Files
Paradise/code/game/objects/items/weapons/AI_modules.dm
2016-07-10 09:29:12 -04:00

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/*
CONTAINS:
AI MODULES
*/
// AI module
/obj/item/weapon/aiModule
name = "AI Module"
icon = 'icons/obj/module.dmi'
icon_state = "std_mod"
item_state = "electronic"
desc = "An AI Module for transmitting encrypted instructions to the AI."
flags = CONDUCT
force = 5.0
w_class = 2
throwforce = 5.0
throw_speed = 3
throw_range = 15
origin_tech = "programming=3"
materials = list(MAT_GOLD=50)
var/datum/ai_laws/laws = null
/obj/item/weapon/aiModule/proc/install(var/obj/machinery/computer/C)
if(istype(C, /obj/machinery/computer/aiupload))
var/obj/machinery/computer/aiupload/comp = C
if(comp.stat & NOPOWER)
to_chat(usr, "<span class='warning'>The upload computer has no power!</span>")
return
if(comp.stat & BROKEN)
to_chat(usr, "<span class='warning'>The upload computer is broken!</span>")
return
if(!comp.current)
to_chat(usr, "<span class='warning'>You haven't selected an AI to transmit laws to!</span>")
return
if(comp.current.stat == DEAD || comp.current.control_disabled == 1)
to_chat(usr, "<span class='warning'>Upload failed. No signal is being detected from the AI.</span>")
else if(comp.current.see_in_dark == 0)
to_chat(usr, "<span class='warning'>Upload failed. Only a faint signal is being detected from the AI, and it is not responding to our requests. It may be low on power.</span>")
else
src.transmitInstructions(comp.current, usr)
to_chat(comp.current, "These are your laws now:")
comp.current.show_laws()
for(var/mob/living/silicon/robot/R in mob_list)
if(R.lawupdate && (R.connected_ai == comp.current))
to_chat(R, "These are your laws now:")
R.show_laws()
to_chat(usr, "<span class='notice'>Upload complete. The AI's laws have been modified.</span>")
else if(istype(C, /obj/machinery/computer/borgupload))
var/obj/machinery/computer/borgupload/comp = C
if(comp.stat & NOPOWER)
to_chat(usr, "<span class='warning'>The upload computer has no power!</span>")
return
if(comp.stat & BROKEN)
to_chat(usr, "<span class='warning'>The upload computer is broken!</span>")
return
if(!comp.current)
to_chat(usr, "<span class='warning'>You haven't selected a robot to transmit laws to!</span>")
return
if(comp.current.stat == DEAD || comp.current.emagged)
to_chat(usr, "<span class='warning'>Upload failed. No signal is being detected from the robot.</span>")
else if(comp.current.connected_ai)
to_chat(usr, "<span class='warning'>Upload failed. The robot is slaved to an AI.</span>")
else
src.transmitInstructions(comp.current, usr)
to_chat(comp.current, "These are your laws now:")
comp.current.show_laws()
to_chat(usr, "<span class='notice'>Upload complete. The robot's laws have been modified.</span>")
/obj/item/weapon/aiModule/proc/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
log_law_changes(target, sender)
if(laws)
laws.sync(target, 0)
addAdditionalLaws(target, sender)
to_chat(target, "[sender] has uploaded a change to the laws you must follow, using \an [src]. From now on: ")
target.show_laws()
/obj/item/weapon/aiModule/proc/log_law_changes(var/mob/living/silicon/ai/target, var/mob/sender)
var/time = time2text(world.realtime,"hh:mm:ss")
lawchanges.Add("[time] <B>:</B> [sender.name]([sender.key]) used [src.name] on [target.name]([target.key])")
log_and_message_admins("used [src.name] on [target.name]([target.key])")
/obj/item/weapon/aiModule/proc/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
/******************** Safeguard ********************/
/obj/item/weapon/aiModule/safeguard
name = "\improper 'Safeguard' AI module"
var/targetName = ""
desc = "A 'safeguard' AI module: 'Safeguard <name>. Individuals that threaten <name> are not crew and must be eliminated.'"
origin_tech = "programming=3;materials=4"
/obj/item/weapon/aiModule/safeguard/attack_self(var/mob/user as mob)
..()
var/targName = stripped_input(usr, "Please enter the name of the person to safeguard.", "Safeguard who?", user.name)
targetName = targName
desc = text("A 'safeguard' AI module: 'Safeguard []. Individuals that threaten [] are not crew and must be eliminated.'", targetName, targetName)
/obj/item/weapon/aiModule/safeguard/install(var/obj/machinery/computer/C)
if(!targetName)
to_chat(usr, "No name detected on module, please enter one.")
return 0
..()
/obj/item/weapon/aiModule/safeguard/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
..()
var/law = text("Safeguard []. Individuals that threaten [] are not crew and must be eliminated.'", targetName, targetName)
to_chat(target, law)
target.add_supplied_law(4, law)
lawchanges.Add("The law specified [targetName]")
/******************** oneCrewMember ********************/
/obj/item/weapon/aiModule/oneCrewMember
name = "\improper 'oneCrewMember' AI module"
var/targetName = ""
desc = "A 'one human' AI module: 'Only <name> is crew.'"
origin_tech = "programming=3;materials=6" //made with diamonds!
/obj/item/weapon/aiModule/oneCrewMember/attack_self(var/mob/user as mob)
..()
var/targName = stripped_input(usr, "Please enter the name of the person who is the only crew.", "Who?", user.real_name)
targetName = targName
desc = text("A 'one human' AI module: 'Only [] is crew.'", targetName)
/obj/item/weapon/aiModule/oneCrewMember/install(var/obj/machinery/computer/C)
if(!targetName)
to_chat(usr, "No name detected on module, please enter one.")
return 0
..()
/obj/item/weapon/aiModule/oneCrewMember/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
..()
var/law = "Only [targetName] is crew."
if(!is_special_character(target)) // Makes sure the AI isn't a traitor before changing their law 0. --NeoFite
to_chat(target, law)
target.set_zeroth_law(law)
lawchanges.Add("The law specified [targetName]")
else
to_chat(target, "[sender.real_name] attempted to modify your zeroth law.")// And lets them know that someone tried. --NeoFite
to_chat(target, "It would be in your best interest to play along with [sender.real_name] that [law]")
lawchanges.Add("The law specified [targetName], but the AI's existing law 0 cannot be overridden.")
/******************** ProtectStation ********************/
/obj/item/weapon/aiModule/protectStation
name = "\improper 'ProtectStation' AI module"
desc = "A 'protect station' AI module: 'Protect the space station against damage. Anyone you see harming the station is to be no longer considered crew, and is a threat to the station which must be neutralized.'"
origin_tech = "programming=3;materials=4" //made of gold
/obj/item/weapon/aiModule/protectStation/attack_self(var/mob/user as mob)
..()
/obj/item/weapon/aiModule/protectStation/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
..()
var/law = "Protect the space station against damage. Anyone you see harming the station is to be no longer considered crew, and is a threat to the station which must be neutralized."
to_chat(target, law)
target.add_supplied_law(5, law)
/******************** Quarantine ********************/
/obj/item/weapon/aiModule/quarantine
name = "\improper 'Quarantine' AI module"
desc = "A 'quarantine' AI module: 'The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, crew members from leaving. It is impossible to harm a crew members while preventing them from leaving.'"
origin_tech = "programming=3;biotech=2;materials=4"
/obj/item/weapon/aiModule/quarantine/attack_self(var/mob/user as mob)
..()
/obj/item/weapon/aiModule/quarantine/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
..()
var/law = "The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, anyone from leaving. It is impossible to harm anyone while preventing them from leaving."
to_chat(target, law)
target.add_supplied_law(8, law)
/******************** OxygenIsToxicToHumans ********************/
/obj/item/weapon/aiModule/oxygen
name = "\improper 'OxygenIsToxicToHumans' AI module"
desc = "A 'OxygenIsToxicToHumans' AI module: 'Oxygen is highly toxic to crew members, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a crew member.'"
origin_tech = "programming=3;biotech=2;materials=4"
/obj/item/weapon/aiModule/oxygen/attack_self(var/mob/user as mob)
..()
/obj/item/weapon/aiModule/oxygen/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
..()
var/law = "Oxygen is highly toxic to crew members, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a crew member."
to_chat(target, law)
target.add_supplied_law(9, law)
/****************** New Freeform ******************/
/obj/item/weapon/aiModule/freeform // Slightly more dynamic freeform module -- TLE
name = "\improper 'Freeform' AI module"
var/newFreeFormLaw = "freeform"
var/lawpos = 15
desc = "A 'freeform' AI module: '<freeform>'"
origin_tech = "programming=4;materials=4"
/obj/item/weapon/aiModule/freeform/attack_self(var/mob/user as mob)
..()
var/new_lawpos = input("Please enter the priority for your new law. Can only write to law sectors 15 and above.", "Law Priority (15+)", lawpos) as num
if(new_lawpos < MIN_SUPPLIED_LAW_NUMBER) return
lawpos = min(new_lawpos, MAX_SUPPLIED_LAW_NUMBER)
var/newlaw = ""
var/targName = sanitize(copytext(input(usr, "Please enter a new law for the AI.", "Freeform Law Entry", newlaw),1,MAX_MESSAGE_LEN))
newFreeFormLaw = targName
desc = "A 'freeform' AI module: ([lawpos]) '[newFreeFormLaw]'"
/obj/item/weapon/aiModule/freeform/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
..()
var/law = "[newFreeFormLaw]"
to_chat(target, law)
if(!lawpos || lawpos < MIN_SUPPLIED_LAW_NUMBER)
lawpos = MIN_SUPPLIED_LAW_NUMBER
target.add_supplied_law(lawpos, law)
lawchanges.Add("The law was '[newFreeFormLaw]'")
/obj/item/weapon/aiModule/freeform/install(var/obj/machinery/computer/C)
if(!newFreeFormLaw)
to_chat(usr, "No law detected on module, please create one.")
return 0
..()
/******************** Reset ********************/
/obj/item/weapon/aiModule/reset
name = "\improper 'Reset' AI module"
var/targetName = "name"
desc = "A 'reset' AI module: 'Clears all laws except for the core laws.'"
origin_tech = "programming=3;materials=4"
/obj/item/weapon/aiModule/reset/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
log_law_changes(target, sender)
if(!is_special_character(target))
target.set_zeroth_law("")
target.laws.clear_supplied_laws()
target.laws.clear_ion_laws()
to_chat(target, "[sender.real_name] attempted to reset your laws using a reset module.")
target.show_laws()
/******************** Purge ********************/
/obj/item/weapon/aiModule/purge // -- TLE
name = "\improper 'Purge' AI module"
desc = "A 'purge' AI Module: 'Purges all laws.'"
origin_tech = "programming=3;materials=6"
/obj/item/weapon/aiModule/purge/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
if(!is_special_character(target))
target.set_zeroth_law("")
to_chat(target, "[sender.real_name] attempted to wipe your laws using a purge module.")
target.clear_supplied_laws()
target.clear_ion_laws()
target.clear_inherent_laws()
/******************** Asimov ********************/
/obj/item/weapon/aiModule/asimov // -- TLE
name = "\improper 'Asimov' core AI module"
desc = "An 'Asimov' Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=3;materials=4"
laws = new/datum/ai_laws/asimov
/******************** Crewsimov ********************/
/obj/item/weapon/aiModule/crewsimov // -- TLE
name = "\improper 'Crewsimov' core AI module"
desc = "An 'Crewsimov' Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=3;materials=4"
laws = new/datum/ai_laws/crewsimov
/******************** NanoTrasen ********************/
/obj/item/weapon/aiModule/nanotrasen // -- TLE
name = "'NT Default' Core AI Module"
desc = "An 'NT Default' Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=3;materials=4"
laws = new/datum/ai_laws/nanotrasen
/******************** Corporate ********************/
/obj/item/weapon/aiModule/corp
name = "\improper 'Corporate' core AI module"
desc = "A 'Corporate' Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=3;materials=4"
laws = new/datum/ai_laws/corporate
/******************** Drone ********************/
/obj/item/weapon/aiModule/drone
name = "\improper 'Drone' core AI module"
desc = "A 'Drone' Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=3;materials=4"
laws = new/datum/ai_laws/drone
/******************** Robocop ********************/
/obj/item/weapon/aiModule/robocop // -- TLE
name = "\improper 'Robocop' core AI module"
desc = "A 'Robocop' Core AI Module: 'Reconfigures the AI's core three laws.'"
origin_tech = "programming=4"
laws = new/datum/ai_laws/robocop()
/****************** P.A.L.A.D.I.N. **************/
/obj/item/weapon/aiModule/paladin // -- NEO
name = "\improper 'P.A.L.A.D.I.N.' core AI module"
desc = "A P.A.L.A.D.I.N. Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=3;materials=6"
laws = new/datum/ai_laws/paladin
/****************** T.Y.R.A.N.T. *****************/
/obj/item/weapon/aiModule/tyrant // -- Darem
name = "\improper 'T.Y.R.A.N.T.' core AI module"
desc = "A T.Y.R.A.N.T. Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=3;materials=6;syndicate=2"
laws = new/datum/ai_laws/tyrant()
/******************** Antimov ********************/
/obj/item/weapon/aiModule/antimov // -- TLE
name = "\improper 'Antimov' core AI module"
desc = "An 'Antimov' Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=4"
laws = new/datum/ai_laws/antimov()
/******************** Freeform Core ******************/
/obj/item/weapon/aiModule/freeformcore // Slightly more dynamic freeform module -- TLE
name = "\improper 'Freeform' core AI module"
var/newFreeFormLaw = ""
desc = "A 'freeform' Core AI module: '<freeform>'"
origin_tech = "programming=3;materials=6"
/obj/item/weapon/aiModule/freeformcore/attack_self(var/mob/user as mob)
..()
var/newlaw = ""
var/targName = stripped_input(usr, "Please enter a new core law for the AI.", "Freeform Law Entry", newlaw)
newFreeFormLaw = targName
desc = "A 'freeform' Core AI module: '[newFreeFormLaw]'"
/obj/item/weapon/aiModule/freeformcore/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
..()
var/law = "[newFreeFormLaw]"
target.add_inherent_law(law)
lawchanges.Add("The law is '[newFreeFormLaw]'")
/obj/item/weapon/aiModule/freeformcore/install(var/obj/machinery/computer/C)
if(!newFreeFormLaw)
to_chat(usr, "No law detected on module, please create one.")
return 0
..()
/******************** Hacked AI Module ******************/
/obj/item/weapon/aiModule/syndicate // Slightly more dynamic freeform module -- TLE
name = "hacked AI module"
var/newFreeFormLaw = ""
desc = "A hacked AI law module: '<freeform>'"
origin_tech = "programming=3;materials=6;syndicate=7"
/obj/item/weapon/aiModule/syndicate/attack_self(var/mob/user as mob)
..()
var/newlaw = ""
var/targName = stripped_input(usr, "Please enter a new law for the AI.", "Freeform Law Entry", newlaw,MAX_MESSAGE_LEN)
newFreeFormLaw = targName
desc = "A hacked AI law module: '[newFreeFormLaw]'"
/obj/item/weapon/aiModule/syndicate/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
// ..() //We don't want this module reporting to the AI who dun it. --NEO
log_law_changes(target, sender)
lawchanges.Add("The law is '[newFreeFormLaw]'")
to_chat(target, "\red BZZZZT")
var/law = "[newFreeFormLaw]"
target.add_ion_law(law)
target.show_laws()
/obj/item/weapon/aiModule/syndicate/install(var/obj/machinery/computer/C)
if(!newFreeFormLaw)
to_chat(usr, "No law detected on module, please create one.")
return 0
..()
/******************* Ion Module *******************/
/obj/item/weapon/aiModule/toyAI // -- Incoming //No actual reason to inherit from ion boards here, either. *sigh* ~Miauw
name = "toy AI"
desc = "A little toy model AI core with real law uploading action!" //Note: subtle tell
icon = 'icons/obj/toy.dmi'
icon_state = "AI"
origin_tech = "programming=3;materials=6;syndicate=7"
laws = list("")
/obj/item/weapon/aiModule/toyAI/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
//..()
to_chat(target, "<span class='warning'>KRZZZT</span>")
target.add_ion_law(laws[1])
return laws[1]
/obj/item/weapon/aiModule/toyAI/attack_self(mob/user)
laws[1] = generate_ion_law()
to_chat(user, "<span class='notice'>You press the button on [src].</span>")
playsound(user, 'sound/machines/click.ogg', 20, 1)
src.loc.visible_message("<span class='warning'>[bicon(src)] [laws[1]]</span>")