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34 lines
1.0 KiB
Plaintext
34 lines
1.0 KiB
Plaintext
/*
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You need to have 7 z-levels of the same size dimensions.
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z-level order is important, the order you put them in inside this file will determine what z level number they are assigned ingame.
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Names of z-level do not matter, but order does greatly, for instances such as checking alive status of revheads on z1
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current as of 2015/05/11
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z1 = station
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z2 = centcomm
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z3 = telecommunications center
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z4 = engineering ship
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z5 = mining
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z6 = russian derelict
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z7 = empty
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z8 = syndicate station
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*/
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#if !defined(MAP_FILE)
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#include "map_files\cyberiad\cyberiad.dmm"
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#include "map_files\cyberiad\z2.dmm"
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#include "map_files\cyberiad\z3.dmm"
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#include "map_files\cyberiad\z4.dmm"
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#include "map_files\cyberiad\z5.dmm"
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#include "map_files\cyberiad\z6.dmm"
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#include "map_files\cyberiad\z7.dmm"
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#include "map_files\cyberiad\z8.dmm"
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#define MAP_FILE "cyberiad.dmm"
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#define MAP_NAME "NSS Cyberiad"
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#elif !defined(MAP_OVERRIDE)
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#warn a map has already been included, ignoring Cyberiad.
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#endif |