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* Adds soil clumps, which are used to make soil(alternative to sandstone). * Adds soil clump recipe to the biogenerator * Adds the compost bin to the game. Which converts biomass to compost and makes soil from it. * Adds sprites for the compost bin * Adds a recipe for the compost bin(10 planks) * Added interface for the compost bin. * Applying suggested changes to compost bin(redundant condition removal, spell check, auto doc) * Applying suggested changes to soil sheets(initialize, remove empty line) * Changed min and max to clamp where able, removed redundant return, compost recursion stays in convert_biomass(). * Call parent on init * Identation and style changes * Rephrase description * Unauto docing unnecessary bits, clicking with screwdriver no longer an attack, removed redundancies, reordred ui procs and changed ui data list to new format. * Converting plant to biomass is now its own function * removed SOIL define. using path as is instead * Moved the compost_bin-3 sprite up a pixel so it aligns with the rest * Added spaces for readability Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Moved plant deletion to make_biomass() * Rebuilt tgui * Filled gaps in sprite with mostly transparent pixels to make it easier to click * Rebuild tgui * rebuild tgui * Adds the soil clump sprites back after update * Added Trailing newline to compost_bin.dm check said it's missing * Adds a check for presence of biomass when initializing to prevent unneeded proc call Checks whether a compost bin has any biomass before attempting to compost it. * Adding back compost bin icons * rebuild tgui * Made interface window slightly shorter. from 300 to 200 pixels tall. * Replaced the enough_compost() proc with an if statement in the only place it was used * Replaced the compost() proc and calls to it with process(). * Rebuild TGUI * Removed an unused var, idented a comment, and returned the onhit proc to it's original form * Ran prettier on the compost bin interface file * Wake Up Icon Diffbot * Aw shit, here we go again. * Empty-Commit * Wake up icondiffbot * Last attempt for today * Removed redundant new line from sheet_types.dm * removed redundant new lines and moved the ui procs together. * Changed compost label to Compost * Recompile tgui * Rebuild Tgui * Rebuild TGUI * Rebuild TGUI * Capitaliize the word soil in the biogenerator listing for it * following some suggestions Replaced compost capacity defines with "magic numbers", removed redundant init proc, added spaces around a '-' sign. * Removing a redundant check in the insertion proc. moved the check for the compost bin being full to the end of the loop since I already make one before the loop starts. * Rebuild TGUI * Rebuild Tgui * Update code/game/objects/items/stacks/sheets/sheet_types.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Rebuild TGUI * ReRebuild TGUI --------- Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>