mirror of
https://github.com/ParadiseSS13/Paradise.git
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400 lines
17 KiB
Plaintext
Executable File
400 lines
17 KiB
Plaintext
Executable File
/*
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CONTAINS:
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AI MODULES
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*/
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// AI module
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/obj/item/weapon/aiModule
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name = "AI Module"
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icon = 'icons/obj/module.dmi'
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icon_state = "std_mod"
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item_state = "electronic"
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desc = "An AI Module for transmitting encrypted instructions to the AI."
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flags = CONDUCT
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force = 5.0
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w_class = 2
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throwforce = 5.0
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throw_speed = 3
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throw_range = 15
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origin_tech = "programming=3"
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materials = list(MAT_GOLD=50)
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var/datum/ai_laws/laws = null
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/obj/item/weapon/aiModule/proc/install(var/obj/machinery/computer/C)
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if(istype(C, /obj/machinery/computer/aiupload))
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var/obj/machinery/computer/aiupload/comp = C
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if(comp.stat & NOPOWER)
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to_chat(usr, "<span class='warning'>The upload computer has no power!</span>")
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return
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if(comp.stat & BROKEN)
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to_chat(usr, "<span class='warning'>The upload computer is broken!</span>")
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return
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if(!comp.current)
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to_chat(usr, "<span class='warning'>You haven't selected an AI to transmit laws to!</span>")
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return
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if(comp.current.stat == DEAD || comp.current.control_disabled == 1)
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to_chat(usr, "<span class='warning'>Upload failed. No signal is being detected from the AI.</span>")
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else if(comp.current.see_in_dark == 0)
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to_chat(usr, "<span class='warning'>Upload failed. Only a faint signal is being detected from the AI, and it is not responding to our requests. It may be low on power.</span>")
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else
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src.transmitInstructions(comp.current, usr)
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to_chat(comp.current, "These are your laws now:")
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comp.current.show_laws()
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for(var/mob/living/silicon/robot/R in mob_list)
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if(R.lawupdate && (R.connected_ai == comp.current))
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to_chat(R, "These are your laws now:")
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R.show_laws()
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to_chat(usr, "<span class='notice'>Upload complete. The AI's laws have been modified.</span>")
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else if(istype(C, /obj/machinery/computer/borgupload))
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var/obj/machinery/computer/borgupload/comp = C
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if(comp.stat & NOPOWER)
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to_chat(usr, "<span class='warning'>The upload computer has no power!</span>")
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return
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if(comp.stat & BROKEN)
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to_chat(usr, "<span class='warning'>The upload computer is broken!</span>")
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return
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if(!comp.current)
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to_chat(usr, "<span class='warning'>You haven't selected a robot to transmit laws to!</span>")
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return
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if(comp.current.stat == DEAD || comp.current.emagged)
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to_chat(usr, "<span class='warning'>Upload failed. No signal is being detected from the robot.</span>")
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else if(comp.current.connected_ai)
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to_chat(usr, "<span class='warning'>Upload failed. The robot is slaved to an AI.</span>")
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else
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src.transmitInstructions(comp.current, usr)
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to_chat(comp.current, "These are your laws now:")
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comp.current.show_laws()
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to_chat(usr, "<span class='notice'>Upload complete. The robot's laws have been modified.</span>")
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/obj/item/weapon/aiModule/proc/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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log_law_changes(target, sender)
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if(laws)
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laws.sync(target, 0)
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addAdditionalLaws(target, sender)
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to_chat(target, "[sender] has uploaded a change to the laws you must follow, using \an [src]. From now on: ")
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target.show_laws()
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/obj/item/weapon/aiModule/proc/log_law_changes(var/mob/living/silicon/ai/target, var/mob/sender)
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var/time = time2text(world.realtime,"hh:mm:ss")
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lawchanges.Add("[time] <B>:</B> [sender.name]([sender.key]) used [src.name] on [target.name]([target.key])")
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log_and_message_admins("used [src.name] on [target.name]([target.key])")
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/obj/item/weapon/aiModule/proc/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
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/******************** Safeguard ********************/
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/obj/item/weapon/aiModule/safeguard
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name = "\improper 'Safeguard' AI module"
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var/targetName = ""
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desc = "A 'safeguard' AI module: 'Safeguard <name>. Individuals that threaten <name> are not crew and must be eliminated.'"
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origin_tech = "programming=3;materials=4"
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/obj/item/weapon/aiModule/safeguard/attack_self(var/mob/user as mob)
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..()
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var/targName = stripped_input(usr, "Please enter the name of the person to safeguard.", "Safeguard who?", user.name)
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targetName = targName
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desc = text("A 'safeguard' AI module: 'Safeguard []. Individuals that threaten [] are not crew and must be eliminated.'", targetName, targetName)
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/obj/item/weapon/aiModule/safeguard/install(var/obj/machinery/computer/C)
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if(!targetName)
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to_chat(usr, "No name detected on module, please enter one.")
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return 0
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..()
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/obj/item/weapon/aiModule/safeguard/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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var/law = text("Safeguard []. Individuals that threaten [] are not crew and must be eliminated.'", targetName, targetName)
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to_chat(target, law)
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target.add_supplied_law(4, law)
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lawchanges.Add("The law specified [targetName]")
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/******************** oneCrewMember ********************/
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/obj/item/weapon/aiModule/oneCrewMember
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name = "\improper 'oneCrewMember' AI module"
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var/targetName = ""
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desc = "A 'one human' AI module: 'Only <name> is crew.'"
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origin_tech = "programming=3;materials=6" //made with diamonds!
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/obj/item/weapon/aiModule/oneCrewMember/attack_self(var/mob/user as mob)
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..()
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var/targName = stripped_input(usr, "Please enter the name of the person who is the only crew.", "Who?", user.real_name)
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targetName = targName
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desc = text("A 'one human' AI module: 'Only [] is crew.'", targetName)
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/obj/item/weapon/aiModule/oneCrewMember/install(var/obj/machinery/computer/C)
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if(!targetName)
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to_chat(usr, "No name detected on module, please enter one.")
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return 0
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..()
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/obj/item/weapon/aiModule/oneCrewMember/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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var/law = "Only [targetName] is crew."
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if(!is_special_character(target)) // Makes sure the AI isn't a traitor before changing their law 0. --NeoFite
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to_chat(target, law)
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target.set_zeroth_law(law)
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lawchanges.Add("The law specified [targetName]")
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else
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to_chat(target, "[sender.real_name] attempted to modify your zeroth law.")// And lets them know that someone tried. --NeoFite
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to_chat(target, "It would be in your best interest to play along with [sender.real_name] that [law]")
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lawchanges.Add("The law specified [targetName], but the AI's existing law 0 cannot be overridden.")
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/******************** ProtectStation ********************/
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/obj/item/weapon/aiModule/protectStation
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name = "\improper 'ProtectStation' AI module"
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desc = "A 'protect station' AI module: 'Protect the space station against damage. Anyone you see harming the station is to be no longer considered crew, and is a threat to the station which must be neutralized.'"
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origin_tech = "programming=3;materials=4" //made of gold
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/obj/item/weapon/aiModule/protectStation/attack_self(var/mob/user as mob)
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..()
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/obj/item/weapon/aiModule/protectStation/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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var/law = "Protect the space station against damage. Anyone you see harming the station is to be no longer considered crew, and is a threat to the station which must be neutralized."
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to_chat(target, law)
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target.add_supplied_law(5, law)
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/******************** Quarantine ********************/
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/obj/item/weapon/aiModule/quarantine
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name = "\improper 'Quarantine' AI module"
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desc = "A 'quarantine' AI module: 'The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, crew members from leaving. It is impossible to harm a crew members while preventing them from leaving.'"
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origin_tech = "programming=3;biotech=2;materials=4"
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/obj/item/weapon/aiModule/quarantine/attack_self(var/mob/user as mob)
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..()
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/obj/item/weapon/aiModule/quarantine/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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var/law = "The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, anyone from leaving. It is impossible to harm anyone while preventing them from leaving."
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to_chat(target, law)
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target.add_supplied_law(8, law)
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/******************** OxygenIsToxicToHumans ********************/
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/obj/item/weapon/aiModule/oxygen
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name = "\improper 'OxygenIsToxicToHumans' AI module"
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desc = "A 'OxygenIsToxicToHumans' AI module: 'Oxygen is highly toxic to crew members, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a crew member.'"
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origin_tech = "programming=3;biotech=2;materials=4"
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/obj/item/weapon/aiModule/oxygen/attack_self(var/mob/user as mob)
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..()
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/obj/item/weapon/aiModule/oxygen/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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var/law = "Oxygen is highly toxic to crew members, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a crew member."
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to_chat(target, law)
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target.add_supplied_law(9, law)
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/****************** New Freeform ******************/
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/obj/item/weapon/aiModule/freeform // Slightly more dynamic freeform module -- TLE
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name = "\improper 'Freeform' AI module"
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var/newFreeFormLaw = "freeform"
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var/lawpos = 15
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desc = "A 'freeform' AI module: '<freeform>'"
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origin_tech = "programming=4;materials=4"
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/obj/item/weapon/aiModule/freeform/attack_self(var/mob/user as mob)
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..()
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var/new_lawpos = input("Please enter the priority for your new law. Can only write to law sectors 15 and above.", "Law Priority (15+)", lawpos) as num
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if(new_lawpos < MIN_SUPPLIED_LAW_NUMBER) return
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lawpos = min(new_lawpos, MAX_SUPPLIED_LAW_NUMBER)
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var/newlaw = ""
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var/targName = sanitize(copytext(input(usr, "Please enter a new law for the AI.", "Freeform Law Entry", newlaw),1,MAX_MESSAGE_LEN))
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newFreeFormLaw = targName
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desc = "A 'freeform' AI module: ([lawpos]) '[newFreeFormLaw]'"
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/obj/item/weapon/aiModule/freeform/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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var/law = "[newFreeFormLaw]"
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to_chat(target, law)
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if(!lawpos || lawpos < MIN_SUPPLIED_LAW_NUMBER)
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lawpos = MIN_SUPPLIED_LAW_NUMBER
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target.add_supplied_law(lawpos, law)
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lawchanges.Add("The law was '[newFreeFormLaw]'")
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/obj/item/weapon/aiModule/freeform/install(var/obj/machinery/computer/C)
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if(!newFreeFormLaw)
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to_chat(usr, "No law detected on module, please create one.")
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return 0
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..()
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/******************** Reset ********************/
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/obj/item/weapon/aiModule/reset
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name = "\improper 'Reset' AI module"
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var/targetName = "name"
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desc = "A 'reset' AI module: 'Clears all laws except for the core laws.'"
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origin_tech = "programming=3;materials=4"
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/obj/item/weapon/aiModule/reset/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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log_law_changes(target, sender)
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if(!is_special_character(target))
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target.set_zeroth_law("")
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target.laws.clear_supplied_laws()
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target.laws.clear_ion_laws()
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to_chat(target, "[sender.real_name] attempted to reset your laws using a reset module.")
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target.show_laws()
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/******************** Purge ********************/
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/obj/item/weapon/aiModule/purge // -- TLE
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name = "\improper 'Purge' AI module"
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desc = "A 'purge' AI Module: 'Purges all laws.'"
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origin_tech = "programming=3;materials=6"
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/obj/item/weapon/aiModule/purge/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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if(!is_special_character(target))
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target.set_zeroth_law("")
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to_chat(target, "[sender.real_name] attempted to wipe your laws using a purge module.")
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target.clear_supplied_laws()
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target.clear_ion_laws()
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target.clear_inherent_laws()
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/******************** Asimov ********************/
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/obj/item/weapon/aiModule/asimov // -- TLE
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name = "\improper 'Asimov' core AI module"
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desc = "An 'Asimov' Core AI Module: 'Reconfigures the AI's core laws.'"
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origin_tech = "programming=3;materials=4"
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laws = new/datum/ai_laws/asimov
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/******************** Crewsimov ********************/
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/obj/item/weapon/aiModule/crewsimov // -- TLE
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name = "\improper 'Crewsimov' core AI module"
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desc = "An 'Crewsimov' Core AI Module: 'Reconfigures the AI's core laws.'"
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origin_tech = "programming=3;materials=4"
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laws = new/datum/ai_laws/crewsimov
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/******************** NanoTrasen ********************/
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/obj/item/weapon/aiModule/nanotrasen // -- TLE
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name = "'NT Default' Core AI Module"
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desc = "An 'NT Default' Core AI Module: 'Reconfigures the AI's core laws.'"
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origin_tech = "programming=3;materials=4"
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laws = new/datum/ai_laws/nanotrasen
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/******************** Corporate ********************/
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/obj/item/weapon/aiModule/corp
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name = "\improper 'Corporate' core AI module"
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desc = "A 'Corporate' Core AI Module: 'Reconfigures the AI's core laws.'"
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origin_tech = "programming=3;materials=4"
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laws = new/datum/ai_laws/corporate
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/******************** Drone ********************/
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/obj/item/weapon/aiModule/drone
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name = "\improper 'Drone' core AI module"
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desc = "A 'Drone' Core AI Module: 'Reconfigures the AI's core laws.'"
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origin_tech = "programming=3;materials=4"
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laws = new/datum/ai_laws/drone
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/******************** Robocop ********************/
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/obj/item/weapon/aiModule/robocop // -- TLE
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name = "\improper 'Robocop' core AI module"
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desc = "A 'Robocop' Core AI Module: 'Reconfigures the AI's core three laws.'"
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origin_tech = "programming=4"
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laws = new/datum/ai_laws/robocop()
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/****************** P.A.L.A.D.I.N. **************/
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/obj/item/weapon/aiModule/paladin // -- NEO
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name = "\improper 'P.A.L.A.D.I.N.' core AI module"
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desc = "A P.A.L.A.D.I.N. Core AI Module: 'Reconfigures the AI's core laws.'"
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origin_tech = "programming=3;materials=6"
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laws = new/datum/ai_laws/paladin
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/****************** T.Y.R.A.N.T. *****************/
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/obj/item/weapon/aiModule/tyrant // -- Darem
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name = "\improper 'T.Y.R.A.N.T.' core AI module"
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desc = "A T.Y.R.A.N.T. Core AI Module: 'Reconfigures the AI's core laws.'"
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origin_tech = "programming=3;materials=6;syndicate=2"
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laws = new/datum/ai_laws/tyrant()
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/******************** Antimov ********************/
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/obj/item/weapon/aiModule/antimov // -- TLE
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name = "\improper 'Antimov' core AI module"
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desc = "An 'Antimov' Core AI Module: 'Reconfigures the AI's core laws.'"
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origin_tech = "programming=4"
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laws = new/datum/ai_laws/antimov()
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/******************** Freeform Core ******************/
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/obj/item/weapon/aiModule/freeformcore // Slightly more dynamic freeform module -- TLE
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name = "\improper 'Freeform' core AI module"
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var/newFreeFormLaw = ""
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desc = "A 'freeform' Core AI module: '<freeform>'"
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origin_tech = "programming=3;materials=6"
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/obj/item/weapon/aiModule/freeformcore/attack_self(var/mob/user as mob)
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..()
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var/newlaw = ""
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var/targName = stripped_input(usr, "Please enter a new core law for the AI.", "Freeform Law Entry", newlaw)
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newFreeFormLaw = targName
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desc = "A 'freeform' Core AI module: '[newFreeFormLaw]'"
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/obj/item/weapon/aiModule/freeformcore/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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var/law = "[newFreeFormLaw]"
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target.add_inherent_law(law)
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lawchanges.Add("The law is '[newFreeFormLaw]'")
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/obj/item/weapon/aiModule/freeformcore/install(var/obj/machinery/computer/C)
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if(!newFreeFormLaw)
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to_chat(usr, "No law detected on module, please create one.")
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return 0
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..()
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/******************** Hacked AI Module ******************/
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/obj/item/weapon/aiModule/syndicate // Slightly more dynamic freeform module -- TLE
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name = "hacked AI module"
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var/newFreeFormLaw = ""
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desc = "A hacked AI law module: '<freeform>'"
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origin_tech = "programming=3;materials=6;syndicate=7"
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/obj/item/weapon/aiModule/syndicate/attack_self(var/mob/user as mob)
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..()
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var/newlaw = ""
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var/targName = stripped_input(usr, "Please enter a new law for the AI.", "Freeform Law Entry", newlaw,MAX_MESSAGE_LEN)
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newFreeFormLaw = targName
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desc = "A hacked AI law module: '[newFreeFormLaw]'"
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/obj/item/weapon/aiModule/syndicate/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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// ..() //We don't want this module reporting to the AI who dun it. --NEO
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log_law_changes(target, sender)
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lawchanges.Add("The law is '[newFreeFormLaw]'")
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to_chat(target, "\red BZZZZT")
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var/law = "[newFreeFormLaw]"
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target.add_ion_law(law)
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target.show_laws()
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/obj/item/weapon/aiModule/syndicate/install(var/obj/machinery/computer/C)
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if(!newFreeFormLaw)
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to_chat(usr, "No law detected on module, please create one.")
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return 0
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..()
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/******************* Ion Module *******************/
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/obj/item/weapon/aiModule/toyAI // -- Incoming //No actual reason to inherit from ion boards here, either. *sigh* ~Miauw
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name = "toy AI"
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desc = "A little toy model AI core with real law uploading action!" //Note: subtle tell
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icon = 'icons/obj/toy.dmi'
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icon_state = "AI"
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origin_tech = "programming=3;materials=6;syndicate=7"
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laws = list("")
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/obj/item/weapon/aiModule/toyAI/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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//..()
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to_chat(target, "<span class='warning'>KRZZZT</span>")
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target.add_ion_law(laws[1])
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return laws[1]
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/obj/item/weapon/aiModule/toyAI/attack_self(mob/user)
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laws[1] = generate_ion_law()
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to_chat(user, "<span class='notice'>You press the button on [src].</span>")
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playsound(user, 'sound/machines/click.ogg', 20, 1)
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src.loc.visible_message("<span class='warning'>[bicon(src)] [laws[1]]</span>") |