mirror of
https://github.com/ParadiseSS13/Paradise.git
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123 lines
5.5 KiB
Plaintext
123 lines
5.5 KiB
Plaintext
/////////////////////////////////////////
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/////////////////Mining//////////////////
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/////////////////////////////////////////
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/datum/design/drill_diamond
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name = "Diamond Mining Drill"
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desc = "Yours is the drill that will pierce the heavens!"
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id = "drill_diamond"
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req_tech = list("materials" = 6, "powerstorage" = 5, "engineering" = 5)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 3000, MAT_GLASS = 1000, MAT_DIAMOND = 2000) //Yes, a whole diamond is needed.
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build_path = /obj/item/pickaxe/drill/diamonddrill
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category = list("Mining")
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/datum/design/drill
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name = "Mining Drill"
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desc = "Yours is the drill that will pierce through the rock walls."
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id = "drill"
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req_tech = list("materials" = 2, "powerstorage" = 2, "engineering" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 6000, MAT_GLASS = 1000)
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build_path = /obj/item/pickaxe/drill
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category = list("Mining")
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/datum/design/plasmacutter
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name = "Plasma Cutter"
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desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff."
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id = "plasmacutter"
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req_tech = list("materials" = 3, "plasmatech" = 3, "magnets" = 2)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 1500, MAT_GLASS = 500, MAT_PLASMA = 400)
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build_path = /obj/item/gun/energy/plasmacutter
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category = list("Mining")
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/datum/design/plasmacutter_adv
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name = "Advanced Plasma Cutter"
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desc = "It's an advanced plasma cutter, oh my god."
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id = "plasmacutter_adv"
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req_tech = list("materials" = 4, "plasmatech" = 4, "engineering" = 2, "combat" = 3, "magnets" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 3000, MAT_GLASS = 1000, MAT_PLASMA = 2000, MAT_GOLD = 500)
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build_path = /obj/item/gun/energy/plasmacutter/adv
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category = list("Mining")
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/datum/design/jackhammer
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name = "Sonic Jackhammer"
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desc = "Essentially a handheld planet-cracker. Can drill through walls with ease as well."
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id = "jackhammer"
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req_tech = list("materials" = 7, "powerstorage" = 5, "engineering" = 6, "magnets" = 5)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 6000, MAT_GLASS = 2000, MAT_SILVER = 2000, MAT_DIAMOND = 6000)
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build_path = /obj/item/pickaxe/drill/jackhammer
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category = list("Mining")
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/datum/design/superresonator
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name = "Upgraded Resonator"
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desc = "An upgraded version of the resonator that allows more fields to be active at once."
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id = "superresonator"
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req_tech = list("materials" = 4, "powerstorage" = 3, "engineering" = 3, "magnets" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 4000, MAT_GLASS = 1500, MAT_SILVER = 1000, MAT_URANIUM = 1000)
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build_path = /obj/item/resonator/upgraded
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category = list("Mining")
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/datum/design/trigger_guard_mod
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name = "Kinetic Accelerator Trigger Guard Mod"
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desc = "A device which allows kinetic accelerators to be wielded by any organism."
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id = "triggermod"
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req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
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build_path = /obj/item/borg/upgrade/modkit/trigger_guard
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category = list("Mining")
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/datum/design/damage_mod
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name = "Kinetic Accelerator Damage Mod"
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desc = "A device which allows kinetic accelerators to deal more damage."
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id = "damagemod"
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req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3)
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build_type = PROTOLATHE | MECHFAB
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materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
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build_path = /obj/item/borg/upgrade/modkit/damage
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category = list("Mining", "Cyborg Upgrade Modules")
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/datum/design/cooldown_mod
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name = "Kinetic Accelerator Cooldown Mod"
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desc = "A device which decreases the cooldown of a Kinetic Accelerator."
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id = "cooldownmod"
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req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3)
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build_type = PROTOLATHE | MECHFAB
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materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
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build_path = /obj/item/borg/upgrade/modkit/cooldown
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category = list("Mining", "Cyborg Upgrade Modules")
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/datum/design/range_mod
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name = "Kinetic Accelerator Range Mod"
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desc = "A device which allows kinetic accelerators to fire at a further range."
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id = "rangemod"
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req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3)
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build_type = PROTOLATHE | MECHFAB
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materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
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build_path = /obj/item/borg/upgrade/modkit/range
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category = list("Mining", "Cyborg Upgrade Modules")
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/datum/design/superaccelerator
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name = "Kinetic Accelerator Pressure Mod"
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desc = "A modification kit which allows Kinetic Accelerators to do more damage while indoors."
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id = "indoormod"
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req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3)
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build_type = PROTOLATHE | MECHFAB
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materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_URANIUM = 2000)
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build_path = /obj/item/borg/upgrade/modkit/indoors
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category = list("Mining", "Cyborg Upgrade Modules")
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/datum/design/hyperaccelerator
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name = "Kinetic Accelerator Mining AoE Mod"
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desc = "A modification kit for Kinetic Accelerators which causes it to fire AoE blasts that destroy rock."
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id = "hypermod"
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req_tech = list("materials" = 7, "powerstorage" = 5, "engineering" = 5, "magnets" = 5, "combat" = 4)
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build_type = PROTOLATHE | MECHFAB
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materials = list(MAT_METAL = 8000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_GOLD = 2000, MAT_DIAMOND = 2000)
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build_path = /obj/item/borg/upgrade/modkit/aoe/turfs
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category = list("Mining", "Cyborg Upgrade Modules")
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