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Paradise/_maps/map_files/RandomZLevels/fileList.txt
2015-05-22 08:12:30 -04:00

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#List the potential random Z-levels here.
#Maps must be the full path to them
#Maps should be 255x255 or smaller and be bounded. Falling off the edge of the map will result in undefined behavior.
#SPECIFYING AN INVALID MAP WILL RESULT IN RUNTIMES ON GAME START
#!!IMPORTANT NOTES FOR HOSTING AWAY MISSIONS!!:
#Do NOT tick the maps during compile -- the game uses this list to decide which map to load. Ticking the maps will result in them ALL being loaded at once.
#DO tick the associated code file for the away mission you are enabling. Otherwise, the map will be trying to reference objects which do not exist, which will cause runtime errors!
#_maps/map_files/RandomZLevels/academy.dmm
_maps/map_files/RandomZLevels/beach.dmm
#_maps/map_files/RandomZLevels/blackmarketpackers.dmm
_maps/map_files/RandomZLevels/challenge.dmm
#_maps/map_files/RandomZLevels/centcomAway.dmm
#_maps/map_files/RandomZLevels/clownplanet.dmm
#_maps/map_files/RandomZLevels/example.dmm
_maps/map_files/RandomZLevels/listeningpost.dmm
_maps/map_files/RandomZLevels/moonoutpost19.dmm
#_maps/map_files/RandomZLevels/spacebattle.dmm
#_maps/map_files/RandomZLevels/spacehotel.dmm
#_maps/map_files/RandomZLevels/stationCollision.dmm
_maps/map_files/RandomZLevels/undergroundoutpost45.dmm
#_maps/map_files/RandomZLevels/wildwest.dmm