mirror of
https://github.com/ParadiseSS13/Paradise.git
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260 lines
9.8 KiB
Plaintext
260 lines
9.8 KiB
Plaintext
/////////////////////////////////////////
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/////////////////Weapons/////////////////
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/////////////////////////////////////////
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/datum/design/nuclear_gun
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name = "Advanced Energy Gun"
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desc = "An energy gun with an experimental miniaturized reactor."
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id = "nuclear_gun"
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req_tech = list("combat" = 5, "magnets" = 5, "powerstorage" = 5)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 10000, MAT_GLASS = 2000, MAT_URANIUM = 3000, MAT_TITANIUM = 1000)
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build_path = /obj/item/gun/energy/gun/nuclear
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locked = 1
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category = list("Weapons")
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/datum/design/decloner
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name = "Decloner"
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desc = "Your opponent will bubble into a messy pile of goop."
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id = "decloner"
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req_tech = list("combat" = 5, "materials" = 5, "biotech" = 6, "plasmatech" = 7)
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build_type = PROTOLATHE
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materials = list(MAT_GOLD = 5000,MAT_URANIUM = 10000)
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reagents_list = list("mutagen" = 40)
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build_path = /obj/item/gun/energy/decloner
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locked = 1
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category = list("Weapons")
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/datum/design/largecrossbow
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name = "Energy Crossbow"
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desc = "A reverse-engineered energy crossbow favored by syndicate infiltration teams and carp hunters."
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id = "largecrossbow"
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req_tech = list("combat" = 5, "engineering" = 3, "magnets" = 5, "syndicate" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 5000, MAT_GLASS = 1500, MAT_URANIUM = 1500, MAT_SILVER = 1500)
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build_path = /obj/item/gun/energy/kinetic_accelerator/crossbow/large
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locked = 1
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category = list("Weapons")
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/datum/design/flora_gun
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name = "Floral Somatoray"
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desc = "A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life."
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id = "flora_gun"
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req_tech = list("materials" = 2, "biotech" = 4)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 2000, MAT_GLASS = 500)
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reagents_list = list("radium" = 20)
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build_path = /obj/item/gun/energy/floragun
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category = list("Weapons")
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/datum/design/ioncarbine
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name = "Ion Carbine"
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desc = "How to dismantle a cyborg : The gun."
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id = "ioncarbine"
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req_tech = list("combat" = 5, "magnets" = 4)
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build_type = PROTOLATHE
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materials = list(MAT_SILVER = 6000, MAT_METAL = 8000, MAT_URANIUM = 2000)
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build_path = /obj/item/gun/energy/ionrifle/carbine
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locked = 1
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category = list("Weapons")
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/datum/design/wormhole_projector
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name = "Bluespace Wormhole Projector"
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desc = "A projector that emits high density quantum-coupled bluespace beams."
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id = "wormholeprojector"
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req_tech = list("combat" = 5, "engineering" = 5, "bluespace" = 7, "plasmatech" = 6)
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build_type = PROTOLATHE
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materials = list(MAT_SILVER = 2000, MAT_METAL = 5000, MAT_DIAMOND = 2000, MAT_BLUESPACE = 3000)
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build_path = /obj/item/gun/energy/wormhole_projector
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locked = 1
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access_requirement = list(access_rd) //screw you, HoS, this aint yours; this is only for a man of science---and trouble.
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category = list("Weapons")
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/datum/design/large_grenade
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name = "Large Grenade"
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desc = "A grenade that affects a larger area and use larger containers."
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id = "large_Grenade"
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req_tech = list("combat" = 3, "engineering" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 3000)
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build_path = /obj/item/grenade/chem_grenade/large
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category = list("Weapons")
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/datum/design/pyro_grenade
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name = "Pyro Grenade"
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desc = "An advanced grenade that is able to self ignite its mixture."
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id = "pyro_Grenade"
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req_tech = list("combat" = 4, "engineering" = 4)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 2000, MAT_PLASMA = 500)
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build_path = /obj/item/grenade/chem_grenade/pyro
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category = list("Weapons")
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/datum/design/cryo_grenade
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name = "Cryo Grenade"
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desc = "An advanced grenade that rapidly cools its contents upon detonation."
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id = "cryo_Grenade"
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req_tech = list("combat" = 3, "materials" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 2000, MAT_SILVER = 500)
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build_path = /obj/item/grenade/chem_grenade/cryo
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category = list("Weapons")
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/datum/design/adv_grenade
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name = "Advanced Release Grenade"
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desc = "An advanced grenade that can be detonated several times, best used with a repeating igniter."
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id = "adv_Grenade"
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req_tech = list("combat" = 3, "engineering" = 4)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 3000, MAT_GLASS = 500)
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build_path = /obj/item/grenade/chem_grenade/adv_release
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category = list("Weapons")
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/datum/design/tele_shield
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name = "Telescopic Riot Shield"
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desc = "An advanced riot shield made of lightweight materials that collapses for easy storage."
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id = "tele_shield"
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req_tech = list("combat" = 4, "materials" = 3, "engineering" = 4)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 4000, MAT_GLASS = 4000, MAT_SILVER = 300, MAT_TITANIUM = 200)
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build_path = /obj/item/shield/riot/tele
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category = list("Weapons")
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/datum/design/lasercannon
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name = "Accelerator Laser Cannon"
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desc = "A heavy duty laser cannon. It does more damage the farther away the target is."
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id = "lasercannon"
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req_tech = list("combat" = 5, "magnets" = 5, "powerstorage" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 10000, MAT_GLASS = 3000, MAT_DIAMOND = 3000)
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build_path = /obj/item/gun/energy/lasercannon
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locked = 1
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category = list("Weapons")
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/datum/design/plasmapistol
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name = "Plasma Pistol"
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desc = "A specialized firearm designed to fire lethal bolts of toxins."
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id = "ppistol"
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req_tech = list("combat" = 5, "magnets" = 5, "powerstorage" = 5)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_PLASMA = 3000)
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build_path = /obj/item/gun/energy/toxgun
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locked = 1
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category = list("Weapons")
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//WT550 Mags
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/datum/design/mag_oldsmg
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name = "WT-550 Auto Gun Magazine (4.6x30mm)"
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desc = "A 20 round magazine for the out of date security WT-550 Auto Rifle"
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id = "mag_oldsmg"
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req_tech = list("combat" = 1, "materials" = 1)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 4000)
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build_path = /obj/item/ammo_box/magazine/wt550m9
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category = list("Weapons")
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/datum/design/mag_oldsmg/ap_mag
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name = "WT-550 Auto Gun Armour Piercing Magazine (4.6x30mm AP)"
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desc = "A 20 round armour piercing magazine for the out of date security WT-550 Auto Rifle"
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id = "mag_oldsmg_ap"
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materials = list(MAT_METAL = 6000, MAT_SILVER = 600)
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build_path = /obj/item/ammo_box/magazine/wt550m9/wtap
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/datum/design/mag_oldsmg/ic_mag
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name = "WT-550 Auto Gun Incendiary Magazine (4.6x30mm IC)"
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desc = "A 20 round armour piercing magazine for the out of date security WT-550 Auto Rifle"
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id = "mag_oldsmg_ic"
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materials = list(MAT_METAL = 6000, MAT_SILVER = 600, MAT_GLASS = 1000)
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build_path = /obj/item/ammo_box/magazine/wt550m9/wtic
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/datum/design/mag_oldsmg/tx_mag
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name = "WT-550 Auto Gun Uranium Magazine (4.6x30mm TX)"
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desc = "A 20 round uranium tipped magazine for the out of date security WT-550 Auto Rifle"
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id = "mag_oldsmg_tx"
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materials = list(MAT_METAL = 6000, MAT_SILVER = 600, MAT_URANIUM = 2000)
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build_path = /obj/item/ammo_box/magazine/wt550m9/wttx
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/datum/design/rapidsyringe
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name = "Rapid Syringe Gun"
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desc = "A gun that fires many syringes."
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id = "rapidsyringe"
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req_tech = list("combat" = 2, "biotech" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 5000, MAT_GLASS = 1000)
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build_path = /obj/item/gun/syringe/rapidsyringe
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category = list("Weapons")
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/datum/design/stunshell
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name = "Stun Shell"
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desc = "A stunning shell for a shotgun."
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id = "stunshell"
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req_tech = list("combat" = 3, "materials" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 200)
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build_path = /obj/item/ammo_casing/shotgun/stunslug
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category = list("Weapons")
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/datum/design/stunrevolver
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name = "Tesla Revolver"
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desc = "A high-tech revolver that fires internal, reusable shock cartridges in a revolving cylinder. The cartridges can be recharged using conventional rechargers."
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id = "stunrevolver"
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req_tech = list("combat" = 4, "materials" = 4, "powerstorage" = 5)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 10000, MAT_GLASS = 10000, MAT_SILVER = 10000)
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build_path = /obj/item/gun/energy/shock_revolver
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locked = 1
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category = list("Weapons")
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/datum/design/temp_gun
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name = "Temperature Gun"
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desc = "A gun that changes the body temperature of its targets."
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id = "temp_gun"
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req_tech = list("combat" = 4, "materials" = 4, "powerstorage" = 3, "magnets" = 2)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 5000, MAT_GLASS = 500, MAT_SILVER = 3000)
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build_path = /obj/item/gun/energy/temperature
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category = list("Weapons")
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/datum/design/suppressor
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name = "Universal Suppressor"
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desc = "A reverse-engineered universal suppressor that fits on most small arms with threaded barrels."
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id = "suppressor"
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req_tech = list("combat" = 6, "engineering" = 5, "syndicate" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 2000, MAT_SILVER = 500)
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build_path = /obj/item/suppressor
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category = list("Weapons")
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/datum/design/techshell
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name = "Unloaded Technological Shotshell"
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desc = "A high-tech shotgun shell which can be loaded with materials to produce unique effects."
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id = "techshotshell"
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req_tech = list("combat" = 3, "materials" = 3, "powerstorage" = 4, "magnets" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 1000, MAT_GLASS = 200)
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build_path = /obj/item/ammo_casing/shotgun/techshell
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category = list("Weapons")
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/datum/design/xray
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name = "Xray Laser Gun"
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desc = "Not quite as menacing as it sounds"
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id = "xray"
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req_tech = list("combat" = 7, "magnets" = 5, "biotech" = 5, "powerstorage" = 4)
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build_type = PROTOLATHE
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materials = list(MAT_GOLD = 5000, MAT_URANIUM = 4000, MAT_METAL = 5000, MAT_TITANIUM = 2000, MAT_BLUESPACE = 2000)
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build_path = /obj/item/gun/energy/xray
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locked = 1
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category = list("Weapons")
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/datum/design/immolator
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name = "Immolator Laser Gun"
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desc = "Has fewer shots than a regular laser gun, but ignites the target on hit"
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id = "immolator"
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req_tech = list("combat" = 5, "magnets" = 5, "powerstorage" = 5)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 4000, MAT_GLASS = 1000, MAT_SILVER = 3000, MAT_PLASMA = 2000)
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build_path = /obj/item/gun/energy/immolator
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locked = 1
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category = list("Weapons")
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