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188 lines
5.2 KiB
Plaintext
188 lines
5.2 KiB
Plaintext
//This is realisation of the working torus-looping randomized-per-round space map, this kills the cube
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#define Z_LEVEL_NORTH "1"
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#define Z_LEVEL_SOUTH "2"
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#define Z_LEVEL_EAST "4"
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#define Z_LEVEL_WEST "8"
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var/list/z_levels_list = list()
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/datum/space_level
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var/name = "Your config settings failed, you need to fix this for the datum space levels to work"
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var/list/neigbours
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var/z_value = 1 //actual z placement
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var/linked = 1
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var/xi
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var/yi //imaginary placements on the grid
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/datum/space_level/New()
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neigbours = list()
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var/list/L = list(Z_LEVEL_NORTH,Z_LEVEL_SOUTH,Z_LEVEL_EAST,Z_LEVEL_WEST)
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for(var/A in L)
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neigbours[A] = src
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/datum/space_level/proc/set_neigbours(list/L)
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for(var/datum/point/P in L)
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if(P.x == xi)
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if(P.y == yi+1)
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neigbours[Z_LEVEL_NORTH] = P.spl
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P.spl.neigbours[Z_LEVEL_SOUTH] = src
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else if(P.y == yi-1)
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neigbours[Z_LEVEL_SOUTH] = P.spl
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P.spl.neigbours[Z_LEVEL_NORTH] = src
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else if(P.y == yi)
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if(P.x == xi+1)
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neigbours[Z_LEVEL_EAST] = P.spl
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P.spl.neigbours[Z_LEVEL_WEST] = src
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else if(P.x == xi-1)
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neigbours[Z_LEVEL_WEST] = P.spl
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P.spl.neigbours[Z_LEVEL_EAST] = src
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/datum/point //this is explicitly utilitarian datum type made specially for the space map generation and are absolutely unusable for anything else
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var/list/neigbours = list()
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var/x
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var/y
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var/datum/space_level/spl
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/datum/point/New(nx, ny, list/point_grid)
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if(!point_grid)
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qdel(src)
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return
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var/list/L = point_grid[1]
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if(nx > point_grid.len || ny > L.len)
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qdel(src)
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return
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x = nx
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y = ny
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if(point_grid[x][y])
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return
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point_grid[x][y] = src
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/datum/point/proc/set_neigbours(list/grid)
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var/max_X = grid.len
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var/list/max_Y = grid[1]
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max_Y = max_Y.len
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neigbours.Cut()
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if(x+1 <= max_X)
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neigbours |= grid[x+1][y]
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if(x-1 >= 1)
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neigbours |= grid[x-1][y]
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if(y+1 <= max_Y)
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neigbours |= grid[x][y+1]
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if(y-1 >= 1)
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neigbours |= grid[x][y-1]
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//config/space_levels.txt is where you define your zlevel datum names, their connection to actual z levels and if you want them connected to one another or not
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//Grammar: Name;z value;linked/unlinked
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//Name is the name of the datum, just for the sake of it
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//z value is to what actual map z level this datum is pointing
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//linked/unlinked decide if you want the z level in the general map or not, for example centcomm is not reachable
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//Each entry must be separated with a single empty line, no spaces outside the name
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//No comments in the file allowed
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/proc/setup_map_transitions() //listamania
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var/list/SLS = file2list("config/space_levels.txt", "\n\n")
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var/datum/space_level/D
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var/list/config_settings[SLS.len][]
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for(var/A in SLS)
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config_settings[SLS.Find(A)] = splittext(A, ";")
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var/conf_set_len = SLS.len
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SLS.Cut()
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for(var/A in config_settings)
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D = new()
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D.name = A[1]
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D.z_value = text2num(A[2])
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if(A[3] != "linked")
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D.linked = 0
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z_levels_list["[D.z_value]"] = D
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else
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SLS.Add(D)
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var/list/point_grid[conf_set_len*2+1][conf_set_len*2+1]
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var/list/grid = list()
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var/datum/point/P
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for(var/i = 1, i<=conf_set_len*2+1, i++)
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for(var/j = 1, j<=conf_set_len*2+1, j++)
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P = new/datum/point(i,j, point_grid)
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point_grid[i][j] = P
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grid.Add(P)
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for(var/datum/point/pnt in grid)
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pnt.set_neigbours(point_grid)
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P = point_grid[conf_set_len][conf_set_len]
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var/list/possible_points = list()
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var/list/used_points = list()
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grid.Cut()
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while(SLS.len)
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D = pick(SLS)
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SLS.Remove(D)
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D.xi = P.x
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D.yi = P.y
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P.spl = D
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possible_points |= P.neigbours
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used_points |= P
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possible_points.Remove(used_points)
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D.set_neigbours(used_points)
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P = pick(possible_points)
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grid["[D.z_value]"] = D
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for(var/A in z_levels_list)
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grid[A] = z_levels_list[A]
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for(var/turf/space/S in world) //Define the transistions of the z levels
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if(S.x <= TRANSITIONEDGE)
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D = grid["[S.z]"]
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if(D.neigbours[Z_LEVEL_WEST] != D)
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D = D.neigbours[Z_LEVEL_WEST]
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S.destination_z = D.z_value
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else
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while(D.neigbours[Z_LEVEL_EAST] != D)
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D = D.neigbours[Z_LEVEL_EAST]
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S.destination_z = D.z_value
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S.destination_x = world.maxx - TRANSITIONEDGE - 2
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S.destination_y = S.y
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if(S.x >= (world.maxx - TRANSITIONEDGE - 1))
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D = grid["[S.z]"]
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if(D.neigbours[Z_LEVEL_EAST] != D)
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D = D.neigbours[Z_LEVEL_EAST]
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S.destination_z = D.z_value
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else
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while(D.neigbours[Z_LEVEL_WEST] != D)
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D = D.neigbours[Z_LEVEL_WEST]
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S.destination_z = D.z_value
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S.destination_x = TRANSITIONEDGE + 2
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S.destination_y = S.y
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if(S.y <= TRANSITIONEDGE)
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D = grid["[S.z]"]
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if(D.neigbours[Z_LEVEL_SOUTH] != D)
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D = D.neigbours[Z_LEVEL_SOUTH]
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S.destination_z = D.z_value
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else
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while(D.neigbours[Z_LEVEL_NORTH] != D)
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D = D.neigbours[Z_LEVEL_NORTH]
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S.destination_z = D.z_value
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S.destination_x = S.x
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S.destination_y = world.maxy - TRANSITIONEDGE - 2
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if(S.y >= (world.maxy - TRANSITIONEDGE - 1))
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D = grid["[S.z]"]
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if(D.neigbours[Z_LEVEL_NORTH] != D)
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D = D.neigbours[Z_LEVEL_NORTH]
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S.destination_z = D.z_value
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else
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while(D.neigbours[Z_LEVEL_SOUTH] != D)
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D = D.neigbours[Z_LEVEL_SOUTH]
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S.destination_z = D.z_value
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S.destination_x = S.x
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S.destination_y = TRANSITIONEDGE + 2
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for(var/A in grid)
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z_levels_list[A] = grid[A]
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#undef Z_LEVEL_NORTH
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#undef Z_LEVEL_SOUTH
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#undef Z_LEVEL_EAST
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#undef Z_LEVEL_WEST
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