Files
Paradise/code/modules/power/tesla/coil.dm
2018-04-28 20:26:04 -04:00

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/obj/machinery/power/tesla_coil
name = "tesla coil"
desc = "For the union!"
icon = 'icons/obj/tesla_engine/tesla_coil.dmi'
icon_state = "coil0"
anchored = 0
density = 1
var/power_loss = 2
var/input_power_multiplier = 1
var/zap_cooldown = 100
var/last_zap = 0
var/datum/wires/tesla_coil/wires = null
/obj/machinery/power/tesla_coil/New()
..()
component_parts = list()
component_parts += new /obj/item/circuitboard/tesla_coil(null)
component_parts += new /obj/item/stock_parts/capacitor(null)
wires = new(src)
RefreshParts()
/obj/machinery/power/tesla_coil/Destroy()
QDEL_NULL(wires)
return ..()
/obj/machinery/power/tesla_coil/RefreshParts()
var/power_multiplier = 0
zap_cooldown = 100
for(var/obj/item/stock_parts/capacitor/C in component_parts)
power_multiplier += C.rating
zap_cooldown -= (C.rating * 20)
input_power_multiplier = power_multiplier
/obj/machinery/power/tesla_coil/attackby(obj/item/W, mob/user, params)
if(default_deconstruction_screwdriver(user, "coil_open[anchored]", "coil[anchored]", W))
return
if(exchange_parts(user, W))
return
if(default_unfasten_wrench(user, W))
if(!anchored)
disconnect_from_network()
else
connect_to_network()
return
if(default_deconstruction_crowbar(W))
return
else if(iswirecutter(W) || ismultitool(W) || istype(W, /obj/item/assembly/signaler))
if(panel_open)
wires.Interact(user)
else
..()
/obj/machinery/power/tesla_coil/tesla_act(var/power)
if(anchored && !panel_open)
being_shocked = 1
//don't lose arc power when it's not connected to anything
//please place tesla coils all around the station to maximize effectiveness
var/power_produced = powernet ? power / power_loss : power
add_avail(power_produced*input_power_multiplier)
flick("coilhit", src)
playsound(src.loc, 'sound/magic/LightningShock.ogg', 100, 1, extrarange = 5)
tesla_zap(src, 5, power_produced)
addtimer(CALLBACK(src, .proc/reset_shocked), 10)
else
..()
/obj/machinery/power/tesla_coil/proc/zap()
if((last_zap + zap_cooldown) > world.time || !powernet)
return FALSE
last_zap = world.time
var/coeff = (20 - ((input_power_multiplier - 1) * 3))
coeff = max(coeff, 10)
var/power = (powernet.avail/2)
draw_power(power)
playsound(src.loc, 'sound/magic/LightningShock.ogg', 100, 1, extrarange = 5)
tesla_zap(src, 10, power/(coeff/2))
/obj/machinery/power/grounding_rod
name = "grounding rod"
desc = "Keep an area from being fried from Edison's Bane."
icon = 'icons/obj/tesla_engine/tesla_coil.dmi'
icon_state = "grounding_rod0"
anchored = 0
density = 1
/obj/machinery/power/grounding_rod/New()
..()
component_parts = list()
component_parts += new /obj/item/circuitboard/grounding_rod(null)
component_parts += new /obj/item/stock_parts/capacitor(null)
RefreshParts()
/obj/machinery/power/grounding_rod/attackby(obj/item/W, mob/user, params)
if(default_deconstruction_screwdriver(user, "grounding_rod_open[anchored]", "grounding_rod[anchored]", W))
return
if(exchange_parts(user, W))
return
if(default_unfasten_wrench(user, W))
return
if(default_deconstruction_crowbar(W))
return
return ..()
/obj/machinery/power/grounding_rod/tesla_act(var/power)
if(anchored && !panel_open)
flick("grounding_rodhit", src)
else
..()