Files
Paradise/code/game/objects/buckling.dm
Tigercat2000 71e5344a98 Mass replace
2016-07-07 19:34:02 -07:00

105 lines
3.3 KiB
Plaintext

/atom/movable
var/can_buckle = 0
var/buckle_lying = -1 //bed-like behaviour, forces mob.lying = buckle_lying if != -1 //except -1 actually means "rotate 90 degrees to the left" as it is used by 1*buckle_lying.
var/buckle_requires_restraints = 0 //require people to be handcuffed before being able to buckle. eg: pipes
var/mob/living/buckled_mob = null
//Interaction
/atom/movable/attack_hand(mob/living/user)
. = ..()
if(can_buckle && buckled_mob)
return user_unbuckle_mob(user)
/atom/movable/attack_robot(mob/living/user)
. = ..()
if(can_buckle && buckled_mob && Adjacent(user)) // attack_robot is called on all ranges, so the Adjacent check is needed
return user_unbuckle_mob(user)
/atom/movable/MouseDrop_T(mob/living/M, mob/living/user)
. = ..()
if(can_buckle && istype(M))
return user_buckle_mob(M, user)
//Cleanup
/atom/movable/Destroy()
. = ..()
unbuckle_mob()
//procs that handle the actual buckling and unbuckling
/atom/movable/proc/buckle_mob(mob/living/M)
if(!can_buckle || !istype(M) || (M.loc != loc) || M.buckled || M.buckled_mob || buckled_mob || (buckle_requires_restraints && !M.restrained()) || M == src)
return 0
if(isslime(M) || isAI(M))
if(M == usr)
to_chat(M, "<span class='warning'>You are unable to buckle yourself to the [src]!</span>")
else
to_chat(usr, "<span class='warning'>You are unable to buckle [M] to the [src]!</span>")
return 0
M.buckled = src
M.dir = dir
buckled_mob = M
M.update_canmove()
post_buckle_mob(M)
M.throw_alert("buckled", /obj/screen/alert/restrained/buckled, new_master = src)
return 1
/atom/movable/proc/unbuckle_mob()
if(buckled_mob && buckled_mob.buckled == src && buckled_mob.can_unbuckle(usr))
. = buckled_mob
buckled_mob.buckled = null
buckled_mob.anchored = initial(buckled_mob.anchored)
buckled_mob.update_canmove()
buckled_mob.clear_alert("buckled")
buckled_mob = null
post_buckle_mob(.)
//Handle any extras after buckling/unbuckling
//Called on buckle_mob() and unbuckle_mob()
/atom/movable/proc/post_buckle_mob(mob/living/M)
return
//Wrapper procs that handle sanity and user feedback
/atom/movable/proc/user_buckle_mob(mob/living/M, mob/user)
if(!in_range(user, src) || user.stat || user.restrained())
return
add_fingerprint(user)
if(buckle_mob(M))
if(M == user)
M.visible_message(\
"<span class='notice'>[M] buckles themself to [src].</span>",\
"<span class='notice'>You buckle yourself to [src].</span>",\
"<span class='italics'>You hear metal clanking.</span>")
else
M.visible_message(\
"<span class='warning'>[user] buckles [M] to [src]!</span>",\
"<span class='warning'>[user] buckles you to [src]!</span>",\
"<span class='italics'>You hear metal clanking.</span>")
return 1
/atom/movable/proc/user_unbuckle_mob(mob/user)
var/mob/living/M = unbuckle_mob()
if(M)
if(M != user)
M.visible_message(\
"<span class='notice'>[user] unbuckles [M] from [src].</span>",\
"<span class='notice'>[user] unbuckles you from [src].</span>",\
"<span class='italics'>You hear metal clanking.</span>")
else
M.visible_message(\
"<span class='notice'>[M] unbuckles themselves from [src].</span>",\
"<span class='notice'>You unbuckle yourself from [src].</span>",\
"<span class='italics'>You hear metal clanking.</span>")
add_fingerprint(user)
return M