mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-21 07:42:21 +00:00
105 lines
3.3 KiB
Plaintext
105 lines
3.3 KiB
Plaintext
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/atom/movable
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var/can_buckle = 0
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var/buckle_lying = -1 //bed-like behaviour, forces mob.lying = buckle_lying if != -1 //except -1 actually means "rotate 90 degrees to the left" as it is used by 1*buckle_lying.
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var/buckle_requires_restraints = 0 //require people to be handcuffed before being able to buckle. eg: pipes
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var/mob/living/buckled_mob = null
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//Interaction
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/atom/movable/attack_hand(mob/living/user)
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. = ..()
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if(can_buckle && buckled_mob)
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return user_unbuckle_mob(user)
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/atom/movable/attack_robot(mob/living/user)
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. = ..()
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if(can_buckle && buckled_mob && Adjacent(user)) // attack_robot is called on all ranges, so the Adjacent check is needed
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return user_unbuckle_mob(user)
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/atom/movable/MouseDrop_T(mob/living/M, mob/living/user)
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. = ..()
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if(can_buckle && istype(M))
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return user_buckle_mob(M, user)
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//Cleanup
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/atom/movable/Destroy()
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. = ..()
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unbuckle_mob()
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//procs that handle the actual buckling and unbuckling
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/atom/movable/proc/buckle_mob(mob/living/M)
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if(!can_buckle || !istype(M) || (M.loc != loc) || M.buckled || M.buckled_mob || buckled_mob || (buckle_requires_restraints && !M.restrained()) || M == src)
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return 0
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if(isslime(M) || isAI(M))
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if(M == usr)
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to_chat(M, "<span class='warning'>You are unable to buckle yourself to the [src]!</span>")
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else
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to_chat(usr, "<span class='warning'>You are unable to buckle [M] to the [src]!</span>")
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return 0
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M.buckled = src
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M.dir = dir
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buckled_mob = M
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M.update_canmove()
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post_buckle_mob(M)
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M.throw_alert("buckled", /obj/screen/alert/restrained/buckled, new_master = src)
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return 1
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/atom/movable/proc/unbuckle_mob()
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if(buckled_mob && buckled_mob.buckled == src && buckled_mob.can_unbuckle(usr))
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. = buckled_mob
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buckled_mob.buckled = null
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buckled_mob.anchored = initial(buckled_mob.anchored)
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buckled_mob.update_canmove()
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buckled_mob.clear_alert("buckled")
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buckled_mob = null
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post_buckle_mob(.)
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//Handle any extras after buckling/unbuckling
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//Called on buckle_mob() and unbuckle_mob()
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/atom/movable/proc/post_buckle_mob(mob/living/M)
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return
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//Wrapper procs that handle sanity and user feedback
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/atom/movable/proc/user_buckle_mob(mob/living/M, mob/user)
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if(!in_range(user, src) || user.stat || user.restrained())
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return
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add_fingerprint(user)
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if(buckle_mob(M))
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if(M == user)
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M.visible_message(\
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"<span class='notice'>[M] buckles themself to [src].</span>",\
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"<span class='notice'>You buckle yourself to [src].</span>",\
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"<span class='italics'>You hear metal clanking.</span>")
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else
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M.visible_message(\
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"<span class='warning'>[user] buckles [M] to [src]!</span>",\
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"<span class='warning'>[user] buckles you to [src]!</span>",\
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"<span class='italics'>You hear metal clanking.</span>")
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return 1
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/atom/movable/proc/user_unbuckle_mob(mob/user)
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var/mob/living/M = unbuckle_mob()
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if(M)
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if(M != user)
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M.visible_message(\
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"<span class='notice'>[user] unbuckles [M] from [src].</span>",\
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"<span class='notice'>[user] unbuckles you from [src].</span>",\
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"<span class='italics'>You hear metal clanking.</span>")
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else
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M.visible_message(\
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"<span class='notice'>[M] unbuckles themselves from [src].</span>",\
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"<span class='notice'>You unbuckle yourself from [src].</span>",\
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"<span class='italics'>You hear metal clanking.</span>")
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add_fingerprint(user)
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return M
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