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Paradise/code/modules/space_transition/space_transition.dm
2016-02-28 12:07:19 -08:00

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//This is realisation of the working torus-looping randomized-per-round space map, this kills the cube
#define Z_LEVEL_NORTH "1"
#define Z_LEVEL_SOUTH "2"
#define Z_LEVEL_EAST "4"
#define Z_LEVEL_WEST "8"
var/list/z_levels_list = list()
/datum/space_level
var/name = "Your config settings failed, you need to fix this for the datum space levels to work"
var/list/neigbours
var/z_value = 1 //actual z placement
var/linked = 1
var/xi
var/yi //imaginary placements on the grid
/datum/space_level/New()
neigbours = list()
var/list/L = list(Z_LEVEL_NORTH,Z_LEVEL_SOUTH,Z_LEVEL_EAST,Z_LEVEL_WEST)
for(var/A in L)
neigbours[A] = src
/datum/space_level/proc/set_neigbours(list/L)
for(var/datum/point/P in L)
if(P.x == xi)
if(P.y == yi+1)
neigbours[Z_LEVEL_NORTH] = P.spl
P.spl.neigbours[Z_LEVEL_SOUTH] = src
else if(P.y == yi-1)
neigbours[Z_LEVEL_SOUTH] = P.spl
P.spl.neigbours[Z_LEVEL_NORTH] = src
else if(P.y == yi)
if(P.x == xi+1)
neigbours[Z_LEVEL_EAST] = P.spl
P.spl.neigbours[Z_LEVEL_WEST] = src
else if(P.x == xi-1)
neigbours[Z_LEVEL_WEST] = P.spl
P.spl.neigbours[Z_LEVEL_EAST] = src
/datum/point //this is explicitly utilitarian datum type made specially for the space map generation and are absolutely unusable for anything else
var/list/neigbours = list()
var/x
var/y
var/datum/space_level/spl
/datum/point/New(nx, ny, list/point_grid)
if(!point_grid)
qdel(src)
return
var/list/L = point_grid[1]
if(nx > point_grid.len || ny > L.len)
qdel(src)
return
x = nx
y = ny
if(point_grid[x][y])
return
point_grid[x][y] = src
/datum/point/proc/set_neigbours(list/grid)
var/max_X = grid.len
var/list/max_Y = grid[1]
max_Y = max_Y.len
neigbours.Cut()
if(x+1 <= max_X)
neigbours |= grid[x+1][y]
if(x-1 >= 1)
neigbours |= grid[x-1][y]
if(y+1 <= max_Y)
neigbours |= grid[x][y+1]
if(y-1 >= 1)
neigbours |= grid[x][y-1]
//config/space_levels.txt is where you define your zlevel datum names, their connection to actual z levels and if you want them connected to one another or not
//Grammar: Name;z value;linked/unlinked
//Name is the name of the datum, just for the sake of it
//z value is to what actual map z level this datum is pointing
//linked/unlinked decide if you want the z level in the general map or not, for example centcomm is not reachable
//Each entry must be separated with a single empty line, no spaces outside the name
//No comments in the file allowed
/proc/setup_map_transitions() //listamania
var/list/SLS = file2list("config/space_levels.txt", "\n\n")
var/datum/space_level/D
var/list/config_settings[SLS.len][]
for(var/A in SLS)
config_settings[SLS.Find(A)] = splittext(A, ";")
var/conf_set_len = SLS.len
SLS.Cut()
for(var/A in config_settings)
D = new()
D.name = A[1]
D.z_value = text2num(A[2])
if(A[3] != "linked")
D.linked = 0
z_levels_list["[D.z_value]"] = D
else
SLS.Add(D)
var/list/point_grid[conf_set_len*2+1][conf_set_len*2+1]
var/list/grid = list()
var/datum/point/P
for(var/i = 1, i<=conf_set_len*2+1, i++)
for(var/j = 1, j<=conf_set_len*2+1, j++)
P = new/datum/point(i,j, point_grid)
point_grid[i][j] = P
grid.Add(P)
for(var/datum/point/pnt in grid)
pnt.set_neigbours(point_grid)
P = point_grid[conf_set_len][conf_set_len]
var/list/possible_points = list()
var/list/used_points = list()
grid.Cut()
while(SLS.len)
D = pick(SLS)
SLS.Remove(D)
D.xi = P.x
D.yi = P.y
P.spl = D
possible_points |= P.neigbours
used_points |= P
possible_points.Remove(used_points)
D.set_neigbours(used_points)
P = pick(possible_points)
grid["[D.z_value]"] = D
for(var/A in z_levels_list)
grid[A] = z_levels_list[A]
for(var/turf/space/S in world) //Define the transistions of the z levels
if(S.x <= TRANSITIONEDGE)
D = grid["[S.z]"]
if(D.neigbours[Z_LEVEL_WEST] != D)
D = D.neigbours[Z_LEVEL_WEST]
S.destination_z = D.z_value
else
while(D.neigbours[Z_LEVEL_EAST] != D)
D = D.neigbours[Z_LEVEL_EAST]
S.destination_z = D.z_value
S.destination_x = world.maxx - TRANSITIONEDGE - 2
S.destination_y = S.y
if(S.x >= (world.maxx - TRANSITIONEDGE - 1))
D = grid["[S.z]"]
if(D.neigbours[Z_LEVEL_EAST] != D)
D = D.neigbours[Z_LEVEL_EAST]
S.destination_z = D.z_value
else
while(D.neigbours[Z_LEVEL_WEST] != D)
D = D.neigbours[Z_LEVEL_WEST]
S.destination_z = D.z_value
S.destination_x = TRANSITIONEDGE + 2
S.destination_y = S.y
if(S.y <= TRANSITIONEDGE)
D = grid["[S.z]"]
if(D.neigbours[Z_LEVEL_SOUTH] != D)
D = D.neigbours[Z_LEVEL_SOUTH]
S.destination_z = D.z_value
else
while(D.neigbours[Z_LEVEL_NORTH] != D)
D = D.neigbours[Z_LEVEL_NORTH]
S.destination_z = D.z_value
S.destination_x = S.x
S.destination_y = world.maxy - TRANSITIONEDGE - 2
if(S.y >= (world.maxy - TRANSITIONEDGE - 1))
D = grid["[S.z]"]
if(D.neigbours[Z_LEVEL_NORTH] != D)
D = D.neigbours[Z_LEVEL_NORTH]
S.destination_z = D.z_value
else
while(D.neigbours[Z_LEVEL_SOUTH] != D)
D = D.neigbours[Z_LEVEL_SOUTH]
S.destination_z = D.z_value
S.destination_x = S.x
S.destination_y = TRANSITIONEDGE + 2
for(var/A in grid)
z_levels_list[A] = grid[A]
#undef Z_LEVEL_NORTH
#undef Z_LEVEL_SOUTH
#undef Z_LEVEL_EAST
#undef Z_LEVEL_WEST