/stock_parts/console_screen = 1)
//Almost the same recipe as destructive analyzer to give people choices.
/obj/item/weapon/circuitboard/experimentor
name = "circuit board (E.X.P.E.R.I-MENTOR)"
build_path = /obj/machinery/r_n_d/experimentor
board_type = "machine"
origin_tech = "magnets=1;engineering=1;programming=1;biotech=1;bluespace=2"
req_components = list(
/obj/item/weapon/stock_parts/scanning_module = 1,
/obj/item/weapon/stock_parts/manipulator = 2,
/obj/item/weapon/stock_parts/micro_laser = 2)
/obj/item/weapon/circuitboard/destructive_analyzer
name = "Circuit board (Destructive Analyzer)"
build_path = /obj/machinery/r_n_d/destructive_analyzer
board_type = "machine"
origin_tech = "magnets=2;engineering=2;programming=2"
frame_desc = "Requires 1 Scanning Module, 1 Manipulator, and 1 Micro-Laser."
req_components = list(
/obj/item/weapon/stock_parts/scanning_module = 1,
/obj/item/weapon/stock_parts/manipulator = 1,
/obj/item/weapon/stock_parts/micro_laser = 1)
/obj/item/weapon/circuitboard/autolathe
name = "Circuit board (Autolathe)"
build_path = /obj/machinery/autolathe
board_type = "machine"
origin_tech = "engineering=2;programming=2"
frame_desc = "Requires 3 Matter Bins, 1 Manipulator, and 1 Console Screen."
req_components = list(
/obj/item/weapon/stock_parts/matter_bin = 3,
/obj/item/weapon/stock_parts/manipulator = 1,
/obj/item/weapon/stock_parts/console_screen = 1)
/obj/item/weapon/circuitboard/protolathe
name = "Circuit board (Protolathe)"
build_path = /obj/machinery/r_n_d/protolathe
board_type = "machine"
origin_tech = "engineering=2;programming=2"
frame_desc = "Requires 2 Matter Bins, 2 Manipulators, and 2 Beakers."
req_components = list(
/obj/item/weapon/stock_parts/matter_bin = 2,
/obj/item/weapon/stock_parts/manipulator = 2,
/obj/item/weapon/reagent_containers/glass/beaker = 2)
/obj/item/weapon/circuitboard/circuit_imprinter
name = "Circuit board (Circuit Imprinter)"
build_path = /obj/machinery/r_n_d/circuit_imprinter
board_type = "machine"
origin_tech = "engineering=2;programming=2"
frame_desc = "Requires 1 Matter Bin, 1 Manipulator, and 2 Beakers."
req_components = list(
/obj/item/weapon/stock_parts/matter_bin = 1,
/obj/item/weapon/stock_parts/manipulator = 1,
/obj/item/weapon/reagent_containers/glass/beaker = 2)
/obj/item/weapon/circuitboard/pacman
name = "Circuit Board (PACMAN-type Generator)"
build_path = /obj/machinery/power/port_gen/pacman
board_type = "machine"
origin_tech = "programming=3:powerstorage=3;plasmatech=3;engineering=3"
frame_desc = "Requires 1 Matter Bin, 1 Micro-Laser, 2 Pieces of Cable, and 1 Capacitor."
req_components = list(
/obj/item/weapon/stock_parts/matter_bin = 1,
/obj/item/weapon/stock_parts/micro_laser = 1,
/obj/item/stack/cable_coil = 2,
/obj/item/weapon/stock_parts/capacitor = 1)
/obj/item/weapon/circuitboard/pacman/super
name = "Circuit Board (SUPERPACMAN-type Generator)"
build_path = /obj/machinery/power/port_gen/pacman/super
origin_tech = "programming=3;powerstorage=4;engineering=4"
/obj/item/weapon/circuitboard/pacman/mrs
name = "Circuit Board (MRSPACMAN-type Generator)"
build_path = /obj/machinery/power/port_gen/pacman/mrs
origin_tech = "programming=3;powerstorage=5;engineering=5"
obj/item/weapon/circuitboard/rdserver
name = "Circuit Board (R&D Server)"
build_path = /obj/machinery/r_n_d/server
board_type = "machine"
origin_tech = "programming=3"
frame_desc = "Requires 2 pieces of cable, and 1 Scanning Module."
req_components = list(
/obj/item/stack/cable_coil = 2,
/obj/item/weapon/stock_parts/scanning_module = 1)
/obj/item/weapon/circuitboard/mechfab
name = "Circuit board (Exosuit Fabricator)"
build_path = /obj/machinery/mecha_part_fabricator
board_type = "machine"
origin_tech = "programming=3;engineering=3"
frame_desc = "Requires 2 Matter Bins, 1 Manipulator, 1 Micro-Laser and 1 Console Screen."
req_components = list(
/obj/item/weapon/stock_parts/matter_bin = 2,
/obj/item/weapon/stock_parts/manipulator = 1,
/obj/item/weapon/stock_parts/micro_laser = 1,
/obj/item/weapon/stock_parts/console_screen = 1)
/obj/item/weapon/circuitboard/podfab
name = "Circuit board (Spacepod Fabricator)"
build_path = /obj/machinery/spod_part_fabricator //ah fuck my life
board_type = "machine"
origin_tech = "programming=3;engineering=3"
frame_desc = "Requires 3 Matter Bins, 2 Manipulators, 2 Micro-Lasers, and 1 Console Screen."
req_components = list(
/obj/item/weapon/stock_parts/matter_bin = 3,
/obj/item/weapon/stock_parts/manipulator = 2,
/obj/item/weapon/stock_parts/micro_laser = 2,
/obj/item/weapon/stock_parts/console_screen = 1)
/obj/item/weapon/circuitboard/clonepod
name = "Circuit board (Clone Pod)"
build_path = /obj/machinery/clonepod
board_type = "machine"
origin_tech = "programming=3;biotech=3"
frame_desc = "Requires 2 Manipulator, 2 Scanning Module, 2 pieces of cable and 1 Console Screen."
req_components = list(
/obj/item/stack/cable_coil = 2,
/obj/item/weapon/stock_parts/scanning_module = 2,
/obj/item/weapon/stock_parts/manipulator = 2,
/obj/item/weapon/stock_parts/console_screen = 1)
/obj/item/weapon/circuitboard/clonescanner
name = "Circuit board (Cloning Scanner)"
build_path = /obj/machinery/dna_scannernew
board_type = "machine"
origin_tech = "programming=2;biotech=2"
frame_desc = "Requires 1 Scanning Module, 1 Manipulator, 1 Micro-Laser, 2 pieces of cable and 1 Console Screen."
req_components = list(
/obj/item/weapon/stock_parts/scanning_module = 1,
/obj/item/weapon/stock_parts/manipulator = 1,
/obj/item/weapon/stock_parts/micro_laser = 1,
/obj/item/weapon/stock_parts/console_screen = 1,
/obj/item/stack/cable_coil = 2,)
/obj/item/weapon/circuitboard/mech_recharger
name = "circuit board (Mech Bay Recharger)"
build_path = /obj/machinery/mech_bay_recharge_port
board_type = "machine"
origin_tech = "programming=3;powerstorage=4;engineering=4"
frame_desc = "Requires 1 piece of cable and 5 Capacitors."
req_components = list(
/obj/item/stack/cable_coil = 1,
/obj/item/weapon/stock_parts/capacitor = 5)
/obj/item/weapon/circuitboard/teleporter_hub
name = "circuit board (Teleporter Hub)"
build_path = /obj/machinery/teleport/hub
board_type = "machine"
origin_tech = "programming=3;engineering=5;bluespace=5;materials=4"
frame_desc = "Requires 3 Bluespace Crystals and 1 Matter Bin."
req_components = list(
/obj/item/weapon/ore/bluespace_crystal = 3,
/obj/item/weapon/stock_parts/matter_bin = 1)
/obj/item/weapon/circuitboard/teleporter_station
name = "circuit board (Teleporter Station)"
build_path = /obj/machinery/teleport/station
board_type = "machine"
origin_tech = "programming=4;engineering=4;bluespace=4"
frame_desc = "Requires 2 Bluespace Crystals, 2 Capacitors and 1 Console Screen."
req_components = list(
/obj/item/weapon/ore/bluespace_crystal = 2,
/obj/item/weapon/stock_parts/capacitor = 2,
/obj/item/weapon/stock_parts/console_screen = 1)
/obj/item/weapon/circuitboard/teleporter_perma
name = "circuit board (Permanent Teleporter)"
build_path = /obj/machinery/teleport/perma
board_type = "machine"
origin_tech = "programming=3;engineering=5;bluespace=5;materials=4"
frame_desc = "Requires 3 Bluespace Crystals and 1 Matter Bin."
req_components = list(
/obj/item/weapon/ore/bluespace_crystal = 3,
/obj/item/weapon/stock_parts/matter_bin = 1)
var/target
/obj/item/weapon/circuitboard/telesci_pad
name = "Circuit board (Telepad)"
build_path = /obj/machinery/telepad
board_type = "machine"
origin_tech = "programming=4;engineering=3;materials=3;bluespace=4"
frame_desc = "Requires 2 Bluespace Crystals, 1 Capacitor, 1 piece of cable and 1 Console Screen."
req_components = list(
/obj/item/weapon/ore/bluespace_crystal = 2,
/obj/item/weapon/stock_parts/capacitor = 1,
/obj/item/stack/cable_coil = 1,
/obj/item/weapon/stock_parts/console_screen = 1)
/obj/item/weapon/circuitboard/sleeper
name = "circuit board (Sleeper)"
build_path = /obj/machinery/sleeper
board_type = "machine"
origin_tech = "programming=3;biotech=2;engineering=3;materials=3"
frame_desc = "Requires 1 Matter Bin, 1 Manipulator, 1 piece of cable and 2 Console Screens."
req_components = list(
/obj/item/weapon/stock_parts/matter_bin = 1,
/obj/item/weapon/stock_parts/manipulator = 1,
/obj/item/stack/cable_coil = 1,
/obj/item/weapon/stock_parts/console_screen = 2)
/obj/item/weapon/circuitboard/bodyscanner
name = "circuit board (Body Scanner)"
build_path = /obj/machinery/bodyscanner
board_type = "machine"
origin_tech = "programming=3;biotech=2;engineering=3;materials=3"
frame_desc = "Requires 1 Scanning Module, 2 pieces of cable and 2 Console Screens."
req_components = list(
/obj/item/weapon/stock_parts/scanning_module = 1,
/obj/item/stack/cable_coil = 2,
/obj/item/weapon/stock_parts/console_screen = 2)
/obj/item/weapon/circuitboard/bodyscanner_console
name = "circuit board (Body Scanner Console)"
build_path = /obj/machinery/body_scanconsole
board_type = "machine"
origin_tech = "programming=3;biotech=2;engineering=3;materials=3"
frame_desc = "Requires 2 pieces of cable and 2 Console Screens."
req_components = list(
/obj/item/stack/cable_coil = 2,
/obj/item/weapon/stock_parts/console_screen = 2)
/obj/item/weapon/circuitboard/cryo_tube
name = "circuit board (Cryotube)"
build_path = /obj/machinery/atmospherics/unary/cryo_cell
board_type = "machine"
origin_tech = "programming=4;biotech=3;engineering=4"
frame_desc = "Requires 1 Matter Bin, 1 piece of cable and 4 Console Screens."
req_components = list(
/obj/item/weapon/stock_parts/matter_bin = 1,
/obj/item/stack/cable_coil = 1,
/obj/item/weapon/stock_parts/console_screen = 4)
/obj/item/weapon/circuitboard/cyborgrecharger
name = "circuit board (Cyborg Recharger)"
build_path = /obj/machinery/recharge_station
board_type = "machine"
origin_tech = "powerstorage=3;engineering=3"
frame_desc = "Requires 2 Capacitors, 1 Power Cell and 1 Manipulator."
req_components = list(
/obj/item/weapon/stock_parts/capacitor = 2,
/obj/item/weapon/stock_parts/cell = 1,
/obj/item/weapon/stock_parts/manipulator = 1)
// Telecomms circuit boards:
/obj/item/weapon/circuitboard/telecomms/receiver
name = "Circuit Board (Subspace Receiver)"
build_path = /obj/machinery/telecomms/receiver
board_type = "machine"
origin_tech = "programming=2;engineering=2;bluespace=1"
frame_desc = "Requires 1 Subspace Ansible, 1 Hyperwave Filter, 2 Manipulators, and 1 Micro-Laser."
req_components = list(
/obj/item/weapon/stock_parts/subspace/ansible = 1,
/obj/item/weapon/stock_parts/subspace/filter = 1,
/obj/item/weapon/stock_parts/manipulator = 2,
/obj/item/weapon/stock_parts/micro_laser = 1)
/obj/item/weapon/circuitboard/telecomms/hub
name = "Circuit Board (Hub Mainframe)"
build_path = /obj/machinery/telecomms/hub
board_type = "machine"
origin_tech = "programming=2;engineering=2"
frame_desc = "Requires 2 Manipulators, 2 Cable Coil and 2 Hyperwave Filter."
req_components = list(
/obj/item/weapon/stock_parts/manipulator = 2,
/obj/item/stack/cable_coil = 2,
/obj/item/weapon/stock_parts/subspace/filter = 2)
/obj/item/weapon/circuitboard/telecomms/relay
name = "Circuit Board (Relay Mainframe)"
build_path = /obj/machinery/telecomms/relay
board_type = "machine"
origin_tech = "programming=2;engineering=2;bluespace=2"
frame_desc = "Requires 2 Manipulators, 2 Cable Coil and 2 Hyperwave Filters."
req_components = list(
/obj/item/weapon/stock_parts/manipulator = 2,
/obj/item/stack/cable_coil = 2,
/obj/item/weapon/stock_parts/subspace/filter = 2)
/obj/item/weapon/circuitboard/telecomms/bus
name = "Circuit Board (Bus Mainframe)"
build_path = /obj/machinery/telecomms/bus
board_type = "machine"
origin_tech = "programming=2;engineering=2"
frame_desc = "Requires 2 Manipulators, 1 Cable Coil and 1 Hyperwave Filter."
req_components = list(
/obj/item/weapon/stock_parts/manipulator = 2,
/obj/item/stack/cable_coil = 1,
/obj/item/weapon/stock_parts/subspace/filter = 1)
/obj/item/weapon/circuitboard/telecomms/processor
name = "Circuit Board (Processor Unit)"
build_path = /obj/machinery/telecomms/processor
board_type = "machine"
origin_tech = "programming=2;engineering=2"
frame_desc = "Requires 3 Manipulators, 1 Hyperwave Filter, 2 Treatment Disks, 1 Wavelength Analyzer, 2 Cable Coils and 1 Subspace Amplifier."
req_components = list(
/obj/item/weapon/stock_parts/manipulator = 3,
/obj/item/weapon/stock_parts/subspace/filter = 1,
/obj/item/weapon/stock_parts/subspace/treatment = 2,
/obj/item/weapon/stock_parts/subspace/analyzer = 1,
/obj/item/stack/cable_coil = 2,
/obj/item/weapon/stock_parts/subspace/amplifier = 1)
/obj/item/weapon/circuitboard/telecomms/server
name = "Circuit Board (Telecommunication Server)"
build_path = /obj/machinery/telecomms/server
board_type = "machine"
origin_tech = "programming=2;engineering=2"
frame_desc = "Requires 2 Manipulators, 1 Cable Coil and 1 Hyperwave Filter."
req_components = list(
/obj/item/weapon/stock_parts/manipulator = 2,
/obj/item/stack/cable_coil = 1,
/obj/item/weapon/stock_parts/subspace/filter = 1)
/obj/item/weapon/circuitboard/telecomms/broadcaster
name = "Circuit Board (Subspace Broadcaster)"
build_path = /obj/machinery/telecomms/broadcaster
board_type = "machine"
origin_tech = "programming=2;engineering=2;bluespace=1"
frame_desc = "Requires 2 Manipulators, 1 Cable Coil, 1 Hyperwave Filter, 1 Ansible Crystal and 2 High-Powered Micro-Lasers. "
req_components = list(
/obj/item/weapon/stock_parts/manipulator = 2,
/obj/item/stack/cable_coil = 1,
/obj/item/weapon/stock_parts/subspace/filter = 1,
/obj/item/weapon/stock_parts/subspace/crystal = 1,
/obj/item/weapon/stock_parts/micro_laser/high = 2)
/obj/item/weapon/circuitboard/ore_redemption
name = "circuit board (Ore Redemption)"
build_path = /obj/machinery/mineral/ore_redemption
board_type = "machine"
origin_tech = "programming=1;engineering=2"
req_components = list(
/obj/item/weapon/stock_parts/console_screen = 1,
/obj/item/weapon/stock_parts/matter_bin = 1,
/obj/item/weapon/stock_parts/micro_laser = 1,
/obj/item/weapon/stock_parts/manipulator = 1,
/obj/item/device/assembly/igniter = 1)
/obj/item/weapon/circuitboard/mining_equipment_vendor
name = "circuit board (Mining Equipment Vendor)"
build_path = /obj/machinery/mineral/equipment_vendor
board_type = "machine"
origin_tech = "programming=1;engineering=2"
req_components = list(
/obj/item/weapon/stock_parts/console_screen = 1,
/obj/item/weapon/stock_parts/matter_bin = 3)
/obj/item/weapon/circuitboard/clawgame
name = "circuit board (Claw Game)"
build_path = /obj/machinery/arcade/claw
board_type = "machine"
origin_tech = "programming=2"
req_components = list(
/obj/item/weapon/stock_parts/matter_bin = 1,
/obj/item/weapon/stock_parts/manipulator = 1,
/obj/item/stack/cable_coil = 5,
/obj/item/stack/sheet/glass = 1)
/obj/item/weapon/circuitboard/prize_counter
name = "circuit board (Prize Counter)"
build_path = /obj/machinery/prize_counter
board_type = "machine"
origin_tech = "programming=2;materials=2"
req_components = list(
/obj/item/weapon/stock_parts/matter_bin = 1,
/obj/item/weapon/stock_parts/manipulator = 1,
/obj/item/weapon/stock_parts/console_screen = 1,
/obj/item/stack/cable_coil = 1)
/obj/item/weapon/circuitboard/botany_extractor
name = "circuit board (Lysis-Isolation Centrifuge)"
build_path = /obj/machinery/botany/extractor
board_type = "machine"
origin_tech = "biotech=3;programming=3"
req_components = list(
/obj/item/weapon/stock_parts/matter_bin = 1,
/obj/item/weapon/stock_parts/scanning_module = 1,
/obj/item/weapon/stock_parts/console_screen = 1)
/obj/item/weapon/circuitboard/botany_editor
name = "circuit board (Bioballistic Delivery System)"
build_path = /obj/machinery/botany/editor
board_type = "machine"
origin_tech = "biotech=3;programming=3"
req_components = list(
/obj/item/weapon/stock_parts/matter_bin = 1,
/obj/item/weapon/stock_parts/manipulator = 1,
/obj/item/weapon/stock_parts/console_screen = 1)
/obj/item/weapon/circuitboard/gameboard
name = "circuit board (Virtual Gameboard)"
build_path = /obj/machinery/gameboard
board_type = "machine"
origin_tech = "programming=2"
req_components = list(
/obj/item/weapon/stock_parts/micro_laser = 1,
/obj/item/stack/cable_coil = 3,
/obj/item/stack/sheet/glass = 1)
//Selectable mode board, like vending machine boards
/obj/item/weapon/circuitboard/logic_gate
name = "circuit board (Logic Connector)"
build_path = /obj/machinery/logic_gate
board_type = "machine"
origin_tech = "programming=1" //This stuff is pretty much the absolute basis of programming, so it's mostly useless for research
req_components = list(/obj/item/stack/cable_coil = 1)
var/list/names_paths = list(
"NOT Gate" = /obj/machinery/logic_gate/not,
"OR Gate" = /obj/machinery/logic_gate/or,
"AND Gate" = /obj/machinery/logic_gate/and,
"NAND Gate" = /obj/machinery/logic_gate/nand,
"NOR Gate" = /obj/machinery/logic_gate/nor,
"XOR Gate" = /obj/machinery/logic_gate/xor,
"XNOR Gate" = /obj/machinery/logic_gate/xnor,
"STATUS Gate" = /obj/machinery/logic_gate/status,
"CONVERT Gate" = /obj/machinery/logic_gate/convert
)
/obj/item/weapon/circuitboard/logic_gate/New()
..()
if(build_path == /obj/machinery/logic_gate) //If we spawn the base type board (determined by the base type machine as the build path), become a random gate board
var/new_path = names_paths[pick(names_paths)]
set_type(new_path)
/obj/item/weapon/circuitboard/logic_gate/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/screwdriver))
set_type(null, user)
/obj/item/weapon/circuitboard/logic_gate/proc/set_type(typepath, mob/user)
var/new_name = "Logic Base"
if(!typepath)
new_name = input("Circuit Setting", "What would you change the board setting to?") in names_paths
typepath = names_paths[new_name]
else
for(var/name in names_paths)
if(names_paths[name] == typepath)
new_name = name
break
build_path = typepath
name = "circuit board ([new_name])"
if(user)
to_chat(user, "<span class='notice'>You set the board to [new_name].</span>")