mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-20 07:12:55 +00:00
385 lines
9.4 KiB
Plaintext
385 lines
9.4 KiB
Plaintext
/mob/living/carbon/human/proc/monkeyize()
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var/mob/H = src
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H.dna.SetSEState(MONKEYBLOCK,1)
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domutcheck(H, null)
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/mob/new_player/AIize()
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spawning = 1
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return ..()
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/mob/living/carbon/human/AIize(move=1) // 'move' argument needs defining here too because BYOND is dumb
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if(notransform)
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return
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for(var/t in organs)
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qdel(t)
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return ..(move)
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/mob/living/carbon/AIize()
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if(notransform)
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return
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for(var/obj/item/W in src)
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unEquip(W)
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notransform = 1
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canmove = 0
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icon = null
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invisibility = 101
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return ..()
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/mob/proc/AIize()
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if(client)
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src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1)// stop the jams for AIs
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var/mob/living/silicon/ai/O = new (loc,,,1)//No MMI but safety is in effect.
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O.invisibility = 0
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O.aiRestorePowerRoutine = 0
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if(mind)
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mind.transfer_to(O)
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O.mind.original = O
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else
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O.key = key
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var/obj/loc_landmark
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for(var/obj/effect/landmark/start/sloc in landmarks_list)
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if(sloc.name != "AI")
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continue
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if(locate(/mob/living) in sloc.loc)
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continue
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loc_landmark = sloc
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if(!loc_landmark)
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for(var/obj/effect/landmark/tripai in landmarks_list)
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if(tripai.name == "tripai")
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if(locate(/mob/living) in tripai.loc)
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continue
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loc_landmark = tripai
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if(!loc_landmark)
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to_chat(O, "Oh god sorry we can't find an unoccupied AI spawn location, so we're spawning you on top of someone.")
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for(var/obj/effect/landmark/start/sloc in landmarks_list)
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if(sloc.name == "AI")
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loc_landmark = sloc
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O.loc = loc_landmark.loc
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O.on_mob_init()
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O.add_ai_verbs()
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O.rename_self("AI",1)
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spawn
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qdel(src)
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return O
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/mob/living/carbon/human/make_into_mask(var/should_gib = 0)
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for(var/t in organs)
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qdel(t)
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return ..(should_gib)
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/mob/proc/make_into_mask(var/should_gib = 0, var/should_remove_items = 0)
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if(!should_gib)
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icon = null
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invisibility = 101
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if(!should_remove_items)
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for(var/obj/item/W in src)
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unEquip(W)
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var/mob/spirit/mask/new_spirit = new()
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if(mind)
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new_spirit.mind = mind
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new_spirit.mind.assigned_role = "Mask"
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new_spirit.mind.original = new_spirit
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new_spirit.key = key
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new_spirit.loc=loc
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if(should_gib)
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spawn(0)
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src.gib() // gib the body
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else
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spawn(0)//To prevent the proc from returning null.
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src.visible_message( \
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"[src] disappears into the shadows, never to be seen again.", \
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"You disappear into the shadows, never to be seen again.", \
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"You hear strange noise, you can't quite place it.")
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qdel(src)
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to_chat(new_spirit, "<font color=\"purple\"><b><i>You are a Mask of Nar'sie now. You are a tiny fragment of the unknowable entity that is the god.</b></i></font>")
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to_chat(new_spirit, "<font color=\"purple\"><b><i>Your job is to help your acolytes complete their goals. Be spooky. Do evil.</b></i></font>")
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new_spirit.set_name()
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// let spirits identify cultists
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if(ticker.mode)
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ticker.mode.add_cult_icon_to_spirit(new_spirit)
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// highlander test
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there_can_be_only_one_mask(new_spirit)
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return new_spirit
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//human -> robot
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/mob/living/carbon/human/proc/Robotize()
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if(notransform)
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return
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for(var/obj/item/W in src)
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unEquip(W)
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regenerate_icons()
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notransform = 1
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canmove = 0
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icon = null
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invisibility = 101
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for(var/t in organs)
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qdel(t)
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for(var/i in internal_organs)
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qdel(i)
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var/mob/living/silicon/robot/O = new /mob/living/silicon/robot( loc )
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// cyborgs produced by Robotize get an automatic power cell
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O.cell = new(O)
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O.cell.maxcharge = 7500
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O.cell.charge = 7500
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O.gender = gender
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O.invisibility = 0
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if(mind) //TODO
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mind.transfer_to(O)
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if(O.mind.assigned_role == "Cyborg")
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O.mind.original = O
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else if(mind && mind.special_role)
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O.mind.store_memory("In case you look at this after being borged, the objectives are only here until I find a way to make them not show up for you, as I can't simply delete them without screwing up round-end reporting. --NeoFite")
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else
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O.key = key
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O.loc = loc
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O.job = "Cyborg"
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O.notify_ai(1)
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if(O.mind && O.mind.assigned_role == "Cyborg")
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if(O.mind.role_alt_title == "Android")
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O.mmi = new /obj/item/device/mmi/posibrain(O)
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else if(O.mind.role_alt_title == "Robot")
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O.mmi = null //Robots do not have removable brains.
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else
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O.mmi = new /obj/item/device/mmi(O)
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if(O.mmi) O.mmi.transfer_identity(src) //Does not transfer key/client.
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callHook("borgify", list(O))
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O.update_pipe_vision()
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O.Namepick()
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spawn(0)//To prevent the proc from returning null.
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qdel(src)
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return O
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//human -> alien
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/mob/living/carbon/human/proc/Alienize()
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if(notransform)
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return
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for(var/obj/item/W in src)
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unEquip(W)
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regenerate_icons()
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notransform = 1
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canmove = 0
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icon = null
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invisibility = 101
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for(var/t in organs)
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qdel(t)
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var/alien_caste = pick("Hunter","Sentinel","Drone")
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var/mob/living/carbon/alien/humanoid/new_xeno
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switch(alien_caste)
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if("Hunter")
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new_xeno = new /mob/living/carbon/alien/humanoid/hunter(loc)
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if("Sentinel")
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new_xeno = new /mob/living/carbon/alien/humanoid/sentinel(loc)
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if("Drone")
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new_xeno = new /mob/living/carbon/alien/humanoid/drone(loc)
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new_xeno.a_intent = I_HARM
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new_xeno.key = key
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to_chat(new_xeno, "<B>You are now an alien.</B>")
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new_xeno.update_pipe_vision()
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spawn(0)//To prevent the proc from returning null.
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qdel(src)
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return
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/mob/living/carbon/human/proc/slimeize(adult as num, reproduce as num)
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if(notransform)
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return
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for(var/obj/item/W in src)
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unEquip(W)
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regenerate_icons()
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notransform = 1
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canmove = 0
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icon = null
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invisibility = 101
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for(var/t in organs)
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qdel(t)
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var/mob/living/carbon/slime/new_slime
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if(reproduce)
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var/number = pick(14;2,3,4) //reproduce (has a small chance of producing 3 or 4 offspring)
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var/list/babies = list()
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for(var/i=1,i<=number,i++)
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var/mob/living/carbon/slime/M = new/mob/living/carbon/slime(loc)
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M.nutrition = round(nutrition/number)
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step_away(M,src)
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babies += M
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new_slime = pick(babies)
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else
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new_slime = new /mob/living/carbon/slime(loc)
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if(adult)
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new_slime.is_adult = 1
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else
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new_slime.key = key
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to_chat(new_slime, "<B>You are now a slime. Skreee!</B>")
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new_slime.update_pipe_vision()
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spawn(0)//To prevent the proc from returning null.
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qdel(src)
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return
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/mob/living/carbon/human/proc/corgize()
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if(notransform)
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return
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for(var/obj/item/W in src)
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unEquip(W)
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regenerate_icons()
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notransform = 1
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canmove = 0
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icon = null
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invisibility = 101
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for(var/t in organs) //this really should not be necessary
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qdel(t)
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var/mob/living/simple_animal/pet/corgi/new_corgi = new /mob/living/simple_animal/pet/corgi (loc)
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new_corgi.a_intent = I_HARM
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new_corgi.key = key
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to_chat(new_corgi, "<B>You are now a Corgi. Yap Yap!</B>")
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new_corgi.update_pipe_vision()
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spawn(0)//To prevent the proc from returning null.
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qdel(src)
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return
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/mob/living/carbon/human/Animalize()
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var/list/mobtypes = typesof(/mob/living/simple_animal)
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var/mobpath = input("Which type of mob should [src] turn into?", "Choose a type") in mobtypes
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if(notransform)
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return
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for(var/obj/item/W in src)
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unEquip(W)
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regenerate_icons()
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notransform = 1
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canmove = 0
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icon = null
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invisibility = 101
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for(var/t in organs)
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qdel(t)
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var/mob/new_mob = new mobpath(src.loc)
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new_mob.key = key
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new_mob.a_intent = I_HARM
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to_chat(new_mob, "You suddenly feel more... animalistic.")
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new_mob.update_pipe_vision()
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spawn()
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qdel(src)
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return
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/mob/proc/Animalize()
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var/list/mobtypes = typesof(/mob/living/simple_animal)
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var/mobpath = input("Which type of mob should [src] turn into?", "Choose a type") in mobtypes
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var/mob/new_mob = new mobpath(src.loc)
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new_mob.key = key
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new_mob.a_intent = I_HARM
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to_chat(new_mob, "You feel more... animalistic")
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new_mob.update_pipe_vision()
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qdel(src)
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/mob/living/carbon/human/proc/paize(var/name)
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if(notransform)
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return
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for(var/obj/item/W in src)
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unEquip(W)
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regenerate_icons()
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notransform = 1
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canmove = 0
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icon = null
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invisibility = 101
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for(var/t in organs) //this really should not be necessary
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qdel(t)
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var/obj/item/device/paicard/card = new(loc)
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var/mob/living/silicon/pai/pai = new(card)
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pai.key = key
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card.setPersonality(pai)
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pai.name = name
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pai.real_name = name
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card.name = name
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to_chat(pai, "<B>You have become a pAI! Your name is [pai.name].</B>")
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pai.update_pipe_vision()
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spawn(0)//To prevent the proc from returning null.
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qdel(src)
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return
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/mob/proc/safe_respawn(var/MP)
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if(!MP)
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return 0
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if(ispath(MP, /mob/living/simple_animal/pet/cat))
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return 1
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if(ispath(MP, /mob/living/simple_animal/pet/corgi))
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return 1
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if(ispath(MP, /mob/living/simple_animal/crab))
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return 1
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if(ispath(MP, /mob/living/simple_animal/chicken))
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return 1
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if(ispath(MP, /mob/living/simple_animal/cow))
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return 1
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if(ispath(MP, /mob/living/simple_animal/parrot))
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return 1
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if(ispath(MP, /mob/living/simple_animal/pony))
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return 1
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if(ispath(MP, /mob/living/simple_animal/pet/fox))
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return 1
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if(ispath(MP, /mob/living/simple_animal/chick))
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return 1
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if(ispath(MP, /mob/living/simple_animal/pet/pug))
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return 1
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if(ispath(MP, /mob/living/simple_animal/butterfly))
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return 1
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if(ispath(MP, /mob/living/simple_animal/borer) && !jobban_isbanned(src, ROLE_BORER) && !jobban_isbanned(src, "Syndicate"))
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return 1
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if(ispath(MP, /mob/living/simple_animal/diona) && !jobban_isbanned(src, ROLE_NYMPH))
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return 1
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return 0
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