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https://github.com/ParadiseSS13/Paradise.git
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189 lines
6.4 KiB
Plaintext
189 lines
6.4 KiB
Plaintext
//location of the rust-g library
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#define RUST_G "rust_g"
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// On Linux/Unix systems the line endings are LF, on windows it's CRLF, admins that don't use notepad++
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// will get logs that are one big line if the system is Linux and they are using notepad. This solves it by adding CR to every line ending
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// in the logs. ascii character 13 = CR
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/var/global/log_end = world.system_type == UNIX ? ascii2text(13) : ""
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#define DIRECT_OUTPUT(A, B) A << B
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#define SEND_IMAGE(target, image) DIRECT_OUTPUT(target, image)
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#define SEND_SOUND(target, sound) DIRECT_OUTPUT(target, sound)
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#define SEND_TEXT(target, text) DIRECT_OUTPUT(target, text)
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#define WRITE_FILE(file, text) DIRECT_OUTPUT(file, text)
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#define WRITE_LOG(log, text) call(RUST_G, "log_write")(log, text)
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/proc/error(msg)
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log_world("## ERROR: [msg]")
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//print a warning message to world.log
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#define WARNING(MSG) warning("[MSG] in [__FILE__] at line [__LINE__] src: [src] usr: [usr].")
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/proc/warning(msg)
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log_world("## WARNING: [msg]")
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//print a testing-mode debug message to world.log and world
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#ifdef TESTING
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#define testing(msg) log_world("## TESTING: [msg]"); to_chat(world, "## TESTING: [msg]")
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#else
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#define testing(msg)
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#endif
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/proc/log_admin(text)
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admin_log.Add(text)
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if(config.log_admin)
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WRITE_LOG(GLOB.world_game_log, "ADMIN: [text][log_end]")
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/proc/log_debug(text)
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if(config.log_debug)
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WRITE_LOG(GLOB.world_game_log, "DEBUG: [text][log_end]")
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for(var/client/C in GLOB.admins)
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if(check_rights(R_DEBUG, 0, C.mob) && (C.prefs.toggles & CHAT_DEBUGLOGS))
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to_chat(C, "DEBUG: [text]")
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/proc/log_game(text)
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if(config.log_game)
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WRITE_LOG(GLOB.world_game_log, "GAME: [text][log_end]")
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/proc/log_vote(text)
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if(config.log_vote)
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WRITE_LOG(GLOB.world_game_log, "VOTE: [text][log_end]")
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/proc/log_access_in(client/new_client)
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if(config.log_access)
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var/message = "[key_name(new_client)] - IP:[new_client.address] - CID:[new_client.computer_id] - BYOND v[new_client.byond_version]"
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WRITE_LOG(GLOB.world_game_log, "ACCESS IN: [message][log_end]")
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/proc/log_access_out(mob/last_mob)
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if(config.log_access)
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var/message = "[key_name(last_mob)] - IP:[last_mob.lastKnownIP] - CID:[last_mob.computer_id] - BYOND Logged Out"
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WRITE_LOG(GLOB.world_game_log, "ACCESS OUT: [message][log_end]")
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/proc/log_say(text, mob/speaker)
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if(config.log_say)
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WRITE_LOG(GLOB.world_game_log, "SAY: [speaker.simple_info_line()]: [html_decode(text)][log_end]")
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/proc/log_whisper(text, mob/speaker)
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if(config.log_whisper)
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WRITE_LOG(GLOB.world_game_log, "WHISPER: [speaker.simple_info_line()]: [html_decode(text)][log_end]")
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/proc/log_ooc(text, client/user)
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if(config.log_ooc)
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WRITE_LOG(GLOB.world_game_log, "OOC: [user.simple_info_line()]: [html_decode(text)][log_end]")
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/proc/log_aooc(text, client/user)
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if(config.log_ooc)
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WRITE_LOG(GLOB.world_game_log, "AOOC: [user.simple_info_line()]: [html_decode(text)][log_end]")
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/proc/log_looc(text, client/user)
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if(config.log_ooc)
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WRITE_LOG(GLOB.world_game_log, "LOOC: [user.simple_info_line()]: [html_decode(text)][log_end]")
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/proc/log_emote(text, mob/speaker)
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if(config.log_emote)
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WRITE_LOG(GLOB.world_game_log, "EMOTE: [speaker.simple_info_line()]: [html_decode(text)][log_end]")
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/proc/log_attack(attacker, defender, message)
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if(config.log_attack)
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WRITE_LOG(GLOB.world_game_log, "ATTACK: [attacker] against [defender]: [message][log_end]") //Seperate attack logs? Why?
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/proc/log_adminsay(text, mob/speaker)
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if(config.log_adminchat)
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WRITE_LOG(GLOB.world_game_log, "ADMINSAY: [speaker.simple_info_line()]: [html_decode(text)][log_end]")
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/proc/log_qdel(text)
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WRITE_LOG(GLOB.world_qdel_log, "QDEL: [text]")
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/proc/log_mentorsay(text, mob/speaker)
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if(config.log_adminchat)
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WRITE_LOG(GLOB.world_game_log, "MENTORSAY: [speaker.simple_info_line()]: [html_decode(text)][log_end]")
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/proc/log_ghostsay(text, mob/speaker)
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if(config.log_say)
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WRITE_LOG(GLOB.world_game_log, "DEADCHAT: [speaker.simple_info_line()]: [html_decode(text)][log_end]")
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/proc/log_ghostemote(text, mob/speaker)
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if(config.log_emote)
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WRITE_LOG(GLOB.world_game_log, "DEADEMOTE: [speaker.simple_info_line()]: [html_decode(text)][log_end]")
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/proc/log_adminwarn(text)
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if(config.log_adminwarn)
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WRITE_LOG(GLOB.world_game_log, "ADMINWARN: [html_decode(text)][log_end]")
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/proc/log_pda(text, mob/speaker)
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if(config.log_pda)
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WRITE_LOG(GLOB.world_game_log, "PDA: [speaker.simple_info_line()]: [html_decode(text)][log_end]")
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/proc/log_chat(text, mob/speaker)
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if(config.log_pda)
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WRITE_LOG(GLOB.world_game_log, "CHAT: [speaker.simple_info_line()] [html_decode(text)][log_end]")
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/proc/log_misc(text)
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WRITE_LOG(GLOB.world_game_log, "MISC: [text][log_end]")
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/proc/log_world(text)
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SEND_TEXT(world.log, text)
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if(config && config.log_world_output)
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WRITE_LOG(GLOB.world_game_log, "WORLD: [html_decode(text)][log_end]")
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/proc/log_runtime_txt(text) // different from /tg/'s log_runtime because our error handler has a log_runtime proc already that does other stuff
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WRITE_LOG(GLOB.world_runtime_log, text)
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/proc/log_config(text)
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WRITE_LOG(GLOB.config_error_log, text)
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SEND_TEXT(world.log, text)
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/proc/log_href(text)
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WRITE_LOG(GLOB.world_href_log, "HREF: [html_decode(text)]")
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/**
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* Standardized method for tracking startup times.
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*/
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/proc/log_startup_progress(var/message)
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to_chat(world, "<span class='danger'>[message]</span>")
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log_world(message)
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// A logging proc that only outputs after setup is done, to
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// help devs test initialization stuff that happens a lot
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/proc/log_after_setup(var/message)
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if(ticker && ticker.current_state > GAME_STATE_SETTING_UP)
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to_chat(world, "<span class='danger'>[message]</span>")
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log_world(message)
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/* For logging round startup. */
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/proc/start_log(log)
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WRITE_LOG(log, "Starting up.\n-------------------------")
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/* Close open log handles. This should be called as late as possible, and no logging should hapen after. */
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/proc/shutdown_logging()
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call(RUST_G, "log_close_all")()
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// Helper procs for building detailed log lines
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/proc/datum_info_line(var/datum/d)
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if(!istype(d))
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return
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if(!istype(d, /mob))
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return "[d] ([d.type])"
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var/mob/m = d
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return "[m] ([m.ckey]) ([m.type])"
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/proc/atom_loc_line(var/atom/a)
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if(!istype(a))
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return
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var/turf/t = get_turf(a)
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if(istype(t))
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return "[a.loc] ([t.x],[t.y],[t.z]) ([a.loc.type])"
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else if(a.loc)
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return "[a.loc] (0,0,0) ([a.loc.type])"
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/mob/proc/simple_info_line()
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return "[key_name(src)] ([x],[y],[z])"
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/client/proc/simple_info_line()
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return "[key_name(src)] ([mob.x],[mob.y],[mob.z])"
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//this is only used here (for now)
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#undef RUST_G
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