Files
Paradise/code/modules/crafting/craft.dm
2016-07-21 13:04:02 -04:00

340 lines
11 KiB
Plaintext

/datum/personal_crafting
var/busy
var/viewing_category = 1 //typical powergamer starting on the Weapons tab
var/list/categories = list(CAT_WEAPON,CAT_AMMO,CAT_ROBOT,CAT_FOOD,CAT_MISC,CAT_PRIMAL)
/* This is what procs do:
get_environment - gets a list of things accessable for crafting by user
get_surroundings - takes a list of things and makes a list of key-types to values-amounts of said type in the list
check_contents - takes a recipe and a key-type list and checks if said recipe can be done with available stuff
check_tools - takes recipe, a key-type list, and a user and checks if there are enough tools to do the stuff, checks bugs one level deep
construct_item - takes a recipe and a user, call all the checking procs, calls do_after, checks all the things again, calls del_reqs, creates result, calls CheckParts of said result with argument being list returned by deel_reqs
del_reqs - takes recipe and a user, loops over the recipes reqs var and tries to find everything in the list make by get_environment and delete it/add to parts list, then returns the said list
*/
/datum/personal_crafting/proc/check_contents(datum/crafting_recipe/R, list/contents)
main_loop:
for(var/A in R.reqs)
var/needed_amount = R.reqs[A]
for(var/B in contents)
if(ispath(B, A))
if(contents[B] >= R.reqs[A])
continue main_loop
else
needed_amount -= contents[B]
if(needed_amount <= 0)
continue main_loop
else
continue
return 0
for(var/A in R.chem_catalists)
if(contents[A] < R.chem_catalists[A])
return 0
return 1
/datum/personal_crafting/proc/get_environment(mob/user)
. = list()
. += user.r_hand
. += user.l_hand
if(!isturf(user.loc))
return
var/list/L = block(get_step(user, SOUTHWEST), get_step(user, NORTHEAST))
for(var/A in L)
var/turf/T = A
if(T.Adjacent(user))
. += T.contents
/datum/personal_crafting/proc/get_surroundings(mob/user)
. = list()
for(var/obj/item/I in get_environment(user))
if(istype(I, /obj/item/stack))
var/obj/item/stack/S = I
.[I.type] += S.amount
else
if(istype(I, /obj/item/weapon/reagent_containers))
var/obj/item/weapon/reagent_containers/RC = I
if(RC.flags & OPENCONTAINER)
for(var/datum/reagent/A in RC.reagents.reagent_list)
.[A.type] += A.volume
.[I.type] += 1
/datum/personal_crafting/proc/check_tools(mob/user, datum/crafting_recipe/R, list/contents)
if(!R.tools.len)
return 1
var/list/possible_tools = list()
for(var/obj/item/I in user.contents)
if(istype(I, /obj/item/weapon/storage))
for(var/obj/item/SI in I.contents)
possible_tools += SI.type
possible_tools += I.type
possible_tools += contents
main_loop:
for(var/A in R.tools)
for(var/I in possible_tools)
if(ispath(I,A))
continue main_loop
return 0
return 1
/datum/personal_crafting/proc/construct_item(mob/user, datum/crafting_recipe/R)
for(var/A in R.parts)
var/list/contents = get_surroundings(user)
var/send_feedback = 1
if(check_contents(R, contents))
if(check_tools(user, R, contents))
if(do_after(user, R.time, target = user))
contents = get_surroundings(user)
if(!check_contents(R, contents))
return ", missing component."
if(!check_tools(user, R, contents))
return ", missing tool."
var/list/parts = del_reqs(R, user)
var/atom/movable/I = new R.result (get_turf(user.loc))
I.CheckParts(parts, R)
if(send_feedback)
feedback_add_details("object_crafted","[I.type]")
return 0
return "."
return ", missing tool."
return ", missing component."
/*Del reqs works like this:
Loop over reqs var of the recipe
Set var amt to the value current cycle req is pointing to, its amount of type we need to delete
Get var/surroundings list of things accessable to crafting by get_environment()
Check the type of the current cycle req
If its reagent then do a while loop, inside it try to locate() reagent containers, inside such containers try to locate needed reagent, if there isnt remove thing from surroundings
If there is enough reagent in the search result then delete the needed amount, create the same type of reagent with the same data var and put it into deletion list
If there isnt enough take all of that reagent from the container, put into deletion list, substract the amt var by the volume of reagent, remove the container from surroundings list and keep searching
While doing above stuff check deletion list if it already has such reagnet, if yes merge instead of adding second one
If its stack check if it has enough amount
If yes create new stack with the needed amount and put in into deletion list, substract taken amount from the stack
If no put all of the stack in the deletion list, substract its amount from amt and keep searching
While doing above stuff check deletion list if it already has such stack type, if yes try to merge them instead of adding new one
If its anything else just locate() in in the list in a while loop, each find --s the amt var and puts the found stuff in deletion loop
Then do a loop over parts var of the recipe
Do similar stuff to what we have done above, but now in deletion list, until the parts conditions are satisfied keep taking from the deletion list and putting it into parts list for return
After its done loop over deletion list and delete all the shit that wasnt taken by parts loop
del_reqs return the list of parts resulting object will recieve as argument of CheckParts proc, on the atom level it will add them all to the contents, on all other levels it calls ..() and does whatever is needed afterwards but from contents list already
*/
/datum/personal_crafting/proc/del_reqs(datum/crafting_recipe/R, mob/user)
var/list/surroundings
var/list/Deletion = list()
. = list()
var/data
var/amt
main_loop:
for(var/A in R.reqs)
amt = R.reqs[A]
surroundings = get_environment(user)
surroundings -= Deletion
if(ispath(A, /datum/reagent))
var/datum/reagent/RG = new A
var/datum/reagent/RGNT
while(amt > 0)
var/obj/item/weapon/reagent_containers/RC = locate() in surroundings
RG = RC.reagents.get_reagent(A)
if(RG)
if(!locate(RG.type) in Deletion)
Deletion += new RG.type()
if(RG.volume > amt)
RG.volume -= amt
data = RG.data
RC.reagents.conditional_update(RC)
RG = locate(RG.type) in Deletion
RG.volume = amt
RG.data += data
continue main_loop
else
surroundings -= RC
amt -= RG.volume
RC.reagents.reagent_list -= RG
RC.reagents.conditional_update(RC)
RGNT = locate(RG.type) in Deletion
RGNT.volume += RG.volume
RGNT.data += RG.data
qdel(RG)
else
surroundings -= RC
else if(ispath(A, /obj/item/stack))
var/obj/item/stack/S
var/obj/item/stack/SD
while(amt > 0)
S = locate(A) in surroundings
if(S.amount >= amt)
if(!locate(S.type) in Deletion)
SD = new S.type()
Deletion += SD
S.use(amt)
SD = locate(S.type) in Deletion
SD.amount += amt
continue main_loop
else
amt -= S.amount
if(!locate(S.type) in Deletion)
Deletion += S
else
data = S.amount
S = locate(S.type) in Deletion
S.amount += data
surroundings -= S
else
var/atom/movable/I
while(amt > 0)
I = locate(A) in surroundings
Deletion += I
surroundings -= I
amt--
var/list/partlist = list(R.parts.len)
for(var/M in R.parts)
partlist[M] = R.parts[M]
for(var/A in R.parts)
if(istype(A, /datum/reagent))
var/datum/reagent/RG = locate(A) in Deletion
if(RG.volume > partlist[A])
RG.volume = partlist[A]
. += RG
Deletion -= RG
continue
else if(istype(A, /obj/item/stack))
var/obj/item/stack/ST = locate(A) in Deletion
if(ST.amount > partlist[A])
ST.amount = partlist[A]
. += ST
Deletion -= ST
continue
else
while(partlist[A] > 0)
var/atom/movable/AM = locate(A) in Deletion
. += AM
Deletion -= AM
partlist[A] -= 1
while(Deletion.len)
var/DL = Deletion[Deletion.len]
Deletion.Cut(Deletion.len)
qdel(DL)
/datum/personal_crafting/proc/craft(mob/user)
if(user.incapacitated() || user.lying || istype(user.loc, /obj/mecha))
return
var/list/surroundings = get_surroundings(user)
var/dat = "<h3>Crafting menu</h3>"
if(busy)
dat += "<div class='statusDisplay'>Crafting in progress...</div>"
else
dat += "<A href='?src=\ref[src];backwardCat=1'><--</A>"
dat += " [categories[prev_cat()]] |"
dat += " <B>[categories[viewing_category]]</B> "
dat += "| [categories[next_cat()]] "
dat += "<A href='?src=\ref[src];forwardCat=1'>--></A><BR><BR>"
dat += "<div class='statusDisplay'>"
//Filter the recipes we can craft to the top
var/list/can_craft = list()
var/list/cant_craft = list()
for(var/datum/crafting_recipe/R in crafting_recipes)
if(R.category != categories[viewing_category])
continue
if(check_contents(R, surroundings))
can_craft += R
else
cant_craft += R
for(var/datum/crafting_recipe/R in can_craft)
dat += build_recipe_text(R, surroundings)
for(var/datum/crafting_recipe/R in cant_craft)
dat += build_recipe_text(R, surroundings)
dat += "</div>"
var/datum/browser/popup = new(user, "crafting", "Crafting", 500, 500)
popup.set_content(dat)
popup.open()
return
/datum/personal_crafting/Topic(href, href_list)
if(usr.stat || usr.lying)
return
if(href_list["make"])
var/datum/crafting_recipe/TR = locate(href_list["make"])
busy = 1
craft(usr)
var/fail_msg = construct_item(usr, TR)
if(!fail_msg)
usr << "<span class='notice'>[TR.name] constructed.</span>"
else
usr << "<span class ='warning'>Construction failed[fail_msg]</span>"
busy = 0
craft(usr)
if(href_list["forwardCat"])
viewing_category = next_cat()
usr << "<span class='notice'>Category is now [categories[viewing_category]].</span>"
craft(usr)
if(href_list["backwardCat"])
viewing_category = prev_cat()
usr << "<span class='notice'>Category is now [categories[viewing_category]].</span>"
craft(usr)
//Next works nicely with modular arithmetic
/datum/personal_crafting/proc/next_cat()
. = viewing_category % categories.len + 1
//Previous can go fuck itself
/datum/personal_crafting/proc/prev_cat()
if(viewing_category == categories.len)
. = viewing_category-1
else
. = viewing_category % categories.len - 1
if(. <= 0)
. = categories.len
/datum/personal_crafting/proc/build_recipe_text(datum/crafting_recipe/R, list/contents)
. = ""
var/name_text = ""
var/req_text = ""
var/tool_text = ""
var/catalist_text = ""
if(check_contents(R, contents))
name_text ="<A href='?src=\ref[src];make=\ref[R]'>[R.name]</A>"
else
name_text = "<span class='linkOff'>[R.name]</span>"
if(name_text)
for(var/A in R.reqs)
if(ispath(A, /obj))
var/obj/O = A
req_text += " [R.reqs[A]] [initial(O.name)]"
else if(ispath(A, /datum/reagent))
var/datum/reagent/RE = A
req_text += " [R.reqs[A]] [initial(RE.name)]"
if(R.chem_catalists.len)
catalist_text += ", Catalysts:"
for(var/C in R.chem_catalists)
if(ispath(C, /datum/reagent))
var/datum/reagent/RE = C
catalist_text += " [R.chem_catalists[C]] [initial(RE.name)]"
if(R.tools.len)
tool_text += ", Tools:"
for(var/O in R.tools)
if(ispath(O, /obj))
var/obj/T = O
tool_text += " [R.tools[O]] [initial(T.name)]"
. = "[name_text][req_text][tool_text][catalist_text]<BR>"