mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-20 15:21:29 +00:00
255 lines
9.0 KiB
Plaintext
255 lines
9.0 KiB
Plaintext
/obj/item/weapon/ore
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name = "rock"
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icon = 'icons/obj/mining.dmi'
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icon_state = "ore"
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var/points = 0 //How many points this ore gets you from the ore redemption machine
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var/refined_type = null //What this ore defaults to being refined into
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var/datum/geosample/geologic_data
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/obj/item/weapon/ore/attackby(obj/item/I as obj, mob/user as mob, params)
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if(istype(I, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/W = I
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if(W.remove_fuel(15) && refined_type)
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new refined_type(get_turf(src.loc))
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qdel(src)
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else if(W.isOn())
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to_chat(user, "<span class='info'>Not enough fuel to smelt [src].</span>")
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..()
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/obj/item/weapon/ore/Crossed(AM as mob|obj)
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var/obj/item/weapon/storage/bag/ore/OB
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var/turf/simulated/floor/F = get_turf(src)
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if(loc != F)
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return ..()
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if(ishuman(AM))
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var/mob/living/carbon/human/H = AM
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for(var/thing in H.get_body_slots())
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if(istype(thing, /obj/item/weapon/storage/bag/ore))
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OB = thing
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break
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else if(isrobot(AM))
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var/mob/living/silicon/robot/R = AM
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for(var/thing in R.get_all_slots())
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if(istype(thing, /obj/item/weapon/storage/bag/ore))
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OB = thing
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break
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if(OB && istype(F, /turf/simulated/floor/plating/airless/asteroid))
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F.attackby(OB, AM)
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return ..()
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/obj/item/weapon/ore/uranium
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name = "uranium ore"
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icon_state = "Uranium ore"
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origin_tech = "materials=5"
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points = 30
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refined_type = /obj/item/stack/sheet/mineral/uranium
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materials = list(MAT_URANIUM=MINERAL_MATERIAL_AMOUNT)
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/obj/item/weapon/ore/iron
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name = "iron ore"
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icon_state = "Iron ore"
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origin_tech = "materials=1"
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points = 1
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refined_type = /obj/item/stack/sheet/metal
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materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT)
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/obj/item/weapon/ore/glass
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name = "sand pile"
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icon_state = "Glass ore"
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origin_tech = "materials=1"
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points = 1
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refined_type = /obj/item/stack/sheet/glass
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materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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/obj/item/weapon/ore/glass/attack_self(mob/living/user as mob)
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to_chat(user, "<span class='notice'>You use the sand to make sandstone.</span>")
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var/sandAmt = 1
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for(var/obj/item/weapon/ore/glass/G in user.loc) // The sand on the floor
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sandAmt += 1
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qdel(G)
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while(sandAmt > 0)
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var/obj/item/stack/sheet/mineral/sandstone/SS = new /obj/item/stack/sheet/mineral/sandstone(user.loc)
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if(sandAmt >= SS.max_amount)
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SS.amount = SS.max_amount
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else
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SS.amount = sandAmt
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for(var/obj/item/stack/sheet/mineral/sandstone/SA in user.loc)
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if(SA != SS && SA.amount < SA.max_amount)
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SA.attackby(SS, user) //we try to transfer all old unfinished stacks to the new stack we created.
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sandAmt -= SS.max_amount
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qdel(src)
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return
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/obj/item/weapon/ore/plasma
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name = "plasma ore"
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icon_state = "Plasma ore"
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origin_tech = "plasmatech=2;materials=2"
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points = 15
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refined_type = /obj/item/stack/sheet/mineral/plasma
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materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT)
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/obj/item/weapon/ore/plasma/attackby(obj/item/I as obj, mob/user as mob, params)
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if(istype(I, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/W = I
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if(W.welding)
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to_chat(user, "<span class='warning'>You can't hit a high enough temperature to smelt [src] properly!</span>")
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else
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..()
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/obj/item/weapon/ore/silver
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name = "silver ore"
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icon_state = "Silver ore"
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origin_tech = "materials=3"
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points = 16
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refined_type = /obj/item/stack/sheet/mineral/silver
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materials = list(MAT_SILVER=MINERAL_MATERIAL_AMOUNT)
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/obj/item/weapon/ore/gold
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name = "gold ore"
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icon_state = "Gold ore"
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origin_tech = "materials=4"
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points = 18
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refined_type = /obj/item/stack/sheet/mineral/gold
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materials = list(MAT_GOLD=MINERAL_MATERIAL_AMOUNT)
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/obj/item/weapon/ore/diamond
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name = "diamond ore"
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icon_state = "Diamond ore"
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origin_tech = "materials=6"
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points = 50
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refined_type = /obj/item/stack/sheet/mineral/diamond
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materials = list(MAT_DIAMOND=MINERAL_MATERIAL_AMOUNT)
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/obj/item/weapon/ore/bananium
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name = "bananium ore"
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icon_state = "Clown ore"
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origin_tech = "materials=4"
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points = 60
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refined_type = /obj/item/stack/sheet/mineral/bananium
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materials = list(MAT_BANANIUM=MINERAL_MATERIAL_AMOUNT)
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/obj/item/weapon/ore/tranquillite
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name = "tranquillite ore"
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icon_state = "Mime ore"
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origin_tech = "materials=4"
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points = 60
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refined_type = /obj/item/stack/sheet/mineral/tranquillite
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materials = list(MAT_TRANQUILLITE=MINERAL_MATERIAL_AMOUNT)
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/obj/item/weapon/ore/slag
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name = "slag"
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desc = "Completely useless"
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icon_state = "slag"
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/obj/item/weapon/twohanded/required/gibtonite
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name = "gibtonite ore"
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desc = "Extremely explosive if struck with mining equipment, Gibtonite is often used by miners to speed up their work by using it as a mining charge. This material is illegal to possess by unauthorized personnel under space law."
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icon = 'icons/obj/mining.dmi'
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icon_state = "Gibtonite ore"
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item_state = "Gibtonite ore"
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w_class = 4
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throw_range = 0
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anchored = 1 //Forces people to carry it by hand, no pulling!
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var/primed = 0
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var/det_time = 100
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var/quality = 1 //How pure this gibtonite is, determines the explosion produced by it and is derived from the det_time of the rock wall it was taken from, higher value = better
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var/attacher = "UNKNOWN"
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var/datum/wires/explosive/gibtonite/wires
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/obj/item/weapon/twohanded/required/gibtonite/Destroy()
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qdel(wires)
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wires = null
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return ..()
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/obj/item/weapon/twohanded/required/gibtonite/attackby(obj/item/I, mob/user, params)
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if(!wires && istype(I, /obj/item/device/assembly/igniter))
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user.visible_message("[user] attaches [I] to [src].", "<span class='notice'>You attach [I] to [src].</span>")
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wires = new(src)
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attacher = key_name(user)
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qdel(I)
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overlays += "Gibtonite_igniter"
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return
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if(wires && !primed)
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if(istype(I, /obj/item/weapon/wirecutters) || istype(I, /obj/item/device/multitool) || istype(I, /obj/item/device/assembly/signaler))
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wires.Interact(user)
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return
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if(istype(I, /obj/item/weapon/pickaxe) || istype(I, /obj/item/weapon/resonator) || I.force >= 10)
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GibtoniteReaction(user)
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return
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if(primed)
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if(istype(I, /obj/item/device/mining_scanner) || istype(I, /obj/item/device/t_scanner/adv_mining_scanner) || istype(I, /obj/item/device/multitool))
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primed = 0
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user.visible_message("The chain reaction was stopped! ...The ore's quality looks diminished.", "<span class='notice'>You stopped the chain reaction. ...The ore's quality looks diminished.</span>")
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icon_state = "Gibtonite ore"
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quality = 1
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return
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..()
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/obj/item/weapon/twohanded/required/gibtonite/attack_self(user)
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if(wires)
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wires.Interact(user)
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else
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..()
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/obj/item/weapon/twohanded/required/gibtonite/bullet_act(var/obj/item/projectile/P)
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GibtoniteReaction(P.firer)
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..()
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/obj/item/weapon/twohanded/required/gibtonite/ex_act()
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GibtoniteReaction(null, 1)
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/obj/item/weapon/twohanded/required/gibtonite/proc/GibtoniteReaction(mob/user, triggered_by = 0)
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if(!primed)
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playsound(src,'sound/effects/hit_on_shattered_glass.ogg',50,1)
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primed = 1
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icon_state = "Gibtonite active"
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var/turf/bombturf = get_turf(src)
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var/area/A = get_area(bombturf)
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var/notify_admins = 0
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if(z != 5)//Only annoy the admins ingame if we're triggered off the mining zlevel
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notify_admins = 1
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if(notify_admins)
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if(triggered_by == 1)
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message_admins("An explosion has triggered a [name] to detonate at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>.")
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else if(triggered_by == 2)
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message_admins("A signal has triggered a [name] to detonate at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>. Igniter attacher: [key_name_admin(attacher)]")
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else
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message_admins("[key_name_admin(user)] has triggered a [name] to detonate at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>.")
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if(triggered_by == 1)
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log_game("An explosion has primed a [name] for detonation at [A.name]([bombturf.x],[bombturf.y],[bombturf.z])")
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else if(triggered_by == 2)
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log_game("A signal has primed a [name] for detonation at [A.name]([bombturf.x],[bombturf.y],[bombturf.z]). Igniter attacher: [key_name(attacher)].")
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else
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user.visible_message("<span class='warning'>[user] strikes \the [src], causing a chain reaction!</span>", "<span class='danger'>You strike \the [src], causing a chain reaction.</span>")
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log_game("[key_name(user)] has primed a [name] for detonation at [A.name]([bombturf.x],[bombturf.y],[bombturf.z])")
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spawn(det_time)
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if(primed)
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if(quality == 3)
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explosion(src.loc,2,4,9,adminlog = notify_admins)
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if(quality == 2)
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explosion(src.loc,1,2,5,adminlog = notify_admins)
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if(quality == 1)
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explosion(src.loc,-1,1,3,adminlog = notify_admins)
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qdel(src)
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/obj/item/weapon/ore/New()
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pixel_x = rand(0,16)-8
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pixel_y = rand(0,8)-8
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if(src.z == ZLEVEL_ASTEROID)
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score_oremined++ //When ore spawns, increment score. Only include ore spawned on mining asteroid (No Clown Planet)
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/obj/item/weapon/ore/ex_act()
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return
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/obj/item/weapon/ore/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W,/obj/item/device/core_sampler))
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var/obj/item/device/core_sampler/C = W
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C.sample_item(src, user)
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else
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return ..()
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